Search found 20 matches

by fmachanda
Tue Sep 03, 2024 2:54 pm
Forum: Tech Support
Topic: [FIXED]Add Sensor keyword search is now case sensitive
Replies: 2
Views: 166

Re: Add Sensor keyword search is now case sensitive

I've also checked the search features on Add Mount, Add Weapon Record, Add Comms, Add Magazine, Edit Cargo, Edit Aircraft, Edit Boats, Insert Unit, and the Database Viewer. All of these are working as expected.
by fmachanda
Tue Sep 03, 2024 2:45 pm
Forum: Tech Support
Topic: [FIXED]Add Sensor keyword search is now case sensitive
Replies: 2
Views: 166

[FIXED]Add Sensor keyword search is now case sensitive

When using the keyword search to add a new sensor to a unit, the search is now case sensitive after the new beta update. This search has always been case insensitive in the past, and every other keyword search feature in the program is case insensitive. This is also inconvenient when the database ...
by fmachanda
Sat Aug 12, 2023 4:24 am
Forum: Tech Support
Topic: Game consistently hangs on scenario
Replies: 4
Views: 409

Re: Game consistently hangs on scenario

My apologies, the game version is actually listed as 1328.7. I have attached an exception log from running the previous save file, but I don't see any of the same errors that appeared in the exception logs posted on the thread you linked. The symptoms from that other discussion do sound the same as ...
by fmachanda
Fri Aug 11, 2023 6:01 pm
Forum: Tech Support
Topic: Game consistently hangs on scenario
Replies: 4
Views: 409

Game consistently hangs on scenario

I try to run the attached save file but the game hangs soon after starting it. The game essentially acts as if it is paused even though it is not. Additionally, when I then try to load another scenario or an autosave from the menu (even a small one), it always acts as if it is paused. The menus ...
by fmachanda
Sat Aug 05, 2023 1:26 am
Forum: Tech Support
Topic: SM-3 repeatedly misses ballistic missiles by more than 3 miles
Replies: 7
Views: 669

Re: SM-3 repeatedly misses ballistic missiles by more than 3 miles

Thanks for the help and discussion! I reset the simulation to start right at missile launch for further investigation. I also turned off the SBX and T-AGM radars to only use the Tico's sensors (which makes interception almost impossible except at extremely short ranges in the original engagement ...
by fmachanda
Wed Aug 02, 2023 2:32 am
Forum: Tech Support
Topic: SM-3 repeatedly misses ballistic missiles by more than 3 miles
Replies: 7
Views: 669

SM-3 repeatedly misses ballistic missiles by more than 3 miles

I attempted to defend a CG Ticonderoga (Surface Ship #2862) with an SM-3 Blk IIA (Weapon #3256) from a Chinese DF-26 ASBM. However, despite having an active datalink with the CG as well a high fidelity ABM radar track, the missiles miss the target with almost 4 miles of lateral error, with almost no ...
by fmachanda
Wed Aug 02, 2023 2:23 am
Forum: Tech Support
Topic: WZ-8 Launched from H-6 shows up as FA-50PH
Replies: 2
Views: 298

WZ-8 Launched from H-6 shows up as FA-50PH

When launching the WZ-8 Hypersonic Drone (Weapon #4274) from the H-6N Badger (Aircraft #4969) as a weapon, the launched object shows up as a FA-50PH Golden Eagle (Aircraft #4238) instead of a WZ-8. Not sure if this was a DB or core error, but wanted to report anyways. Using Command Open Beta v1.05 ...
by fmachanda
Sat Jun 10, 2023 1:01 pm
Forum: Tech Support
Topic: Can't place ground units/facilities on below-sea-level ground
Replies: 1
Views: 158

Can't place ground units/facilities on below-sea-level ground

Tried to place ground units and facilities at 38°12'49.0"N 121°28'52.0"W but got an "appears to be underwater" error. Area is listed as "Land: Croplands" and "Depth: -3ft." Works fine on nearby land slightly above sea level with "Elevation: 7ft."

