Search found 11 matches

by Deuslinks
Sat Apr 09, 2022 2:03 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.4] Ships drift away instead of refueling
Replies: 3
Views: 267

Re: [1.0.3.4] Ships drift away instead of refueling

I have had a similar issue normally happens after a couple hours in a session.

For me when I manually ordered a fleet to refuel at a specific station the whole fleet will jump to the station and crowed around it. I will then see all but 2 or 3 ships fully re-fuelled. When I go to see why they are ...
by Deuslinks
Wed Apr 06, 2022 4:45 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.1 and 1.0.3.3] Freighters are not being built.
Replies: 1
Views: 192

Re: [1.0.3.1 and 1.0.3.3] Freighters are not being built.

You can use https://wetransfer.com/ to upload your zipped save file it will then provide you with a hyperlink. You can then
post the link into the forum it keeps the file for like a week or so allowing people to download it
by Deuslinks
Mon Apr 04, 2022 9:43 pm
Forum: Distant Worlds 2: Tech Support
Topic: pls fix pathfinding
Replies: 10
Views: 757

Re: pls fix pathfinding

Ahh yes the route plotted by the taxi driver when he knows you are from out of town. Or as my father calls it ' We are not lost just taking the scenic route' All jokes aside will be happy when it is fixed. Was having issues inside a Grav storm my ships thought it would be quicker to jump out of the ...
by Deuslinks
Sat Apr 02, 2022 6:05 pm
Forum: Distant Worlds 2: Tech Support
Topic: The entire concept of colonisation threshold seems pointless
Replies: 3
Views: 367

Re: The entire concept of colonisation threshold seems pointless

I think I remember a someone doing an indepth dive on you tube of the economy and how to max population and such. And if I remember correctly the value you are talking about played in towards maximum pop on a given planet. I will need to find the youtube video again and watch but I remember him ...
by Deuslinks
Wed Mar 30, 2022 5:45 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.8] Poor behavior regarding Caslon shortages and delivery
Replies: 8
Views: 1130

Re: [1.0.2.8] Poor behavior regarding Caslon shortages and delivery



One more very important observation: when the cargo ship finishes it's run and still has a cargo full of caslon, it doesn't wait for another order of caslon, but instead, it's cargo disappears as soon as it takes another run . I just watched a freighter space 2385 units of Caslon.



Can confirm ...
by Deuslinks
Mon Mar 28, 2022 8:54 pm
Forum: Distant Worlds 2: Tech Support
Topic: [BUG][1.0.2.8] Slow Ship Speed always min at 10!
Replies: 8
Views: 688

Re: [1.0.2.8] Who can explain me that Ship Speed?

What engines are on that ship and has it taken any damage?
by Deuslinks
Sun Mar 27, 2022 10:17 pm
Forum: Distant Worlds 2: Tech Support
Topic: Resort location from Ruin not buildable
Replies: 1
Views: 90

Re: Resort location from Ruin not buildable

I've seen this a few times in my game as well. From what I understand your colony gets the bonus to tourism without the need to build a resort base so it tends to block the option of building from the planet but not from the planner.
by Deuslinks
Fri Mar 25, 2022 12:49 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.4] Potential issue with Space Construction Tech/Upgrading Space ports
Replies: 8
Views: 399

Re: [1.0.2.4] Potential issue with Space Construction Tech/Upgrading Space ports

Ahh got ya. minor inconvenience as i remember one play through where i didnt investigate it and kept dropping weapons to be able to add stuff.
by Deuslinks
Fri Mar 25, 2022 12:24 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.4] Potential issue with Space Construction Tech/Upgrading Space ports
Replies: 8
Views: 399

[1.0.2.4] Potential issue with Space Construction Tech/Upgrading Space ports

To start off I was messing around trying to get into the ship and station design as this was something i liked to do in DWU

The Space Construction Tech advises you get access to a new version of the Small Spaceport.

Basic Orbital Assembly
https://i.imgur.com/l15oR0c.png

Space Construction Tech ...
by Deuslinks
Wed Mar 23, 2022 4:02 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.2] Game grinds to a halt late game Crash information and save
Replies: 1
Views: 256

Re: [1.0.2.2] Game grinds to a halt late game Crash information and save

So I've updated to 1.0.2.4 and it is running again shall see how it goes

Edit> It crashed after about 1 hour. I have disabled the prompt for buildings for colonies as that was spamming alot and it is suddenly running alot smoother.
by Deuslinks
Wed Mar 23, 2022 11:17 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.2] Game grinds to a halt late game Crash information and save
Replies: 1
Views: 256

[1.0.2.2] Game grinds to a halt late game Crash information and save

DXDIAG FILE Attached

Save file link - https://we.tl/t-jDHxhL1dp6

Game is at year 2389 approx 100 colonies. 12 Empires

Several fleets do not jump and are stuck in the beginning jump phase.

Civilian ships just stop moving when zoomed out.

Edit. The game will come up with Distant worlds 2 is not ...

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