Search found 13 matches

by AngularMan
Thu Feb 03, 2022 3:36 pm
Forum: Scenario Data / Map Issues
Topic: Messe Underrated
Replies: 8
Views: 816

RE: Messe Underrated

<r> +1<br/>
The (mostly) bad performance of the Italians in WWII stemmed from a variety of factors, I believe Military History Visualized made some nice points on this topic years ago: <br/>
<URL url="https://www.youtube.com/watch?v=IqoOk5nZEKw">https://www.youtube.com/watch?v=IqoOk5nZEKw</URL><br ...
by AngularMan
Thu Dec 02, 2021 6:44 am
Forum: Gary Grigsby's War in the East 2
Topic: Axis fuel usage and production.
Replies: 61
Views: 3386

RE: Axis fuel usage and production.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: loki100<br/>
<br/>
for the same game turn:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/43256/7820DCFC580D4BCAB9421AD7CBF011B7.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/43256/7820DCFC580D4BCAB9421AD7CBF011B7.jpg ...
by AngularMan
Wed Dec 01, 2021 4:15 pm
Forum: Gary Grigsby's War in the East 2
Topic: Axis fuel usage and production.
Replies: 61
Views: 3386

RE: Axis fuel usage and production.

<t> Thanks Loki for providing the numbers I wanted. Could you maybe add the mystical civilian consumption levels? I think these could be interesting, although probably useless.<br/>
<br/>
And while I agree that this game is all about supplying the land units right now and not about production, it ...
by AngularMan
Tue Nov 30, 2021 6:14 am
Forum: Gary Grigsby's War in the East 2
Topic: Axis fuel usage and production.
Replies: 61
Views: 3386

RE: Axis fuel usage and production.

<t> Loki, much more interesting than the fuel pool graph would be the actual fuel consumption by factories and units after the sharp bend in your graph. Of course, the currently produced fuel is still available, but fuel consumption should drop by the weekly amount previously taken from the pool ...
by AngularMan
Tue Nov 30, 2021 3:56 am
Forum: Gary Grigsby's War in the East 2
Topic: The status of the air game as of 1.02.01
Replies: 48
Views: 2576

RE: The status of the air game as of 1.02.01

<r> <QUOTE><s>[quote]</s>ORIGINAL: jubjub<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Joel Billings<br/>
<br/>
That's because the code resolves what happens to the aircraft when it returns to land. Some of the aircraft damaged by flak would be lost enroute home, some would crash on the runway ...
by AngularMan
Sat Aug 14, 2021 1:50 pm
Forum: Scenario Data / Map Issues
Topic: Sturm Squad Problem
Replies: 4
Views: 304

RE: Sturm Squad Problem

<t> Playing around with the editor, I think I found a more serious problem. Giving the Squad more StGs, or more ammunition, all that didn't solve the problem. <br/>
<br/>
And then it hit me, the reason why the Pioneer44 squads perform similarly with only 2 StG44s is that the quantity modifier ...
by AngularMan
Fri Aug 13, 2021 3:36 pm
Forum: Scenario Data / Map Issues
Topic: Sturm Squad Problem
Replies: 4
Views: 304

RE: Sturm Squad Problem

<r> <QUOTE><s>[quote]</s>ORIGINAL: DrHiramTemple<br/>
<br/>
Can't comment on the effectiveness of sturm squads, but I've noticed a display error wherein hits-per-elements less than 0.1 will drop their leading zero after the decimal, so a 0.05 will display as 0.5. You can see this quite obviously ...
by AngularMan
Fri Aug 13, 2021 11:56 am
Forum: Scenario Data / Map Issues
Topic: Sturm Squad Problem
Replies: 4
Views: 304

RE: Sturm Squad Problem

<r> Here is the Savegame. I think this scenario will be hard enough for the Germans without their Sturm Squads not being able to hit a barn door <E>;)</E><br/>
<br/>
Edit: OK, I sifted through some of the other opening battles in this scenario and it doesn't seem to be a problem with the StG 44 ...
by AngularMan
Fri Aug 13, 2021 11:51 am
Forum: Scenario Data / Map Issues
Topic: Sturm Squad Problem
Replies: 4
Views: 304

Sturm Squad Problem

<r> So I started the Vistula to Berlin Campaign an noticed some odd behaviour of Sturm Squads. As you can see in the screenshot, something seems to be wrong with their performance AND the displayed numbers. Clearly, 0.7 HPE * 80 Elements should be 56 and not 6 hits (which is an abysmal performance ...
by AngularMan
Wed May 26, 2021 12:57 am
Forum: Gary Grigsby's War in the East 2
Topic: 50mm Mortars way too strong?
Replies: 33
Views: 1489

RE: 50mm Mortars way too strong?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Rusty1961<br/>
<br/>
Studies showed most ground battle casualties were due to arty, most of that being mortars.
<e>[/quote]</e></QUOTE>
<br/>
There is no doubt that mortars were very effective weapons in WWII, but there is a world of difference between the 5 ...
by AngularMan
Wed May 19, 2021 7:57 am
Forum: Gary Grigsby's War in the East 2
Topic: 50mm Mortars way too strong?
Replies: 33
Views: 1489

50mm Mortars way too strong?

<r> In most battle reports I have seen, 50mm mortars are way more successful than machine guns (often by an order of magnitude). In fact, they are often one of the main damage dealers. If you want to see proof of this, just examine some random battle results in the Grand Campaign.<br/>
<br/>
But ...
by AngularMan
Wed Apr 21, 2021 5:33 am
Forum: Tech Support
Topic: 105mm sk18 Field Gun at Close Range
Replies: 7
Views: 285

RE: 105mm sk18 Field Gun at Close Range

Thank you for your quick response Joel, and thank you MechFO for providing the saves!
It's great to see that issues are being addressed so quickly in detail, now I know why it's such a fantastic game.
by AngularMan
Fri Apr 16, 2021 11:56 pm
Forum: Tech Support
Topic: 105mm sk18 Field Gun at Close Range
Replies: 7
Views: 285

105mm sk18 Field Gun at Close Range

<t> Hello, I am new to the game, but I noticed something strange in my games, that I thought might be a bug. <br/>
<br/>
The sk 18 field gun consistently moved much closer up to the enemy during battles than the field howitzers in the same artillery units. I am not sure this is intended behaviour ...

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