Search found 135 matches

by ImperatorAugustus
Thu Sep 03, 2026 12:12 am
Forum: Gary Grigsby's War in the East 2
Topic: How to edit map data?
Replies: 6
Views: 347

Re: How to edit map data?

Executable editing is usually against EULA. Its also an incredible pain to do, take whatever modding youve done and multiply it by 1000 and you get the difficulty in hex editing beyond a few isolated values.
by ImperatorAugustus
Sun Aug 30, 2026 7:33 pm
Forum: Gary Grigsby's War in the East 2
Topic: Newb Support Unit Question
Replies: 4
Views: 413

Re: Newb Support Unit Question

They will repair double. You basically just have to position each turn to try and get the hexes you want
by ImperatorAugustus
Fri Aug 28, 2026 2:32 am
Forum: Tech Support
Topic: FW190A Internal Hard Lock
Replies: 1
Views: 228

FW190A Internal Hard Lock

160 FW 190A are produced by November 1941, and the aircraft is stated to be available and is produced October 41, however they cannot actually be put into air wings until November 41
by ImperatorAugustus
Wed Aug 19, 2026 5:16 am
Forum: Tech Support
Topic: SU AA firing at GS
Replies: 25
Views: 1752

Re: SU AA firing at GS

AA is incredibly bad in GS if you fly above the low altitude, which soviets do by default against 20mm. Across an entire front it can add up, but its certainly not realistically working

Or its just absolutely crack in air phase to the point where any sort of bombing of cities or airfields is ...
by ImperatorAugustus
Wed Aug 19, 2026 1:51 am
Forum: Tech Support
Topic: 10421/10422 Beta Transient Bug - Mouse Zoom Fails
Replies: 16
Views: 854

Re: 10421 Beta Bug - Mouse not reliable

I'm running into the zoom bug
by ImperatorAugustus
Tue Aug 18, 2026 10:47 am
Forum: Tech Support
Topic: Low Element number causes odd FPE & HPE increases - at times
Replies: 10
Views: 566

Re: Low Element number causes odd FPE & HPE increases - at times

I don't know if its repeatable, but this happens... A LOT
by ImperatorAugustus
Thu Jan 09, 2025 6:42 pm
Forum: Gary Grigsby's War in the East 2
Topic: Living Manual
Replies: 192
Views: 62752

Re: Living Manual



Interesting, did you test having construction units in several different HQs up the chain (so a corps and army HQ might each contribute one SU)? I was not aware of there being a limit, but I'm not ruling out that there is one. It's likely the coding would be much easier to go combat unit by ...
by ImperatorAugustus
Thu Dec 19, 2024 10:03 pm
Forum: Gary Grigsby's War in the East 2
Topic: Rail Repair???
Replies: 6
Views: 578

Re: Rail Repair???

Speaking of, why can't we attach and detach RR const units at will from the rail repair HQs?
by ImperatorAugustus
Thu Dec 12, 2024 8:11 pm
Forum: Tech Support
Topic: Substitutions (Even Within Type) Not Working in TB
Replies: 9
Views: 857

Re: Substitutions (Even Within Type) Not Working in TB


If it would instantly substitude all, then you could build the "best" Artillery SU and this unit would then instead of getting 150mm get 200mm+ guns without the support elements/manpower those bigger guns usually require in their TOEs.


Except instead it put in shitty WW1 guns.
This is also an ...
by ImperatorAugustus
Thu Dec 12, 2024 3:45 am
Forum: Gary Grigsby's War in the East 2
Topic: Do leader values matter?
Replies: 3
Views: 749

Re: Do leader values matter?

In all but a few situations initiative is the king of all leader stats.

Followed by Mech/Inf

How close those two are depends on morale/xp. At higher morale initiative becomes even better.
by ImperatorAugustus
Thu Dec 12, 2024 3:41 am
Forum: Tech Support
Topic: Substitutions (Even Within Type) Not Working in TB
Replies: 9
Views: 857

Re: Substitutions (Even Within Type) Not Working in TB

Any of the Soviet Artillery brigades I added.

