Search found 234 matches

by Alvek
Thu Oct 16, 2025 4:27 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

Link on github page with full change log and direct links to old versions. Some version may be unavailable to download due to google finding them suspisious, other versions may be protected with password (1234) to avoid that fate.

Can't find command to select what ships will research, not sure how ...
by Alvek
Thu Oct 16, 2025 4:07 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https ...
by Alvek
Fri Oct 03, 2025 1:10 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 52989

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Amoebanzai wrote: Fri Oct 03, 2025 11:17 am Thanks for your mod, I am reliving DWU again
Don't forget about Salemonz, he made DWUR
by Alvek
Sun Sep 21, 2025 7:30 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

zoommooz11 wrote: Sun Sep 21, 2025 7:28 am Will mods like trek 2.0 work with this, or only DWUR?
Any content mod will work, only Bacon mod is not compatible as both mods change exe, but this mod is continuation to that should not be problem
by Alvek
Sun Sep 21, 2025 7:12 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?

Cheers


Copy content of full folder into game main directory to install ...
by Alvek
Sun Sep 14, 2025 7:20 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

Retreat1970 wrote: Sat Sep 13, 2025 9:39 am 2.1.0.7b + refreshed

CTD dump attached
[14.09.2025]
Version 2.1.0.8-beta
https://github.com/DW-UX/DistantWorldsE ... 1.0.8-beta
Possible fix for edge case bug on ship leaving fleet
by Alvek
Tue Sep 09, 2025 5:32 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

[09.09.2025]
Version 2.1.0.7-beta
https://github.com/DW-UX/DistantWorldsE ... 1.0.7-beta
Fix for LoadTroops multi-threading bug. HotFix for 2.1.0.6
by Alvek
Mon Sep 08, 2025 1:55 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

Retreat1970 wrote: Mon Sep 08, 2025 12:55 pm 2.1.0.5b + refreshed
Rare but persistent crash on game startup. Crash dump attached.
Stay safe.
Thanks.

[08.09.2025]
Version 2.1.0.6-beta
https://github.com/DW-UX/DistantWorldsE ... 1.0.6-beta
Fix for LoadTroops multi-threading bug.
by Alvek
Fri Sep 05, 2025 5:03 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

[05.09.2025]
Version 2.1.0.5-beta:
Possible fix for crash on some events with beta version effect player.

https://github.com/DW-UX/DistantWorldsE ... ag/2.1.0.5
by Alvek
Fri Aug 29, 2025 3:38 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


There seems to be a missing sound file when a captured enemy agent joins your empire. A windows pop up appears, specifies the location of the file in effects, but doesn't say what the file is.
Latest beta release.

Edit: Also happens when a spy escapes.


Can you post error? Can't find code that ...
by Alvek
Thu Aug 28, 2025 8:52 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


Thought to ask in this forum as well…

There are two categories of targeting and countermeasures, Fleet vs. non-Fleet or “Combat.”

What’s the difference between versions and how are each applied in the game?


Both affect ships, fleet just have AOE bonus. IIRC then only single module of both ...
by Alvek
Sun Aug 24, 2025 2:47 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

CaesarAug wrote: Sun Aug 24, 2025 2:02 pm
Yes, I noticed the new Outpost base. Nice! Are the restrictions are hard-coded, or can they be altered, for example, so sensors can be put on them?
Hard coded, outpost base purpose is to give planet bonuses from Entertainment and Healing modules.
by Alvek
Sun Aug 24, 2025 6:52 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


Yes, I see what you mean. But I don’t understand the last paragraph: how can you make such a “planetary” fighter base, given the current game engine? There is no way now to make a true planetary fighter base.


DWU game engine mostly non existent, it all written in C# code, no separate game ...
by Alvek
Sat Aug 23, 2025 3:15 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


Well, thank you for your insight. I see your point but it’s not really a “new” unit at all. Using a scaled 0.05 to 0.10 image size of, say, any defense base makes the base appear so small that it “looks” like it could be a ground base for fighters/bombers, in addition to “look” like planetary beam ...
by Alvek
Sat Aug 23, 2025 11:29 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


With current game mechanics, there is a sort of workaround to get fighter/bomber bays stationed “on planets.”

It’s actually quite simple to simulate: just design a space station or defensive base, but at a scale of 0.05 or 0.10. And there you have it!

It’s such a small station that it “looks ...
by Alvek
Wed Aug 20, 2025 1:43 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod


You would know better than me… I remember the game starting up correctly with a flagged 2.1.0.3. I checked the Empire Policy scroll issue which was fixed. Maybe it crashed later but I just don’t remember it doing so.


Looks like I confused Alt+Space from windows with PowerToys command palette ...
by Alvek
Wed Aug 20, 2025 11:48 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod



I should point out that although the 2.1.0.3 and 2.1.0.4 DistantWorlds.exe were being flagged by Windows Defender because of the PowerToys PowerLauncher process (now successfully excluded), as I recall the game did manage to start anyway. It was being flagged but the game played.

The game now ...
by Alvek
Wed Aug 20, 2025 6:38 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod

CaesarAug check Virus & threat protection tab, check if there is journal for detected threats and if there is info more about DWU or PowerRun.

Also have you tried to exclude PowerToys PowerRun util? Because as far as I can tell your screen shot says it blocks PowerRun app, not DWU. DWU blocked ...
by Alvek
Tue Aug 19, 2025 8:15 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65832

Re: Expansion mod



Not sure where to look for a more detailed Windows Defender report... all I can see from Windows Security is something about PowerToys PowerLauncher, blocked by Attack surface reduction, using Advanced protection rule against ransomeware, specifically affecting v2.1.0.3 and v2.1.0.4 DistantWorlds ...

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