Search found 456 matches

by Jdane
Mon Aug 10, 2020 8:30 pm
Forum: Shadow Empire
Topic: Model design question: do gen 1 field testing have impact on gen 3 design?
Replies: 13
Views: 865

RE: Model design question: do gen 1 field testing have impact on gen 3 design?

To quote the manual (section 5.12.4 FIELD TESTING):
Maximum Base Design Stat is 120 + (10 * version number of Model).
by Jdane
Thu Aug 06, 2020 10:17 pm
Forum: Shadow Empire
Topic: Advice for speeding up my turns.
Replies: 7
Views: 431

RE: Advice for speeding up my turns.

<t> You're probably still learning the game. It is complicated, and it takes time to somehow figure out each of the mechanics and systems involved. But eventually, you'll go faster.<br/>
<br/>
Once you've figured out a mechanic, you will find the issue and solve it faster when there is one. Maybe ...
by Jdane
Thu Aug 06, 2020 9:56 pm
Forum: Shadow Empire
Topic: Model design question: do gen 1 field testing have impact on gen 3 design?
Replies: 13
Views: 865

RE: Model design question: do gen 1 field testing have impact on gen 3 design?

<r> I'm pretty sure it's already covered in the War Room, in the <LINK link="https://www.matrixgames.com/forums/tm.asp?m=4831079"><s>[link=https://www.matrixgames.com/forums/tm.asp?m=4831079]</s>post zgrssd wrote about model design<e>[/link]</e></LINK>. There's also a DasTactic video on the topic ...
by Jdane
Wed Aug 05, 2020 6:54 pm
Forum: Shadow Empire
Topic: How to increase spy intel?
Replies: 8
Views: 941

RE: How to increase spy intel?

<t> In my experience, the more spies infiltrated in a major regime, the better the intelligence. Not really the matter of time.<br/>
But some intelligence might only come from diplomacy (i.e. trade agreements, research pacts, military alliances).<br/>
I'm unable to tell if spying can yield the ...
by Jdane
Wed Aug 05, 2020 5:46 pm
Forum: Shadow Empire
Topic: How to keep troops supplied when exploring?
Replies: 6
Views: 324

RE: How to keep troops supplied when exploring?

<t> Exploration in Shadow Empire is not done like in a Civilization game. In a civilization-like, you can move units all around the globe because there is no supply system. In Shadow Empire, as it has been said, you need to push supplies along a road to go further.<br/>
<br/>
Exploration is mostly ...
by Jdane
Sun Aug 02, 2020 1:51 pm
Forum: Shadow Empire
Topic: List of all keyboard shortcuts
Replies: 3
Views: 1831

RE: List of all keyboard shortcuts

In the manual, look for 3.3.1. HOTKEYS.
by Jdane
Sat Aug 01, 2020 11:25 pm
Forum: Shadow Empire
Topic: Town - Grey info bubbles?
Replies: 6
Views: 271

RE: Town - Grey info bubbles?

I don't believe they require materials to be repaired, only workers assigned. Even a maintenance only skeleton crew is enough for the assets to get fully repaired over time.

It might take some time though. Rocket attacks can be quite devastating, especially if repeated.
by Jdane
Sat Aug 01, 2020 10:54 pm
Forum: Shadow Empire
Topic: Town - Grey info bubbles?
Replies: 6
Views: 271

RE: Town - Grey info bubbles?

<t> The number in the round bubble pertains to damage inflicted by explosive shells, whether it be artillery, rockets, or even howitzer tanks.<br/>
It makes more sense when there are assets to be damaged there, but I seem to recall seeing that bubble even in hexes where there are none. However, it ...
by Jdane
Tue Jul 21, 2020 9:52 pm
Forum: Shadow Empire
Topic: Disbanding militia units??
Replies: 6
Views: 1439

RE: Disbanding militia units??

<t> There's a roundabout way: bring them to where the SHQ is, then use the transfer sub-units function to transfer the contents of the militia unit into the SHQ. <br/>
I use it to get rid of depleted militia battalions after a point, as the sub-units are used by the SHQ to reinforce the regiments I ...
by Jdane
Fri Jul 17, 2020 7:02 am
Forum: Shadow Empire
Topic: I need to right size my mechanized forces.
Replies: 9
Views: 731

RE: I need to right size my mechanized forces.

