Search found 173 matches

by rmeckman
Sat Sep 12, 2026 7:16 pm
Forum: Tech Support
Topic: [UNDER INVESTIGATION] Missing Units in Campaign Mode
Replies: 2
Views: 376

Re: [UNDER INVESTIGATION] Missing Units in Campaign Mode

Just in case it is useful for diagnostics, I've attached a campaign play save file for scenario 4 after the passing score has been reached. I started with the checkpoint file for scenario 4 and bumped up the score to passing level using ScenEdit_SetScore. When I load this save (v 1.10 b 1900.8) and ...
by rmeckman
Fri Sep 11, 2026 1:17 am
Forum: Tech Support
Topic: [UNDER INVESTIGATION] Missing Units in Campaign Mode
Replies: 2
Views: 376

[UNDER INVESTIGATION] Missing Units in Campaign Mode

I've been running Tides of War in campaign mode and reached Scenario 5 (One Vision, One Identity, One Community). The top image shows the South China Sea as seen at the start of this scenario in campaign play (checkpoint). The second shows the same area when running the scenario in standalone mode ...
by rmeckman
Fri Sep 11, 2026 12:45 am
Forum: Tech Support
Topic: TEST-96 Torpedo Unable to Attack Surface Targets
Replies: 4
Views: 344

Re: [LOGGED] TEST-96 Torpedo Unable to Attack Surface Targets


hi rmeckman
this is WAD, in the provided scenario the sub weapons are on hold against surface targets.
Once you change the ROE
t the weapons are on magazine but not loaded, you need to open the Weapon control form and give Reload Priority to the weapon. Once that is done the weapons can be fired ...
by rmeckman
Tue Sep 08, 2026 7:03 pm
Forum: Tech Support
Topic: [LOGGED] Circling and Crashing Aircraft in Paracel Strike
Replies: 4
Views: 272

Re: [MISSING SAVEFILE] Circling and Crashing Aircraft in Paracel Strike

The savefiles are the unedited scenario files from Tides of War. There are three civilian airfields located within the no-nav zone called Zone 2 . The action named Lua_airtraffic generates ferry missions to these airfields that the aircraft can never complete, so the aircraft end up circling and ...
by rmeckman
Mon Sep 07, 2026 7:41 pm
Forum: Tech Support
Topic: [LOGGED] Circling and Crashing Aircraft in Paracel Strike
Replies: 4
Views: 272

[LOGGED] Circling and Crashing Aircraft in Paracel Strike

In the Paracel Strike scenario (Tides of War using game version 1.10 b 1900.8), many civilian aircraft end up circling and eventually crashing, mostly near Vietnam. These aircraft appear to be on ferry missions to airports that are inside of a no-nav zone covering the South China Sea and nearby land ...
by rmeckman
Tue Aug 25, 2026 8:11 pm
Forum: Tech Support
Topic: [WAD] Tankers Unable to Refuel any Aircraft
Replies: 3
Views: 317

Re: Tankers Unable to Refuel any Aircraft

A main goal of the scenario is to get the Singapore strike aircraft up near Woody Island. Having 5 of 11 tankers with mismatched refueling equipment is a recipe for player frustration. Maybe the scenario needs a special action to remind the Singapore fighter pilots to keep a drogue-boom adapter in ...
by rmeckman
Tue Aug 25, 2026 12:40 am
Forum: Tech Support
Topic: [WAD] Tankers Unable to Refuel any Aircraft
Replies: 3
Views: 317

[WAD] Tankers Unable to Refuel any Aircraft

In the Paracel Strike scenario (Tides of War) v1.10 b 1900.5, Singapore has several KC-130 tankers stationed at Paya Lebar Air Base. These drogue-equipped tankers are unable to refuel any of the Singaporean multirole aircraft, which all use boom refueling. In fact, I can't find any ASEAN aircraft in ...
by rmeckman
Sun Aug 23, 2026 6:57 pm
Forum: Tech Support
Topic: Satellite Intel in Tides of War
Replies: 3
Views: 232

Re: Satellite Intel in Tides of War

The PLA satellites I have checked so far in Tides of War do have SAR, whereas the the ASEAN side has only visual cameras on their satellites. If "light" clouds are equivalent to a partial cloud cover, in theory the visual cameras may still have a reduced probability of making a detection; that may ...
by rmeckman
Sat Aug 22, 2026 11:10 pm
Forum: Tech Support
Topic: Satellite Intel in Tides of War
Replies: 3
Views: 232

Satellite Intel in Tides of War

I've enjoyed going through the first four scenarios in Tides of War. All four have included ASEAN or allied satellite passes over hostile units. However, these satellites contain only visual cameras. I have never seen these satellites make any kind of enemy contact in all four scenarios, possibly ...
by rmeckman
Sat Aug 22, 2026 12:58 am
Forum: Tech Support
Topic: [FIXED] Submarine Fires on Ship During WCS(Surface) Hold
Replies: 3
Views: 243

