Search found 286 matches

by lumiere
Sat Jan 10, 2026 2:57 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Public Beta - Build 1776
Replies: 29
Views: 6004

Re: CMO v1.09 Public Beta - Build 1776

For non-player side, terrible mission settings on purpose is also useful to recreate bad performances:
-WCS is HOLD/EMCON is passive until one of friendly unit is destroyed (use Lua for activation event).
-patrol mission area is out-of-place/unit do not investigate contacts outside of narrow patrol ...
by lumiere
Tue Jan 06, 2026 9:16 am
Forum: Command: Modern Operations series
Topic: LUCAS or: how I stop worrying "drone will rob zoomie's job" and love the loitering munitions
Replies: 6
Views: 643

Re: LUCAS or: how I stop worrying "drone will rob zoomie's job" and love the loitering munitions


Thanks for the links. You may indeed do it in CMO.

In Correcaminos' scenario, added a Shahed launcher to the Iwo Jima, to strike one of the Chinese radars around Caracas.


S.gif

Don't forget to add Shahed Datalink as Comms to launching platform so that Shahed can be controlled during flight ...
by lumiere
Tue Jan 06, 2026 7:26 am
Forum: Command: Modern Operations series
Topic: LUCAS or: how I stop worrying "drone will rob zoomie's job" and love the loitering munitions
Replies: 6
Views: 643

LUCAS or: how I stop worrying "drone will rob zoomie's job" and love the loitering munitions

TDZ article suggests US used Low-Cost Uncrewed Combat Attack System (LUCAS) in recent Operation Absolute Resolve.
https://www.twz.com/air/u-s-kamikaze-drones-look-to-have-been-used-in-strikes-on-venezuela

For those who don't know this (neither did I till yesterday): LUCAS is essensially the US copy ...
by lumiere
Tue Jan 06, 2026 3:45 am
Forum: Command: Modern Operations series
Topic: Reassessing JY-27 Radar capabilities
Replies: 10
Views: 968

Re: Reassessing JY-27 Radar capabilities

As we did during sinking of RKR Moskva back 2022, we again MUST read some documents by Devs:
https://command.matrixgames.com/?p=2793
https://command.matrixgames.com/?p=5349
https://forums.matrixgames.com/viewtopic.php?p=5132037#p5132037

In short: (basically) same S-125/SA-3 can be both SEAD target ...
by lumiere
Sat Jan 03, 2026 1:43 pm
Forum: Command: Modern Operations series
Topic: Naval and Defense News
Replies: 5170
Views: 266248

Re: Naval and Defense News

Political discussion aside, such "decapitation" type scenario would be fun to play in Command because of short, but complex and intense nature of such operation.
by lumiere
Tue Dec 23, 2025 7:18 am
Forum: Command: Modern Operations series
Topic: Trump battleship
Replies: 29
Views: 2178

Re: Trump battleship

One of good things of CMO is that, you can deploy them (or any expensive super-capable platforms) as many as you want no matter how they were infeasible IRL due to financial/logistical/political reasons.
by lumiere
Thu Nov 27, 2025 10:24 am
Forum: Tech Support
Topic: [Fixed][1728.2] Class-identified contact goes back to side posture when manually marked as otherwise
Replies: 6
Views: 599

Re: [1728.2] Class-identified contact goes back to side posture when manually marked as otherwise

Thanks for the heads up. Tested in build 1776, worked as I desired when you turn off the collective responsibility (in 1728 turning on/off CR had the same behavior - BTW, you can set side posture also from "Game" main manu). You can tag this thread as resolved.

As for "I see him as neutral but ...
by lumiere
Sat Nov 15, 2025 1:08 pm
Forum: Command: Modern Operations series
Topic: TUTORIAL & HOW-TO VIDEOS
Replies: 14
Views: 37260

Re: TUTORIAL & HOW-TO VIDEOS

Command PE Live Insights and Q&A - YouTube

Although aimed mainly for PE user, this video is QUITE useful for new players of Commercial version.
by lumiere
Thu Nov 13, 2025 12:08 am
Forum: Tech Support
Topic: [RESOLVED] Scenario editor: cant effectively change side posture from hostile to unfriendly
Replies: 2
Views: 254

Re: Scenario editor: cant effectively change side posture from hostile to unfriendly

To avoid target units in strike missions are considered hostile, deactivate all Russian strike missions at start.

You can then activate them with timer or event (I heard there is bug in activation timer now however).
by lumiere
Fri Oct 31, 2025 5:01 pm
Forum: Command: Modern Operations series
Topic: Aircraft Damage model: is it too forgiving?
Replies: 18
Views: 1080

Re: Aircraft Damage model: is it too forgiving?


