Search found 290 matches

by Don_Kiyote
Fri Oct 10, 2025 9:10 am
Forum: Tech Support
Topic: [1.27c] Guardian Militia not eating, feel fine
Replies: 1
Views: 53

[1.27c] Guardian Militia not eating, feel fine

Very minor functional problem, but still a bug (probably).

See image below; the selected unit received no food, as expected, but is not hungry and has suffered no penalties.

Supply pane read "0 Food received", Readiness pane read "Well Fed".

They are monks, or Guardians. So if its not a bug and ...
by Don_Kiyote
Wed Oct 08, 2025 3:02 am
Forum: Tech Support
Topic: Not able to build on Island
Replies: 1
Views: 126

Re: Not able to build on Island


...Once I started conquering the island, I tried to build a structure to establish it as a new zone, but the Zone menu keeps displaying "Zone in Conquest," and it isn't assigned to a SQH.


Yes, this is a tricky stage. I usually resolve it by playing the 'Makeshift Port' card at the landing hex ...
by Don_Kiyote
Thu Oct 02, 2025 7:10 am
Forum: Suggestions and Feedback
Topic: Thopter range is off
Replies: 2
Views: 101

Re: Thopter range is off

As above^

Higher AF designs can see their range rounded quite aggressively.

This is because Air Force units have their final range, in hexes, calculated using the <AP/Hex> rate. But Action Points can only be used in whole numbers . This means that the 100 Action points a unit begins the turn with ...
by Don_Kiyote
Wed Oct 01, 2025 5:32 am
Forum: Suggestions and Feedback
Topic: Thopters fighters on the front line not intercepting eny fighters
Replies: 2
Views: 148

Re: Thopters fighters on the front line not intercepting eny fighters

hello I just drop my save-games in an archive and upload as attachment.

re. Air Force Interdiction, I think there's a setting on the Air OHQ admin page to enable interdiction/interception at "Readiness 'X'" which may be worth looking at. That's just from memory though as no AF in my current game ...
by Don_Kiyote
Fri Sep 26, 2025 3:53 am
Forum: Tech Support
Topic: 1.27a - Supply Base graphics showing wrong levels
Replies: 3
Views: 158

Re: 1.27a - Supply Base graphics showing wrong levels

literally unplayable ;p

Sharp eye though. I guess you would never have noticed if not for the mod you made.
by Don_Kiyote
Wed Sep 17, 2025 4:43 am
Forum: Suggestions and Feedback
Topic: Private Asset Management: How to?
Replies: 0
Views: 141

Private Asset Management: How to?

This is a general question with a specific problem. This Private Industry I asset keeps disbanding, or 'closing down'. Game version is 1.27b.

See images below...

1. Asset shows red.
SE_asset closing down.jpg


2. Asset info pane says 'closing down', no reason given.
SE_asset closing down_2.jpg ...
by Don_Kiyote
Sun Aug 17, 2025 4:34 am
Forum: AAR
Topic: Vinegar Syndrome [v1.26 j3-o2] - quick report
Replies: 1
Views: 986

Re: Vinegar Syndrome [v1.26 j3-o2] - quick report

Replying to my own post because it's a decent place to drop a copy of the world I'm currently playing on, ' Pevelan D '.

This planet was generated under v1.27a, all modules enabled, with higher difficulty settings

Geologically, its very similar to the planet of the AAR above this post: Big, hot ...
by Don_Kiyote
Mon Jul 28, 2025 6:59 am
Forum: Tech Support
Topic: [1.27a] 'Crime Raid' skill use unclear or unassigned
Replies: 1
Views: 1739

Re: [1.27a] 'Crime Raid' skill use unclear or unassigned

Okay I looked closer and the mouse-over detail says the roll was against 'Streetwise', in which case its only the text of the pop-up which is wrong.

Still, my guy has a pretty good Personal Combat score as well...
by Don_Kiyote
Mon Jul 28, 2025 6:55 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 175781

Re: Open Beta Patch v1.27a (18 june 2025)



it says like 1440 usage points...

It just denotes what skills the char has used recently and for level up roll calculations


Yes that's what I thought it was too. But this value looks way too high. Most skills show single digit values or at most 10+ usage points. I'm worried about the ...
by Don_Kiyote
Sat Jul 26, 2025 7:16 am
Forum: Tech Support
Topic: [1.27a] 'Crime Raid' skill use unclear or unassigned
Replies: 1
Views: 1739

[1.27a] 'Crime Raid' skill use unclear or unassigned

The 'Crime Raid' stratagem is used by the Interior Council to winnow the number of Syndicate crews in a zone.

But which Skill does it roll against?

The card says ' Streetwise ', but the decision log says the Director made an ' Operational Command ' roll.