<t> Didn't you sort of answer your question yourself?<br/>
<br/>
I used to think biggest is best was a no brainer in armored vehicle design, until I ran into logistics issues too. Now I'm experimenting with how light I can get away with, and have APCs that do no require much more fuel than trucks ...
by Jdane
Fri Jul 17, 2020 6:54 am
Forum: Shadow Empire
Topic: Weird sequence of events involving slavers
Replies: 2
Views: 284

RE: Weird sequence of events involving slavers

<t> I think the slaver in town events are a different thing than what Beorn is talking about, which is more about diplomatic decisions pertaining to a neighboring slaver regime.<br/>
<br/>
I also think the crossing of the borders and the abductions are an abstraction, just like your OHQ commander ...
by Jdane
Wed Jul 15, 2020 11:57 pm
Forum: Shadow Empire
Topic: Recon Point?
Replies: 5
Views: 394

RE: Recon Point?

Indeed. Even alien lifeforms are perfectly happy to respect the borders of AI minor regimes, but the instant you annex the latter, the former will then go for nearby hex perks and cities.
It's just a quirk you have to be aware of.
by Jdane
Wed Jul 15, 2020 6:39 pm
Forum: Shadow Empire
Topic: Unit/Formation Logistics Need Assessment?
Replies: 3
Views: 231

RE: Unit/Formation Logistics Need Assessment?

<t> Fuel feels weird to me.<br/>
<br/>
According to the manual, it is moved by pipes and has no so called « weight », which in my understanding would mean it cost 0 Logistics Points to move around. It must be true only when it's moving between zones and SHQ.<br/>
<br/>
Actually, it seems fuel as ...
by Jdane
Wed Jul 15, 2020 12:50 pm
Forum: War Room
Topic: Rail question
Replies: 9
Views: 431

RE: Rail question

<t> Well, if you want to replace them with high speed ones, you sort of have too, since as of now, regular train stations cannot be upgraded to high speed, and even prevent you from building a high speed one in the same hex.<br/>
<br/>
It all depends on how much havoc closing the regular stations ...
by Jdane
Tue Jul 14, 2020 8:52 pm
Forum: Shadow Empire
Topic: What am I missing to raise missing unit
Replies: 10
Views: 506

RE: What am I missing to raise missing unit

<t> We might easier help if you shared a screen capture. <br/>
32 % is what you have, you need at least 50 % for the button not to be greyed out. <br/>
But you said you produced the troops needed which are now sitting in the SHQ, is that correct? I'm not familiar with the Reform screen, but if ...
by Jdane
Tue Jul 14, 2020 2:55 pm
Forum: War Room
Topic: Early game military info/advice?
Replies: 29
Views: 1579

RE: Early game military info/advice?

I'll quote Twotribes from earlier:
ORIGINAL: Twotribes

You also need a Staff Council to research and discovery your army formations. That leader needs war skill and high command.
by Jdane
Mon Jul 13, 2020 8:11 pm
Forum: Tech Support
Topic: [1.04b7] Issues with militia units and designs
Replies: 13
Views: 460

RE: [1.04b7] Issues with militia units and designs

<t> I noticed that too.<br/>
<br/>
Militia units seem to each have a specific TOE which you can check upon in the Unit Admin panel. In on of my current games, the Zone Militia spawned an RPG Militia sub-unit which stayed in the SHQ forever because none of the existing militia units missed any such ...
by Jdane
Mon Jul 13, 2020 12:24 pm
Forum: Tech Support
Topic: [1.04b7] SHQ problems picking up excess Troops from Units
Replies: 2
Views: 140

[1.04b7] SHQ problems picking up excess Troops from Units

<t> I've been trying to upgrade a brigade into a motorized siege brigade, and noticed the SHQ fails to pick up excess infantry troops.<br/>
<br/>
I tried several methods, and now the whole brigade is sitting in the same city as the SHQ to ensure there is no logistics issue. It was downgraded all ...
by Jdane
Mon Jul 13, 2020 8:07 am
Forum: War Room
Topic: Early game military info/advice?
Replies: 29
Views: 1579

RE: Early game military info/advice?

Good points. I should have prefaced my advice with saying I've been playing in regular difficulty.

Out of curiosity, why do you motorize artillery? Is it to able able to move it one hex to reach a target without losing as much readiness than if it went by foot?
by Jdane
Mon Jul 13, 2020 7:31 am
Forum: Tech Support
Topic: [1.04b7] Possible artifact excavation glitch
Replies: 7
Views: 383

[1.04b7] Possible artifact excavation glitch

<t> This is the second time I notice the same artifact has been found three times. This one was particularly striking because it was 3 Gravitonic Collectors - a potent energy generating asset - that were excavated from the very same tile.<br/>
<br/>
This made me suspicious there might be a glitch ...

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