Using Steam Open Beta v1.05.1328.2 on Windows

Here ...
by fmachanda
Sat Jun 10, 2023 12:11 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 863
Views: 81298

Re: CMO RUNNING POLL - Gameplay feature requests

Combat range circle for units (shows range to Bingo fuel instead of total range)
by fmachanda
Thu Jun 08, 2023 3:30 pm
Forum: Tech Support
Topic: Cluster bombs ineffective against ground units
Replies: 5
Views: 456

Cluster bombs ineffective against ground units

I tested CBU-105s against a group of T-72 Ground Units and a T-72 Facility. The munitions worked accurately against the Facility-type units (completely destroyed) but not against the Ground Units (no damage, not even the yellow star indicating hit). Tested again with a variety of other cluster ...
by fmachanda
Sat Apr 01, 2023 3:08 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 863
Views: 81298

Re: CMO RUNNING POLL - Gameplay feature requests

Could we get a carpet bombing mode for guided munitions (like the JDAMs from a B-52 in this airstrike: https://www.youtube.com/watch?v=Xe2OtSnBYb8), where the munitions get automatically spread evenly across an area?
by fmachanda
Fri Feb 10, 2023 9:49 pm
Forum: Tech Support
Topic: Cargo 2.0 and ships
Replies: 1
Views: 301

Cargo 2.0 and ships

I have ammunition in an ISO 20ft container at a single-unit airfield. I clicked "Unload Cargo," and the cargo moves automatically to a generic magazine for use by aircraft.

I tried this again on an aircraft carrier, expecting the same thing to happen. However, when I click "Unload Cargo," nothing ...
by fmachanda
Tue Feb 07, 2023 10:16 pm
Forum: Command: Modern Operations series
Topic: Can you use ammo in cargo on ships?
Replies: 0
Views: 292

Can you use ammo in cargo on ships?

I have some ammo (12.7mm MG ammo and some ESSMs) loaded into a container on a T-AKE ship. Does anybody know if there's a way to use this ammo to rearm the T-AKE's own mounted weapons (with 12.7mm) or to move this ammo into the ship's magazine so that it can be used to UNREP a nearby DDG (with ESSMs ...
by fmachanda
Sun Jan 29, 2023 5:46 pm
Forum: Tech Support
Topic: Ship ammo in cargo
Replies: 1
Views: 186

Ship ammo in cargo

I have some ammo loaded into a container on a T-AKE ship. Is there a way to use this ammo to rearm the T-AKE's mounted weapons (with 12.7mm MG) or to move this ammo into the ship's magazine so that it can be used to UNREP a nearby DDG (with ESSMs)?

v1.05 build 1307 on Steam


Ship cargo.zip
(11.09 KiB) Downloaded 8 times
by fmachanda
Sun Jan 29, 2023 3:38 pm
Forum: Tech Support
Topic: [WAD] Transferring Cargo to Ships
Replies: 5
Views: 239

Re: Transferring Cargo to Ships

I sadly can't find any cargo-capable trains in the database. Neither the "Train (4 Train Cars)" nor "Train (Engine + 3 Train Cars)" can hold cargo.

I couldn't find any vehicles bigger than HEMTT either. HEMTT would work great if it was just a little bigger (see https://www.matrixgames.com/forums ...
by fmachanda
Sat Jan 28, 2023 5:27 pm
Forum: Tech Support
Topic: [WAD] Transferring Cargo to Ships
Replies: 5
Views: 239

Re: Transferring Cargo to Ships

This worked thanks! Any idea on what to do with the larger (20ft, 40ft, etc.) containers which can't fit on HEMTTs?
by fmachanda
Sat Jan 28, 2023 5:25 pm
Forum: Tech Support
Topic: HEMTT Cargo capacity
Replies: 1
Views: 182

Re: HEMTT Cargo capacity

Same thing with the Mk.18 LVSR
by fmachanda
Sat Jan 28, 2023 2:05 pm
Forum: Tech Support
Topic: HEMTT Cargo capacity
Replies: 1
Views: 182

HEMTT Cargo capacity

I found that the M977A4 HEMTT has a cargo capacity (area: 16.00) which is just slightly too small to transport any of the ISO 20ft containers (area: 16.04), making US Army ground logistics difficult to simulate. Was this difference intentional (I know that real HEMTTs technically need a PLS to ...
by fmachanda
Sat Jan 28, 2023 2:04 pm
Forum: Tech Support
Topic: Rearming ships with cargo
Replies: 0
Views: 116

Rearming ships with cargo

I loaded some ammunition in a container, loaded the container onto a helicopter, and sent the helicopter on a "Transfer" mission to a ship (tried this with multiple different types), intending to do a VERTREP-style rearming. I read on https://command.matrixgames.com/?p=5496 that "Ammunition in cargo ...
by fmachanda
Sat Jan 28, 2023 1:54 pm
Forum: Tech Support
Topic: [WAD] Transferring Cargo to Ships
Replies: 5
Views: 239

[WAD] Transferring Cargo to Ships

I created a group containing aviation facilities (runway, hangar, etc.), an Ammo Bunker, and an Extra Large Pier with the intention of transferring cargo in a container from a landed cargo aircraft to a ship (this ship does not have aviation facilities). The aircraft lands and transfers cargo easily ...

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