Search found 26 matches

by Disturbance20
Fri Mar 08, 2024 1:27 pm
Forum: Tech Support
Topic: [1.25g] Building mining asset hangs game won't build
Replies: 12
Views: 1095

Re: [1.25g] Building mining asset hangs game won't build

Thanks Vic! Always appreciated how often you actually read our bugs and/or suggestions and do it.
by Disturbance20
Thu Mar 07, 2024 5:55 pm
Forum: Tech Support
Topic: [1.25g] Building mining asset hangs game won't build
Replies: 12
Views: 1095

Re: [1.25g] Building mining asset hangs game won't build

Yes I'm sorry Vic, I should have included all mods being used:

The naming mod is the culprit, we took this out and started a new game with all the other mods and it works fine.

In case it's an interaction between mods that's causing the issue, here are the other mods used:

Pymous Unit Mod
VAdjust
by Disturbance20
Mon Mar 04, 2024 2:11 pm
Forum: Tech Support
Topic: [1.25g] Building mining asset hangs game won't build
Replies: 12
Views: 1095

[1.25g] Building mining asset hangs game won't build

We have multiple issues with this save. The easiest one to duplicate is attempting to build a metal mining asset at hex (79,31) will hang the game and never build it, ultimately requiring a shutdown of the application. I waited over 10 minutes to see if it would eventually complete and it did not ...
by Disturbance20
Mon Nov 13, 2023 10:28 am
Forum: Suggestions and Feedback
Topic: [REGIME TAB] Add PLAYER information like others REGIMES
Replies: 11
Views: 1158

Re: [REGIME TAB] Add PLAYER information like others REGIMES

I've actually been mentioning this for years now in pbem games and no idea why I never submitted it as a suggestion. A great idea and would be very helpful. Hopefully it's relatively simple to implement too since the feature exists for other regimes.

Please add this!!!!!!!!
by Disturbance20
Tue Oct 03, 2023 9:51 am
Forum: Suggestions and Feedback
Topic: Android Artifact is too powerful
Replies: 0
Views: 361

Android Artifact is too powerful

The Android gives a 200% bonus which when embedded with tanks and combined with other factors can provide an insanely high boost (like 4000 attack to 12000).
I propose the Android should just give a flat 200 point increase to attacks, not a percentage.
by Disturbance20
Wed Aug 16, 2023 1:43 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32d (22 june 2026)
Replies: 1726
Views: 266734

Re: Open Beta Patch v1.21k3 (14th of aug 2023)

On my first time using the organic furnace:

The notes say level 2 can use forests 2 hexes out, I had a savanna left and a forest on a mountain left within one tile. There are forests two tiles out.
On the very turn the furnace would have completed the upgrade, the savanna was used up and the ...
by Disturbance20
Sun Aug 13, 2023 4:46 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32d (22 june 2026)
Replies: 1726
Views: 266734

Re: Open Beta Patch v1.21k2 (13th of aug 2023)

Vic wrote: Sun Aug 13, 2023 4:15 pm my bad. apologies. no more calling patches hotfixes i guess.

updating the build now.
thanks for fixing that so quick, Vic! We thought you went on vacation already and feared a 2 week pause in our games!
by Disturbance20
Sun Aug 13, 2023 10:17 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32d (22 june 2026)
Replies: 1726
Views: 266734

Re: Open Beta Patch v1.21k2 (13th of aug 2023)

me too, and multiple people reporting in our discord too
by Disturbance20
Wed Aug 09, 2023 10:08 am
Forum: Suggestions and Feedback
Topic: Oceania badly needs some way to encircle sea aliens
Replies: 5
Views: 810

Re: Oceania badly needs some way to encircle sea aliens


Not convinced about the basic premise....

You can hit them with aerial units....I have to admit its taken almost the first 50 turns but Ive now eliminated most of the sea creature units around my small continent / large island in my current pbem game....mix of land units and aerial attacks ...
by Disturbance20
Tue Aug 01, 2023 8:20 pm
Forum: Suggestions and Feedback
Topic: Oceania badly needs some way to encircle sea aliens
Replies: 5
Views: 810

Re: Oceania badly needs some way to encircle sea aliens

I understand full naval units is way too big of an ask right now.