This part of the doctrine is often overlooked by designers; it allows units to be forced to return to base when they are damaged or low on ammunition.

scc.png
In addition to damaged aircraft, in scenarios like 'Canary's Cage', you can see missile boats that, after launching their missiles ...
by lumiere
Thu Oct 30, 2025 5:24 pm
Forum: Command: Modern Operations series
Topic: Aircraft Damage model: is it too forgiving?
Replies: 18
Views: 1080

Re: Aircraft Damage model: is it too forgiving?

As is always the case, OP can post some example scenario/save so everyone can see.
by lumiere
Tue Oct 28, 2025 8:19 am
Forum: Tech Support
Topic: [FIXED][1728.2] Lua script Event Conditions do not work
Replies: 2
Views: 221

[FIXED][1728.2] Lua script Event Conditions do not work

There are Event 1 to 3, triggered by 15 seconds, and each has different conditions:
Event 1 - Scenario has started
Event 2 - Side Posture (Side 1 - Side 2 is Hostile)
Event 3 - Lua script, only "return true".

Event 1 and 2 will be fired as expected, but Event 3, while script has returned true ...
by lumiere
Sat Oct 25, 2025 4:29 pm
Forum: Command: Modern Operations series
Topic: Doctrine Screen
Replies: 1
Views: 349

Re: Doctrine Screen

I noticed A (toggles Hold/inherited WCS dortirne) and I (Yes/inherited ignore plotted course when attacking) key shortcuts only work if checkboxs are checked in upper level (side/mission) doctrine, not in unit itself.
by lumiere
Tue Sep 23, 2025 3:17 pm
Forum: Tech Support
Topic: [RESOLVED] [1728.2] Weapons were not, in fact, disabled at message event 11
Replies: 5
Views: 340

Re: [1728.2] Weapons were not, in fact, disabled at message event 11

Must be surface tutorial 4, but component guid in ASROC repair/disable script actions are incorrect. It should be "3M12KI-0HNF06E3V16KL", not "E9MD86-0HMTL4284UMKR".
by lumiere
Tue Sep 23, 2025 2:48 pm
Forum: Tech Support
Topic: [Fixed][1728.2] Class-identified contact goes back to side posture when manually marked as otherwise
Replies: 6
Views: 599

[Fixed][1728.2] Class-identified contact goes back to side posture when manually marked as otherwise

This happens only Build 1728.2 Beta, but not previous Build 1676. Please try the both.
Though it may be intended behavior, I report here anyway as this is not in release notes.

Side Player to Side Hostile - Posture Hostile
Side Player to Side Neutral - Posture Neutral

No Exclution Zone.

After ...
by lumiere
Sun Aug 17, 2025 8:16 am
Forum: Tech Support
Topic: Differences between Fuel State (Joker) and Fuel State (Bingo) Doctrine? Chicken Fuel State???
Replies: 4
Views: 817

Re: Differences between Fuel State (Joker) and Fuel State (Bingo) Doctrine? Chicken Fuel State???


The Fuel State (Refuel) expressed as a Bingo percentage, does it mean (using the picture posted) that the aircraft will seek a tanker when its fuel is at 0.8 of Bingo, or is it 0.8 of the former's fuel tank?


I thought so (aircraft will seek a tanker when its fuel is at 0.8 of Bingo), but unit ...
by lumiere
Thu Aug 14, 2025 2:35 pm
Forum: Tech Support
Topic: Differences between Fuel State (Joker) and Fuel State (Bingo) Doctrine? Chicken Fuel State???
Replies: 4
Views: 817

Differences between Fuel State (Joker) and Fuel State (Bingo) Doctrine? Chicken Fuel State???

Referencing weapon/fuel state doctrine article (https://command.matrixgames.com/?p=4182), I'm struggling how doctrines revised in v1.08 works.

Fuel State (Joker) must be what previously called "Fuel State Pre-Planned" (when A/C starts RTB), but I have no idea at all what Fuel State (Bingo), in ...
by lumiere
Tue Jul 15, 2025 6:56 pm
Forum: Command: Modern Operations series
Topic: A2A Tanker Support advice
Replies: 11
Views: 1158

Re: A2A Tanker Support advice

Although I have no idea best disposition of tanker after years of play, here are my thoughts...
-for obvious reason you cannot place tankers where enemy can spot/attack them. Somewhere back of SAM or fighter CAP zone, or at least outside of enemy surveillance area (radar).
-if you fly multiple ...
by lumiere
Sat Apr 05, 2025 9:51 pm
Forum: Command: Modern Operations series
Topic: This is what happens when you don't go through the tutorials
Replies: 6
Views: 973

Re: This is what happens when you don't go through the tutorials

Most disturbing thing is that he shows how to download pirated games.

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