Search found 320 matches

by Don_Kiyote
Wed Oct 21, 2026 5:44 am
Forum: Tech Support
Topic: Zone management - several irregularities [1.32 e3/e5]
Replies: 0
Views: 319

Zone management - several irregularities [1.32 e3/e5]

hello everybody

Republica is fascinating to play and learn, and the game is much broader with it. Congratulations on bringing something which feels like politics to the gaming sphere.

On to zone management irregularities.

I'm not exactly sure if these are bugs, but there have been three small ...
by Don_Kiyote
Mon Oct 19, 2026 9:52 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32e6 (29 okt 2026)
Replies: 1744
Views: 287703

Re: Open Beta Patch v1.32e5 (17 okt 2026)

The new calculator did seem better; less guesswork and interpretation to use, and a reading more appropriate to recon level. I hope it comes back.

I haven't noticed any skills disappearing in my current game.
by Don_Kiyote
Mon Oct 05, 2026 7:27 am
Forum: Suggestions and Feedback
Topic: Same event constantly recurring
Replies: 1
Views: 802

Re: Same event constantly recurring

hello, yes, the 'buy IP' events are frequent sometimes, and its not exactly thrilling to see one pop up yet again at the start of the turn. They happen for an in-game reason, which should be because the MTH needs IP for building ships. The MTH roster tends towards a state of navel arms-racing. Your ...
by Don_Kiyote
Thu Sep 17, 2026 5:04 am
Forum: War Room
Topic: Minor Warmongers launching maritime attacks/spawning out of nowhere?
Replies: 4
Views: 1524

Re: Minor Warmongers launching maritime attacks/spawning out of nowhere?

Like the t-shirt says, 'sh#t happens' ;)

Okay, sympathies aside, it looks like a variant and improvement upon the older mechanic where groups of non-aligned 'raiders' would be shipped in by your friendly neighbourhood MTH, according to the highly visible metric displayed in the MTH profile screen ...
by Don_Kiyote
Thu Sep 03, 2026 7:47 am
Forum: Tech Support
Topic: Weird logistic anomaly related to trucks & crossroads. 1.32.264.012 GOG
Replies: 3
Views: 1279

Re: Weird logistic anomaly related to trucks & crossroads. 1.32.264.012 GOG

There's usually a reason for these hitches, if you look deeply enough.

With full logistics, there can be a large number of switches, and sometimes I have to go in to the detailed reports for several hexes in a row before understanding how the points are flowing. But I've never found a bug in the ...
by Don_Kiyote
Tue Aug 25, 2026 4:16 am
Forum: Tech Support
Topic: Weird logistic anomaly related to trucks & crossroads. 1.32.264.012 GOG
Replies: 3
Views: 1279

Re: Weird logistic anomaly related to trucks & crossroads. 1.32.264.012 GOG

Its been a few weeks. Have you worked out what the problem was?

There is a road direction, at the center-most intersection, which is not being filled by your projected (next turn's) logistics points. But it could be that you just haven't refreshed the projection. Alternatively, that south-west ...
by Don_Kiyote
Fri Jun 12, 2026 10:05 am
Forum: Tech Support
Topic: [1.32b] "Engine Design" for Air models
Replies: 5
Views: 821

Re: [1.32b] "Engine Design" for Air models

Sounds good, Peace
I should be playing more come autumn.
...maybe 'engine weight'?
by Don_Kiyote
Thu Jun 04, 2026 8:22 am
Forum: Tech Support
Topic: [1.32b] "Engine Design" for Air models
Replies: 5
Views: 821

Re: [1.32b] "Engine Design" for Air models

I can see how the randomness would be a problem for air models.... A player who sets up an airplane model design and then waits six turns for it to finish would be irate if the design came out with an operational range of zero hexes.


Feels weird for engine design score to have no relevance for ...
by Don_Kiyote
Tue May 19, 2026 1:50 am
Forum: Tech Support
Topic: [1.32a] Promise for Industry assets not considered fulfilled
Replies: 3
Views: 625

Re: [1.32a] Promise for Industry assets not considered fulfilled

Looking at the information, my guess is the Bio-Fuel Refinery is not considered an Industrial Asset for the purposes of the promise made.

Neither the Automated Factory. With those categories subtracted, the total of asset levels is 13.

There's a similar vagueness problem I've had in the past ...
by Don_Kiyote
Sun Jan 11, 2026 11:17 am
Forum: Tech Support
Topic: Colossus + planet generation
Replies: 7
Views: 1742

Re: Colossus + planet generation

let's see then...

I took a look at a translation of the above^... I think I understand.
Yes, if you messed with the game files, you might end up with a mess.