However, I think a simple solution to this would be an amphibious vehicle or tank that could move a few hexes onto the water. To stop it from being a full naval unit crossing oceans, simply do not let it collect logistics over water ...
by Disturbance20
Thu Jul 27, 2023 2:11 pm
Forum: Suggestions and Feedback
Topic: AT guns' bonuses are weird
Replies: 8
Views: 835

Re: AT guns' bonuses are weird

Agree, the scaling HP is very strange and results in broken units that can't die. It's broken battles in pbem, especially if we use a mod to add on the higher level weaponry to ATGs.

The HP getting higher with firepower just doesn't work in actual game play
by Disturbance20
Tue Jul 25, 2023 2:26 pm
Forum: Suggestions and Feedback
Topic: Make ports work like truck stops
Replies: 0
Views: 254

Make ports work like truck stops

The system of buying contracts for water transport is not very fun in my opinion and I find it more of annoyance than a game play enhancer. Why not just make ports send out boats in the same way that truck stops send out trucks.

We could still have interaction with the MTH in the form of paying ...
by Disturbance20
Mon Jun 12, 2023 3:53 pm
Forum: Suggestions and Feedback
Topic: Logistics suggestion
Replies: 2
Views: 567

Re: Logistics suggestion

The Logistics available is more of what's available every turn, it's not really a resources like that.
Think of it like the amount of trucks you might have. If you keep 10 trucks in storage for 2 months (the length of one turn), you won't have 10 extra trucks the following month, you'll just have ...
by Disturbance20
Sat Jun 10, 2023 11:02 am
Forum: Suggestions and Feedback
Topic: Add anti-missile systems
Replies: 2
Views: 401

Add anti-missile systems

Very strategic, long battles that players sink hundreds of hours into can simply end when one player gets nukes first. It's a really anti-climatic ending and leaves a sour taste for everyone.

We're not in WW2, there should be some type of defense against missiles so it isn't just game over.
by Disturbance20
Mon Jun 05, 2023 1:02 am
Forum: Suggestions and Feedback
Topic: Trade houses
Replies: 2
Views: 401

Re: Trade houses

Both of these suggestions are something I've seen people often request lately
by Disturbance20
Mon Jun 05, 2023 1:01 am
Forum: Suggestions and Feedback
Topic: Fate stratagems should not always target the same zone during a given turn
Replies: 3
Views: 412

Re: Fate stratagems should not always target the same zone during a given turn

Yea this has been a problem for a long time. I also wish for this change.
by Disturbance20
Mon Jun 05, 2023 12:58 am
Forum: Suggestions and Feedback
Topic: Suggestion: Manual movement of cabinet and capital
Replies: 4
Views: 1301

Suggestion: Manual movement of cabinet and capital

This topic comes up every now and then during multiplayer games. If a player has a large empire but their capital is threatened, it would make sense to have the ability to relocate the seat of the government.
This is something that happens in real life wars, governments continue even in exile if ...
by Disturbance20
Wed Apr 19, 2023 12:17 pm
Forum: Tech Support
Topic: 1.20s Statagem Generation Overview miswording
Replies: 0
Views: 167

1.20s Statagem Generation Overview miswording

This is a minor, but potentially very confusing miswording in the Staatem Generation Overview. You don't need a certain save game, it's in all games.

The report correctly lists how many cardpoints available, but once a card is generated it will then list the cost in BP. While for veteran players ...
by Disturbance20
Mon Nov 21, 2022 10:25 pm
Forum: Shadow Empire
Topic: Retreating towards the enemy
Replies: 8
Views: 1211

Re: Retreating towards the enemy

zgrssd wrote: Wed Nov 09, 2022 2:59 am There is a limit of 16 units/hex.

If the hex is full or nearly full, they are not valid retreat positions. And those hexes nearby look awefully full of separate units.
the hex was not full. I was the player
by Disturbance20
Mon Nov 21, 2022 9:04 pm
Forum: Tech Support
Topic: v1.12e Units retreating towards the enemy and into destruction
Replies: 6
Views: 580

Re: v1.12e Units retreating towards the enemy and into destruction


It has been happening since release and its completely RNG, I believe than it shouldn't be changed as it punishes the player for being reckless with their offensives and for not planning well enough their defense strategy (after all, a good offense its the best defense). Also, we don't know if ...

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