Search found 237 matches

by Nginear
Thu Sep 03, 2026 11:02 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.1; 8/2026
Replies: 106
Views: 59484

Re: Mod: MEGA Pacific - Most Realistic Yet - v4.1; 8/2026

Well my long awaited promise is in the works....I have started porting the devs AI scripts into this mod. This will take awhile, probably many months, but I have started it.
by Nginear
Sun Aug 30, 2026 11:58 am
Forum: Scenario Design and Modding
Topic: Mod: MEGA Pacific - Most Realistic Yet
Replies: 12
Views: 9179

Re: Mod: MEGA Pacific - Most Realistic Yet

v4.1 is posted! Mostly balance and unit tweeks.
by Nginear
Sun Aug 30, 2026 3:26 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.1; 8/2026
Replies: 106
Views: 59484

Re: Mod: MEGA Pacific - Most Realistic Yet - v4.0

Posting another update - v4.1. Many tweaks and balances to units. Nothing revolutionary, but will definitely make it the MOST REALISTIC YET. This really is a mod where you have to use units according to their strengths, even do a little bit of planning!


Change log v4.1:
Scripts:
-(Bug) Fixed ...
by Nginear
Fri Aug 21, 2026 10:58 pm
Forum: Scenario Design and Modding
Topic: Modding Scripts
Replies: 3
Views: 318

Re: Modding Scripts


Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?


No.


Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing ...
by Nginear
Fri Aug 21, 2026 3:07 am
Forum: Strategic Command WWII War in Europe
Topic: Best guide for a WIE newbie
Replies: 2
Views: 390

Re: Best guide for a WIE newbie

You must deentrench the defending unit before you can cause real damage. Artillery first! All units Entrench one per turn.

Watch your supply. 6+ is ideal. 1-3 drops your readiness and morale pretty quick.

Naval units will never get a successful hit when bombarding a land unit, despite the 10 ...
by Nginear
Sat Aug 15, 2026 3:38 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Newbe in Pacific- Again : a fabulous wargame
Replies: 19
Views: 1849

Re: Newbe in Pacific- Again : a fabulous wargame


ok, thanks for explanations : I do also that, I read vanilla scripts or scripts made by specialists (I am not) and I try to understand to learn (but it's sometime hard and it needs time, so it's more fast to contact directly the specialists :lol: )

Concerning my question, sorry : my (very) bad ...
by Nginear
Thu Aug 13, 2026 11:47 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Newbe in Pacific- Again : a fabulous wargame
Replies: 19
Views: 1849

Re: Newbe in Pacific- Again : a fabulous wargame

When I made this mod, I converted all the coordinates and scripts from Pacific to MRY, learning a lot in the process.

You're right the <#> is not mentioned anywhere. When I came across the scripts about "Place a bomber here to affect Australia" or "A Japanese army here to deter USSR" it had those ...
by Nginear
Thu Aug 13, 2026 5:04 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Newbe in Pacific- Again : a fabulous wargame
Replies: 19
Views: 1849

Re: Newbe in Pacific- Again : a fabulous wargame


If somebody wants a little specific mod about a particular aspect of the game, I will do it.


You should take a gander at my mod. It's even larger than Pacific and geared towards realism and the strengths/weaknesses that each country possessed. It plays very differently than basic Pacific!

Mod ...
by Nginear
Wed Jul 29, 2026 10:44 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.1; 8/2026
Replies: 106
Views: 59484

Re: Mod: MEGA Pacific - Most Realistic Yet - v4.0

Little sneak peak on the next update. The next update won't be massive like the last one, mostly balance tweaks. However, I do want to share how Truk has been redesigned to make it more important. See below for old vs new Truk!
by Nginear
Fri Jun 26, 2026 10:38 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.1; 8/2026
Replies: 106
Views: 59484

Re: Mod: MEGA Pacific - Most Realistic Yet - v4.0


hey, looks excellent, but as as solo player any eta for AI work? Happy to wait, I imagine the ai work is formidable.


Thanks for the complement! I probably have just as much time into research as I have actually editing the mod. As far as AI...it would be an overstatement to say "I'm working on ...
by Nginear
Tue Apr 21, 2026 3:28 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Analysis of Solomons Campaign scenario
Replies: 0
Views: 1376

Analysis of Solomons Campaign scenario

Just finished two games of Solomons 1942-1943 scenarios. Played against Feinder, once for each side.
Both games ended in Allied Victory, one game ended with 1 turn left, the other ended in July 1943.

