Search found 14 matches

by Hasleak
Sat May 28, 2022 12:36 pm
Forum: Suggestions and Feedback
Topic: Extended support for allies
Replies: 0
Views: 213

Extended support for allies

Hello,

I was thinking about proposing extended abilities to help your allies. Extension would be including ability to enter allies territory and/or sending them your own units/equipment to create their own units.
Implementing such feature would create few problems that would require attention ...
by Hasleak
Wed May 04, 2022 8:51 pm
Forum: Suggestions and Feedback
Topic: Civilian casualties
Replies: 4
Views: 474

Re: Civilian casualties

Yes, but in my opinion, using conventional artillery/rocket/missile strike should create at least some casualties.
by Hasleak
Fri Mar 18, 2022 4:23 pm
Forum: Suggestions and Feedback
Topic: Civilian casualties
Replies: 4
Views: 474

Civilian casualties

Hello,
When it comes to artillery fire on hex with assets, there is damage added to hex and then split among all available from this hex. But there also should be worker casualties depending on population working on this tile and there should be information on start of the turn regarding amount of ...
by Hasleak
Tue Mar 08, 2022 10:43 am
Forum: Suggestions and Feedback
Topic: More options for generating planet
Replies: 2
Views: 397

More options for generating planet

Hello,

I was thinking about giving player more ability to customize generated planets. I can't speak for others but I usually re-roll generation results to get the best option for me. Lets say I want planet with specific gravity between 0.4g and 0.6g for some reason. I don't know why, I just want ...
by Hasleak
Mon Mar 07, 2022 10:16 pm
Forum: Tech Support
Topic: [1.10.07] Problem with opening raports.
Replies: 2
Views: 296

Re: [1.10.07] Problem with opening raports.

After tinkering for a bit and stumbling into dead ends few times, installing fresh instance seemed to solve the problem. However I still wonder why this files was missing, but right now I lost ability to provide any logs, hope it won't happen again :)
by Hasleak
Mon Mar 07, 2022 1:15 pm
Forum: Tech Support
Topic: [1.10.07] Problem with opening raports.
Replies: 2
Views: 296

[1.10.07] Problem with opening raports.

Hi,
I saw that I cannot open report window in new game started on 1.10.07 patch.
I am including both screenshot of what I mean by this report and save file so you can check it yourself.
Please contact me if you need more details regarding this issue.

To reproduce: Load game and click on report ...
by Hasleak
Tue Oct 05, 2021 2:47 pm
Forum: Suggestions and Feedback
Topic: Development log
Replies: 0
Views: 161

Development log

<t> Hello,<br/>
I'm coming with some other suggestion regarding this game or rather development.<br/>
Since there was no word about current development, maybe any kind log monthly diary/log of progress would be a good idea to keep players informed.<br/>
I know it may put some more work on Vic ...
by Hasleak
Mon Sep 27, 2021 2:09 pm
Forum: Suggestions and Feedback
Topic: Power cosumption
Replies: 5
Views: 372

RE: Power cosumption

Yes, it would be a huge issue, if it would be the only option. Since it would be toggleable, you could just turn it off when your production is too low. Am I wrong?
by Hasleak
Mon Sep 27, 2021 10:43 am
Forum: Suggestions and Feedback
Topic: Power cosumption
Replies: 5
Views: 372

RE: Power cosumption

<t> I can agree about it being toggleable, just like sending food during private shortages, but I don't think creation of power is any obstacle for starting regime. Consumtion based on pops will be increased based on civilization score in region but regime usually don't have civilization score that ...
by Hasleak
Sun Sep 26, 2021 7:32 am
Forum: Suggestions and Feedback
Topic: Power cosumption
Replies: 5
Views: 372

Power cosumption

<t> I was wondering if civilians should use power from regime's pool based on civilization level and population in region. It would be used to provide small bonus to happiness or/and QoL. My thinking is that with higher civ level people will use more electric items like radios/tvs (especially when ...
by Hasleak
Sat Sep 11, 2021 5:40 am
Forum: Suggestions and Feedback
Topic: Helping allied empires.
Replies: 0
Views: 175

Helping allied empires.

<t> I was thinking of ability to help allied major regimes by being able to enter their territory and being able to attack from their tiles or defend on their tiles. <br/>
Supply would have to be calculated based on origin regime or being supplied from helped regime if it is agreed on.<br/>
What ...
by Hasleak
Sat Aug 07, 2021 3:12 pm
Forum: Suggestions and Feedback
Topic: Cities development
Replies: 4
Views: 297

RE: Cities development

Okies, I see your point.
by Hasleak
Fri Aug 06, 2021 1:01 pm
Forum: Suggestions and Feedback
Topic: Cities development
Replies: 4
Views: 297

RE: Cities development

<t> Yes, I agree, the hexes are quite big, and to be honest, population is usually way too small to use it as good argument for using such tile-based city building, but making a cities more spread instead of cenetring all buildings in one tile would be beneficial for more strategic city managment ...
by Hasleak
Fri Aug 06, 2021 9:32 am
Forum: Suggestions and Feedback
Topic: Cities development
Replies: 4
Views: 297

Cities development

<t> Hello,<br/>
I was thinking about way to expand on how cities are developed. Right now we have one tile per city and all assets build are in this one tile. It makes Cities easy to circle and conquer (not counting on entranchment bonuses from new bunker mechanics). What if it would change to ...

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