Usage pips on the character sheet say ...
by Don_Kiyote
Thu Jul 24, 2025 10:14 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 175781

Re: Open Beta Patch v1.27a (18 june 2025)

I noticed on the SHQ Commander's character sheet--> mouse over 'High Command'--> and it says like 1440 usage points. An Advisor was attached recently, and his sheet also reads about '1160 usage points'.
New, or maybe I never noticed before, but this seems strange.
by Don_Kiyote
Wed Jul 16, 2025 6:35 am
Forum: Tech Support
Topic: [v1.27a Oceania] New Capital Island Logistics
Replies: 2
Views: 488

Re: [v1.27a Oceania] New Capital Island Logistics



...
Looks like I am stuck unless there is a private truck built.
Any ideas?



I know that logistics on a newly landed hex, supplied only Maritime LP, won't render the Organic LP range/heat map filter unless you build at least one length of road from that hex. It's kind of a long shot, but ...
by Don_Kiyote
Wed Jul 16, 2025 6:21 am
Forum: Tech Support
Topic: [1.27a] 'Wait a minute, where did they go?' - Disappearing Minor?
Replies: 0
Views: 6827

[1.27a] 'Wait a minute, where did they go?' - Disappearing Minor?

The map area formerly occupied by a Minor is now unexpectedly empty and unaligned.

There may be some chance event which explains this, but we were asked to report strange behaviour, and this is strange.

Some details:

I presume the Militarists had finally annexed the Minor in question, 'Minor ...
by Don_Kiyote
Mon Jul 14, 2025 6:12 am
Forum: Tech Support
Topic: [1.27a] No Experience for OHQ Commander from inter-turn Command Unit combat
Replies: 0
Views: 6777

[1.27a] No Experience for OHQ Commander from inter-turn Command Unit combat

Just a quick report: it looks like my OHQ Commander was attacked in her command post between turns, but didn't gain any skills experience from the combat.

>save at new turn<
c_New turn_04.rar


So the exception may be because the OHQ Command Unit is being treated as if it belonged only to the SHQ ...
by Don_Kiyote
Fri Jul 04, 2025 4:54 am
Forum: Tech Support
Topic: [1.06b10]Unable to disband SHQ due to militia
Replies: 4
Views: 716

Re: [1.06b10]Unable to disband SHQ due to militia

Drooog wrote: Sun Jun 29, 2025 8:57 am You can scrap militia, can't you?
Yes.

The original issue is years past, but Militia management is in sight again these days.
by Don_Kiyote
Thu Jun 19, 2025 6:07 am
Forum: Tech Support
Topic: Player leaving multiplayer game in the lurch
Replies: 4
Views: 352

Re: Player leaving multiplayer game in the lurch

ah the chair-to-keyboard interface is buggy indeed.

Will be fixed next version ;)
by Don_Kiyote
Fri Jun 13, 2025 8:23 am
Forum: AAR
Topic: Vinegar Syndrome [v1.26 j3-o2] - quick report
Replies: 1
Views: 986

Vinegar Syndrome [v1.26 j3-o2] - quick report

I seem to have won this one.

Its not quite turn 100, but I've grinded so hard that my regime is emerging with several successful expansions, while its competitor Majors are still struggling. The final restraining factor, namely Population, is about to be overcome, as a previously isolated Minor ...
by Don_Kiyote
Mon Jun 02, 2025 4:17 am
Forum: Suggestions and Feedback
Topic: [Suggestion] Foot Movement Units - Increase Caliber Limits for Artillery and AT-Guns
Replies: 1
Views: 485

Re: [Suggestion] Foot Movement Units - Increase Caliber Limits for Artillery and AT-Guns

Heya Pymous,

I'm trying out some of your graphics, so thanks for those.

I haven't ever yet deployed mixed 'ground infantry and un-motorised small artillery' units or OOB. But I would like to see how the 25mm guns-w/o-trucks combo works.

In terms of realism and real-world examples, I expect ...
by Don_Kiyote
Sat May 31, 2025 3:38 am
Forum: Tech Support
Topic: [1.26o2]Suicide trucks
Replies: 1
Views: 351

Re: [1.26o2]Suicide trucks

Its true, the militia trucks are unexpectedly robust.

In my mind, they have submachine guns stowed in their cabs, and plates of metal on their doors.
by Don_Kiyote
Thu May 29, 2025 3:38 am
Forum: Graphic Mods
Topic: Terrain Mod v3.5 - mroyer base + DasTactic Icon Overlays
Replies: 95
Views: 40541

Re: Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

Just a bump for a closer look at the mountains.
I gave this a try, but for me the distinction between high and low mountains was not visible, or legible, or easy enough to distinguish.

It is interesting, and I'll try it again with a new version.

Maybe 'High Mountains' could have clouds, or long ...

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