Search found 20 matches

by captainwolf
Fri May 26, 2023 7:45 pm
Forum: Rule the Waves 3
Topic: missile age battles
Replies: 4
Views: 804

missile age battles

Once ships get well into the missile age (IE all SAM types unlocked), are battles essentially just a case of who can find the other and shoot their missiles first? Even CWIS doesn't seem to help my ships survive that much.
by captainwolf
Wed Feb 15, 2023 10:07 pm
Forum: Tech Support
Topic: Error when trying to add satellite US-338
Replies: 3
Views: 259

Error when trying to add satellite US-338

I tried to add the KH-11 Crystal Satellite "USA 338", but it just causes an error to show up

Not including a save since it happens even in brand new scenarios even after restarting the game

Screenshot of Error attached

Edit: This also occurs with some of the US SkySat satellites, specifically ...
by captainwolf
Wed Feb 15, 2023 9:21 pm
Forum: Tech Support
Topic: F-35s with AARGM-ER not firing all missiles
Replies: 5
Views: 462

Re: F-35s with AARGM-ER not firing all missiles

This bug also happens with other aircraft:
- The attached save has 4 F/A-18Es with the heavy AARGM-ER loadout (4 AARGM-ER per plane) on a strike against a S-400.
- WRA is "Twice as many weapons as the target's Missile Defense Value" and Shooters per Salvo is "Fire from enough to fill salvo ...
by captainwolf
Wed Feb 15, 2023 7:50 pm
Forum: Tech Support
Topic: F-35s with AARGM-ER not firing all missiles
Replies: 5
Views: 462

Re: F-35s with AARGM-ER not firing all missiles

HTA001 wrote: Wed Feb 15, 2023 8:15 am the attachment shows only the F''s already in RTB mode, can you add the scenario at time of start of the sim?
Ignore the F-35s landing, they were from other tests that I didn't delete. The mission I set up has 4 f-35s launch at 22:50:00 Zulu.
by captainwolf
Wed Feb 15, 2023 7:57 am
Forum: Tech Support
Topic: F-35s with AARGM-ER not firing all missiles
Replies: 5
Views: 462

F-35s with AARGM-ER not firing all missiles

I have a strike mission where 4 F-35As with 6 AARGM-ER missiles each have a strike mission against an S-400.
- WRA is Weapons per Salvo for "Mobile Target - Hardened - Mobile Vehicle(s)" is set to "Use All weapons against this target" and Shooters per Salvo is set to "4 units"
- If I understand ...
by captainwolf
Tue Feb 14, 2023 9:37 pm
Forum: Tech Support
Topic: [FIXED] Build 1307.3 Exception popped up
Replies: 1
Views: 166

[FIXED] Build 1307.3 Exception popped up

I was playing the community scenario "Kanton Island, Kiribati, 2024", and had an exception report pop up.
The last thing I did before it popped up was create a support mission named "Long Tanker", set to be inactive. I assigned tankers to the mission, set desired aircraft on station to 4, enabled ...
by captainwolf
Mon Feb 06, 2023 8:48 pm
Forum: Command: Modern Operations series
Topic: How to use Flightplan templates
Replies: 8
Views: 1323

Re: How to use Flightplan templates


It's covered in the revised manual that Paul has been compiling (pinned above), and he also has a video on his pgatcomb YouTube channel.

I looked at the revised manual, it doesn't explain what flightplan templates actually do, as far as I see, and I didn't see anything on templates specifically ...
by captainwolf
Sat Feb 04, 2023 10:44 pm
Forum: Command: Modern Operations series
Topic: How to use Flightplan templates
Replies: 8
Views: 1323

How to use Flightplan templates

I don't understand how to use flightplan templates, and I can't find documentation on them. How do they work/what do I use them for?
by captainwolf
Sat Feb 04, 2023 10:18 pm
Forum: Tech Support
Topic: [FIXED] Very slow game speed
Replies: 5
Views: 487

Re: Very slow game speed


Almost 700 missiles in the air? In my experience, that'll do it. But there is no upper limit on what you force the game to do. Just common sense. But thats just me experience. Might be dependent on the PC also.

No, I think it has to be something to do with the palletized JASSMs. I just tried ...
by captainwolf
Sat Feb 04, 2023 6:34 am
Forum: Tech Support
Topic: [FIXED] Very slow game speed
Replies: 5
Views: 487

[FIXED] Very slow game speed

So, I was playing the Iran Strike 2025 (from the community pack), and I was messing with the Rapid Dragon Air launched JASSM-ER.