Re: Submarine Fires on Ship During WCS(Surface) Hold

Thanks. Updating to v1.10 b 1900.5 did fix the problem as long as I went back to a save file before the reloading of the torpedo tubes had started. I did submit a separate item about the TEST-96 torpedoes, which are still unable to target ships in the latest build.
by rmeckman
Sat Aug 22, 2026 12:50 am
Forum: Tech Support
Topic: TEST-96 Torpedo Unable to Attack Surface Targets
Replies: 4
Views: 344

TEST-96 Torpedo Unable to Attack Surface Targets

In the Apocalypse Now scenario in Tides of War, the Vietnamese Kilo subs have TEST-96 torpedoes (#1094) that cannot target ships even though the Database Viewer suggests they are capable. The screenshot shows a case in which the HQ 187 Ba Ria-Vung Tau was 3.6 nm from a hostile ship, but the TEST-96 ...
by rmeckman
Fri Aug 21, 2026 8:32 pm
Forum: Tech Support
Topic: [FIXED] Submarine Fires on Ship During WCS(Surface) Hold
Replies: 3
Views: 243

[FIXED] Submarine Fires on Ship During WCS(Surface) Hold

The image below is from the Apocalypse No scenario in Tides of War using v1.10 b 1892. Two of the torpedo tubes on the HQ 187 Ba Ria-Vung Tau are reloading SS-N-27 anti-ship missiles because the TEST-96 torpedoes have a database issue preventing them from attacking ships. All WCS settings are set to ...
by rmeckman
Sun Aug 02, 2026 8:49 pm
Forum: Tech Support
Topic: Carriers not Hiding Nearby
Replies: 1
Views: 327

Carriers not Hiding Nearby

In v 3.0.3.10626, empty carriers seem to be supporting passengers even if Carriers when Empty is set to Hide Nearby. The image below shows a British mech infantry platoon the was one hex away from an enemy unit during part of the last turn. Although the SOP was set to Hide Nearby, all the APCs fired ...
by rmeckman
Sun Jul 12, 2026 1:47 am
Forum: Tech Support
Topic: Abrams Not Using Coaxial Machine Gun
Replies: 5
Views: 593

Re: Abrams Not Using Coaxial Machine Gun

The closest thing I have right now is this save from a different scenario (Rude Awakening). The 7/I/11 Abrams tank platoon in hex 3922 has been firing at nearby infantry for multiple turns using exclusively the .50 cal, to the point that readiness is getting low. In my resolution of this turn, the ...
by rmeckman
Sat Jul 11, 2026 7:16 pm
Forum: Tech Support
Topic: Abrams Not Using Coaxial Machine Gun
Replies: 5
Views: 593

Re: Abrams Not Using Coaxial Machine Gun

Since they are operated by different crew members, both the .50 and the coax MG could be firing at the same time. Earlier in this scenario, I think one Abrams pretty much ran out of .50 cal ammo firing at infantry but still wouldn't use the the other two MGs.

Do the spotting and combat rules have ...
by rmeckman
Fri Jul 10, 2026 7:44 pm
Forum: Tech Support
Topic: Abrams Not Using Coaxial Machine Gun
Replies: 5
Views: 593

Abrams Not Using Coaxial Machine Gun

Back playing game after a break. In version 3.0.3.10626, Abrams tanks seem to avoid using their M240 coaxial machine guns against infantry targets in favor of the .50 cal M2. In the attached image (from The Long Night ), a tank platoon has spent the last turn firing at an enemy scout team in the ...
by rmeckman
Fri May 08, 2026 6:49 pm
Forum: War in Spain 1936-39
Topic: Merchant tankers
Replies: 2
Views: 833

Re: Merchant tankers

In the TF display, the numbers in the cargo column are still white even when fuel is loaded into the standard cargo holds in barrels. In the example below, the AK Bessel has 1360 tons of fuel loaded into the cargo holds. You can double check by looking at the cargo type in the lower-right corner of ...
by rmeckman
Mon May 04, 2026 6:46 pm
Forum: War in Spain 1936-39
Topic: Quick Questions Thread
Replies: 189
Views: 31654

Re: Quick Questions Thread


Hi folks,

during my tutorial scenario as republican, I've noticed many LCUs lacking HQ support. Additionally, it seems that every HQ (3 in total) are already overloaded with subordinates. Is there anything I can do?


There is a discussion of this issue on another thread . However, I haven't ...
by rmeckman
Sat May 02, 2026 8:08 pm
Forum: War in Spain 1936-39
Topic: Is War in Spain a finished product or early access?
Replies: 9
Views: 1699

Re: Is War in Spain a finished product or early access?

As far as I see, WiS has not had an unusual number of bugs compared to other games, especially new releases. There is an issue that some bugs could only be fixed by restarting a campaign with the new version.

I've been playing CMANO/CMO for many years. Periodically, I go back to CMO for a few ...
by rmeckman
Sat May 02, 2026 7:32 pm
Forum: War in Spain 1936-39
Topic: What will be the next game?
Replies: 59
Views: 131116

Re: What will be the next game?

I, probably like many non-Spanish players, had only a general outline of the Spanish Civil War before playing this game. The conflict actually has several aspects that make for a different wargaming experience. Instead of one country attacking another, it involves a single country dissolving into ...

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