All in all, it was a fun scenario, but not without room for improvement.

Noted bugs:
-Russell ...
by Nginear
Fri Apr 03, 2026 2:32 am
Forum: Scenario Design and Modding
Topic: Mod: MEGA Pacific - Most Realistic Yet
Replies: 12
Views: 9179

Re: Mod: MEGA Pacific - Most Realistic Yet

Another update posted! It's been a lot longer than I intended, but you know stuff happens. Units sizes are redesigned, more country specific qualities, and some new scripts/decisions. I don't insert decision events lightly either - there are real consequences for either answer. I make them with the ...
by Nginear
Thu Apr 02, 2026 3:50 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.1; 8/2026
Replies: 106
Views: 59484

Re: Mod: MEGA Pacific - Most Realistic Yet - v4.0

Man has this update been a long time coming. I promoted positions at work, so I am not able to work on this like I used to, but that doesn't mean I have neglected it. This update is massive enough I feel I can justify a jump to v4.0! New unique units, country characteristic refinements, map ...
by Nginear
Wed Mar 18, 2026 1:42 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Supply in ports wonky
Replies: 2
Views: 1205

Re: Supply in ports wonky

More pictures. You can't see the port health, but look at the picture titles.
by Nginear
Wed Mar 18, 2026 1:41 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Supply in ports wonky
Replies: 2
Views: 1205

Supply in ports wonky

After experimenting in 1943 Solomons and with my MEGA mod I have observed several things about port supply. I think some of them are errors in how supply is calculated? All of these observations were made with no port construction added.

All of these pictures are taken from 1943 Solomons scenario ...
by Nginear
Sat Mar 07, 2026 6:18 pm
Forum: Scenario Design and Modding
Topic: Unfortunate Sons Counters
Replies: 42
Views: 25452

Re: Unfortunate Sons Counters

Unfortunate Son wrote: Fri Dec 26, 2025 4:15 am These should be the balance of Imperial Japan counters for SC-WaW. I am currently working on the Chinese Nationalist counters.
Was this counter mod ever released?
by Nginear
Sat Mar 07, 2026 12:33 pm
Forum: Scenario Design and Modding
Topic: Question about script National moral
Replies: 18
Views: 1955

Re: Question about script National moral

One useful feature of GV is for setting random goals or objectives for players at the start of a game. For example, the battlefield might have a hill, a town, or a fort. A GV script could randomly generate which objective a player needs to capture.
OR
If at some point in the game, reinforcements ...
by Nginear
Thu Feb 12, 2026 9:25 pm
Forum: MODS and Scenarios
Topic: Guadalcanal v1.0....an epic 1:1 ship scale, tactical mod
Replies: 18
Views: 5200

Re: Guadalcanal v1.0....an epic 1:1 ship scale, tactical mod


The down load says version 1.0, while you talk about 1.19. Were is 1.19?


1.19 had to do with patch updates for the base game, not my mod. I haven't worked on this since release (didn't get much feedback), but I do have a Pacific map mod for the Pacific game that I regularly update. Don't be ...
by Nginear
Thu Feb 12, 2026 9:23 pm
Forum: MODS and Scenarios
Topic: Guadalcanal v1.0....an epic 1:1 ship scale, tactical mod
Replies: 18
Views: 5200

Re: Guadalcanal v1.0....an epic 1:1 ship scale, tactical mod


Hi, should this mod still work? I unzipped it into campaigns as the instructions say, but it doesn't show up in the scenario list or in settings/mods.


There are two campaign folders. One of them contains the base vanilla scenarios, it does not go in that one. The second campaign folder is in ...
by Nginear
Sun Jan 25, 2026 10:46 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v4.1; 8/2026
Replies: 106
Views: 59484

Re: Mod: MEGA Pacific - Most Realistic Yet - v3.1

It's been awhile since I posted an update, but rest assured I continue to work on this mod. I don't have as much time as I used to (I formerly worked at this during down time at work, but since I got promoted I don't have that option anymore), but I do what I can when I have time. I do have a ...

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