I ordered the C-17s to engage the various targets automatically, and the game's tick rate slowed to a crawl. Is this because I did something way outside the bounds of ...
by captainwolf
Thu Feb 02, 2023 2:42 am
Forum: Tech Support
Topic: [FIXED] Multi-Axis Attack method for stand-off strike missions don't work correctly
Replies: 2
Views: 544

[FIXED] Multi-Axis Attack method for stand-off strike missions don't work correctly

After having done some testing, the following attack methods (in the strike mission settings) don't seem to work properly. All tests were done with pre-generated flight plans,a 4 plane flight of F-35As launching AGM-154C JSOWs at a reactor.
- Multi-Axis Simultaneous TOT (Stand-Off Split Attack ...
by captainwolf
Tue Jan 31, 2023 9:28 pm
Forum: Command: Modern Operations series
Topic: Cruise missiles with countermeasures
Replies: 3
Views: 906

Re: Cruise missiles with countermeasures


I was reading this article earlier, which discusses the Kh-101 and its chaff/flare dispensers.

It's unclear if it's a specialised decoy version operating like an OECM / chaff laying drone, perhaps similar to the MALD, or if 'normal' missiles are being equipped with countermeasures. In any case ...
by captainwolf
Tue Jan 31, 2023 8:39 pm
Forum: Tech Support
Topic: Strange Behavior with SDB-II Land strike
Replies: 1
Views: 244

Strange Behavior with SDB-II Land strike

Build Version: Command v 1.05 - Build 1307
I have a flight of 4 F/A-18F Superhornet Blk III striking two reactor buildings with SDB-IIs. After the SDB II launch, the following happens:
- Flight leader follows the flight plan
- The 3 other fighters don't behave the same way every time, despite not ...
by captainwolf
Tue Jan 24, 2023 11:05 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 881
Views: 100527

Re: CMO RUNNING POLL - Gameplay feature requests

Add the ability to rename multiple Reference Points at the same time, Example:
- Select 4 reference points, and rename "CAP A 1": The first RP would be named CAP A 1, the 2nd RP would be CAP A 2, 3rd RP would be CAP A 3, etc.

It would probably be best to add this as a separate command from the ...
by captainwolf
Wed Jan 18, 2023 9:15 pm
Forum: Command: Modern Operations series
Topic: "Tiny" Beta Flightplan Editor
Replies: 1
Views: 552

"Tiny" Beta Flightplan Editor

I am trying to use the flightplan editor to set up a strike, and I have a few questions:
1. Does changing what the "Task" is do anything, or is it just a way to remind yourself what the purpose of the flight-plan is?
2. What is the difference between "Target" and "Weapon Target" Waypoints?
3. Does ...
by captainwolf
Tue Jan 10, 2023 11:56 pm
Forum: Tech Support
Topic: SA-21B Range
Replies: 9
Views: 1006

SA-21B Range

So I am running build 1303.1, and I am confused by the difference between the max range listed in the database, and how the performance against an F-35C is in testing.

SAM: SA-21a/b Growler [S-400E Triumf])
Target Aircraft: F-35C Lightning II

The SA-21B has a listed range of 215 nm max, yet I have ...
by captainwolf
Thu Jan 05, 2023 7:32 pm
Forum: Command: Modern Operations series
Topic: Countdown to War Planner: Simulation Additions & Improvements
Replies: 7
Views: 1707

Re: Countdown to War Planner: Simulation Additions & Improvements


For example, radar-assisted AAA (e.g. Skyshield) will be faster to engage than a manual gun (ZSU-57); both (towed) systems will be slower at evasion than a SPAAG. The same is true for manually laid artillery vs. those with digital fire control, towed artillery vs. SPGs, etc.

What is meant by ...
by captainwolf
Sat Feb 10, 2018 12:14 am
Forum: Lua Legion
Topic: Getting SAMs to turn off fire control radars
Replies: 1
Views: 195

Getting SAMs to turn off fire control radars

<t> In order to create a more challenging and realistic SEAD/DEAD scenario without just spamming SAM sites, I'm trying to make it so the SARH SAMs will stop guiding their missiles if an enemy missile gets too close.<br/>
My problem is that turning EMCON to passive doesn't work, so the only way I ...
by captainwolf
Wed Jan 03, 2018 6:19 pm
Forum: Tech Support
Topic: Ship components seem really fragile
Replies: 3
Views: 143

Ship components seem really fragile

<t> I just got this game for Christmas, and have been enjoying it greatly, but have noticed a few things that don't seem right to me<br/>
1. ship components seem really easy to damage. I sent 4 armed RHIBs against a zumwalt class destroyer, and had them set to neutral from the DD's point of view to ...

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