As you can see in the screenshots they will substitute out the named guns in the toe for the others ONLY on the map.

You also cant send depleted units to the map. So anything that you are short of that has only 1 combat element is unable to be ...
by ImperatorAugustus
Wed Dec 11, 2024 8:05 am
Forum: Tech Support
Topic: Substitutions (Even Within Type) Not Working in TB
Replies: 9
Views: 857

Re: Substitutions (Even Within Type) Not Working in TB

Save from custom scenario for testing.
Do you need the Scen?
by ImperatorAugustus
Wed Dec 11, 2024 8:03 am
Forum: Tech Support
Topic: Substitutions (Even Within Type) Not Working in TB
Replies: 9
Views: 857

Substitutions (Even Within Type) Not Working in TB

Substitutions (Even Within Type) Not Working in TB

https://imgur.com/a/xbCkeit

Also results in nonsense like having permanently empty units in TB because they can't equip the named piece.
by ImperatorAugustus
Fri Dec 06, 2024 3:15 pm
Forum: Gary Grigsby's War in the East 2
Topic: Living Manual
Replies: 192
Views: 62752

Re: Living Manual

The hidden assignment to construction SUs to combat units to provide fortification level is limited at 1 SU/ 1 CU automatically sends on the largest unit in this case.

Just tested this thoroughly.
by ImperatorAugustus
Mon Dec 02, 2024 6:30 pm
Forum: Tech Support
Topic: Leader Checks (At Least Admin) And Out of OOB Penalty Not WAD
Replies: 1
Views: 347

Leader Checks (At Least Admin) And Out of OOB Penalty Not WAD

https://imgur.com/a/ePhWmEb

Leader Checks (At Least Admin)
Leader checks are not using the remaining percentage of the skill, but the cumulative passing rate.

like best case scenario
33 units for the fronts
7/12 = 58%
9/20 = 45%
Add those two togerher and you get above 100%
but
if you takes 45 ...
by ImperatorAugustus
Fri Aug 16, 2024 5:25 am
Forum: Gary Grigsby's War in the East 2
Topic: New 1.04.00.01 Public Beta Now Available!
Replies: 54
Views: 9060

Re: New 1.04.00 Public Beta Now Available!

Since this will likely be the final patch...

Is there any chance in either directly handing the source code off to a motivated person or team, or licensing it?
by ImperatorAugustus
Fri Jan 26, 2024 12:26 am
Forum: Gary Grigsby's War in the East 2
Topic: Shipping container Crisis
Replies: 7
Views: 995

Re: Shipping container Crisis

Germany for for whatever reason has essentially no merchant marine at the start of the game (despite at the time being the 2nd largest) and the attrition rate is much higher than what is described in the manual. This results in a maximum of ~6k freight being moved a turn.
by ImperatorAugustus
Thu Jan 11, 2024 8:30 pm
Forum: Tech Support
Topic: Panzer Grenadier Squad lower CV than common Rifle Squad
Replies: 14
Views: 1660

Re: Panzer Grenadier Squad lower CV than common Rifle Squad

The Sturmmörserwagen 606/4 mit 38 cm RW 61 was developed as a continuation of the assault gun doctrine. It should as such have the same CV. The ability to fire indirectly was simply a result of having been equipped with a rocket based projectile due to the shortage of the original 21cm guns.

I'd ...
by ImperatorAugustus
Wed Jan 10, 2024 3:58 am
Forum: Gary Grigsby's War in the East 2
Topic: Dev Insight Needed: Element Types and Special Values
Replies: 0
Views: 373

Dev Insight Needed: Element Types and Special Values

Obviously there is a huge amount of undocumented hard code onto how exactly element types work. I have several questions to this.

1. Beethoven IIRC had played around with getting substitutions to work and was not able to discern the exact requirements for this to happen. Could this be detailed?

2 ...

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