Just for kicks though, since you are modding, I personally am mainly interested in two aspects of planet generation:

One is an ...
by Don_Kiyote
Mon Dec 29, 2025 8:16 am
Forum: Tech Support
Topic: [1.27c] Areals not growing
Replies: 4
Views: 553

Re: [1.27c] Areals not growing


the areal will expand only on tiles with enough "farmability", based on min/max temperature vs optimal and min/avg rain vs fixed thresholds.


The relationship of the various hex facilities to the characteristics of the hex is another thing I enjoy tinkering with and guessing about. And the areal ...
by Don_Kiyote
Mon Dec 29, 2025 7:53 am
Forum: Tech Support
Topic: Colossus + planet generation
Replies: 7
Views: 1742

Re: Colossus + planet generation

daktaklakpak wrote: Sat Dec 20, 2025 5:06 am far and very slow orbit - over 20 season
Sounds interesting, like a Planet X. Together with a healthy inclination and high eccentricity, and either a very hot or very cold thermal profile, she may be my type.

If you still have the file, I'd like to see it, thank you.
by Don_Kiyote
Mon Dec 29, 2025 7:43 am
Forum: Tech Support
Topic: [1.26e+e2]AI cities poorly defended
Replies: 4
Views: 525

Re: [1.26e+e2]AI cities poorly defended


I've noticed that the AI ​​is consistently placing its strongest units outside the city and prioritizing the militia for its defense


Its been a while since I've fought a major, sadly. But basically I agree, meaning I've think I've seen something similar.

I'll keep an eye out and try to find ...
by Don_Kiyote
Sun Dec 28, 2025 5:42 am
Forum: Tech Support
Topic: [1.26e+e2]AI cities poorly defended
Replies: 4
Views: 525

Re: [1.26e+e2]AI cities poorly defended

To be fair, it doesn't look like the AI has much left in the tank (ie. already defeated).

Speaking of tanks, if the capital is a ruins hex, tanks would be at a disadvantage in them. But of course, the MGs should be stacked with the HQ, in the capital, especially since they are useless hiding out ...
by Don_Kiyote
Fri Dec 26, 2025 4:20 am
Forum: Suggestions and Feedback
Topic: Thopter range is off
Replies: 4
Views: 1709

Re: Thopter range is off

Soar_Slitherine wrote: Fri Dec 19, 2025 11:21 pm Engine rolls for aircraft actually have no effect on anything at all.
drat
by Don_Kiyote
Thu Dec 25, 2025 4:22 am
Forum: Suggestions and Feedback
Topic: Better options for allied support
Replies: 7
Views: 2130

Re: Better options for allied support

Sounds good

I could only see using an ally's logistics network working if it was only a transparency type of sharing, meaning no actual LP would be shared, but player-allied roads could be used to propagate the players own LP on the players turn; and organic unit supply lines passing through would ...
by Don_Kiyote
Thu Dec 25, 2025 4:09 am
Forum: Suggestions and Feedback
Topic: Unit window automatic pop after slecting a unit - simple fix?
Replies: 3
Views: 1345

Re: Unit window automatic pop after slecting a unit - simple fix?

I think I see.
Doesn't bother me though. Usually I'm either moving units or managing a zone for a steady long while, so I don't need to switch the information displayed very often.
by Don_Kiyote
Thu Dec 25, 2025 4:04 am
Forum: Suggestions and Feedback
Topic: Private Asset Management: How to?
Replies: 5
Views: 1823

Re: Private Asset Management: How to?


Problem solved!


You did all that for me? <3

So the problem was that if *any* asset in a zone had productivity problems, even slight ones, then another asset would/could have a 'productivity stop'. But now after the patch (1.27e2 I assume), there is a conditional phrase in the zone log, saying ...
by Don_Kiyote
Thu Dec 18, 2025 2:31 am
Forum: Suggestions and Feedback
Topic: Better options for allied support
Replies: 7
Views: 2130

Re: Better options for allied support


Im imagining a scenario where like my units in allied territory get cut off... Could be issues there.


Youse be ded, son.

Many players are often thinking about this this issue though: "how to support an ally, if and when you have one". Just being able to flip hex control *manually*, somehow ...
by Don_Kiyote
Thu Dec 18, 2025 2:18 am
Forum: Suggestions and Feedback
Topic: Unit window automatic pop after slecting a unit - simple fix?
Replies: 3
Views: 1345

Re: Unit window automatic pop after slecting a unit - simple fix?

Would OP care to explain further?

The City (Zone) and Unit tabs on the bottom bar are different, and selecting a unit while viewing info in the City tab does not automatically change the bottom bar to the Unit tab. Is that what you mean should be changed?

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