Search found 248 matches

by Alvek
Thu Jan 22, 2026 5:43 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


Standard, Picard, Warhammer, Master of Orion. It's not 'on load'. It's accessing the Build Order screen. Though those with custom maps also fail when trying to use them.


What playstyle you use? Only Ancient Galaxy fails with picard mod and only because it unload Picard and load Ancient Galaxy ...
by Alvek
Thu Jan 22, 2026 11:06 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

Bloodly wrote: Wed Jan 21, 2026 3:47 pm Always new games.
Checked DW Universe-ST Picard Era, MOO3, Homeworld mods. Only Homeworld fails on game load due to old file structure.
What mods have you tried?
by Alvek
Wed Jan 21, 2026 9:02 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


I've installed this, most recent version, full. Can't play standard, or most mods. They crash when I enter the ship build order screen. Only the 40K mod still works.



I will check when I have time. It second time someone have problem with other mods and EM.
No problems before that, you started ...
by Alvek
Thu Jan 15, 2026 6:41 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


Thanks for yet another update, Alvek!

By the way, I thought to ask…

I notice that with the Expansion Mod, eventually three boxes in the ship design screen are not default black but rather a light blue colour.
The same blue colour appears in other screens.

It is not really an issue, but I was ...
by Alvek
Tue Jan 13, 2026 6:18 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

[13.01.2025]
Version 2.1.1.2-beta
https://github.com/DW-UX/DistantWorldsE ... 1.1.2-beta
Bug fix for multi threading error during resort build or rare processing moment
by Alvek
Sun Jan 11, 2026 5:28 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


Thank you. I seem to have managed to manually attack a target with Alt-6 (but curiously with those fighters/bombers already launched). But Alt-5 does not seem to work as expected.

Note: the start-up screen does not read 2.1.1.1, it still reads 2.1.0.9.

The new message box has an typo error: can ...
by Alvek
Sun Jan 11, 2026 2:14 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

[11.01.2025]
Version 2.1.1.1-beta
https://github.com/DW-UX/DistantWorldsE ... 1.1.1-beta
MessageBox on wrong target for fighter\bomber hotkeys
Give to Private Sector option
Attempt to some bug fix
by Alvek
Sat Jan 10, 2026 8:52 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

CaesarAug wrote: Sat Jan 10, 2026 3:06 pm Trying this out. Does not work for me. Don’t know what I am doing wrong.
Looks like I need to add messages for wrong target or other reasons fighter hotkeys are skipping attack
by Alvek
Sat Jan 10, 2026 2:54 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


Yes, the launch and return buttons do work. It's the manual attack Alt+4 (fighters) and Alt+5 (bombers) that I can't get to work.

EDIT: I think perhaps I have overlooked the Alt-a hotkey which enables/disables manual/automatic control of fighters and bombers.
Will continue to play-test this.

As ...
by Alvek
Thu Jan 08, 2026 9:22 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


I'm having trouble getting the fighters/bombers to operate manually. They seem to only attack when the carrier is attacking a target. Fighters/bombers on bases seem to attack only when the base is attacked, along with all other weapons on the attacked base.

According to the Bacon Mod forum, Alt+4 ...
by Alvek
Thu Jan 08, 2026 6:38 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


Good to hear from you again, Alvek! I hope you can go home soon.

Thanks for another update to the Expansion Mod!

Question: Are the Bacon Mod hotkeys still operating for fighters and bombers? Do they only work for carriers, or bases too?


Yeah, I hope too, but I don't think troops will be ...
by Alvek
Thu Jan 08, 2026 6:35 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

[08.01.2025]
Version 2.1.0.9-beta
https://github.com/DW-UX/DistantWorldsE ... 0.9.1-beta
Fix for wrong warning message for Extractor count in mods that haven't updated Value2 to indicate maximum mining amount

Re-upload with fix for 2.1.0.9
by Alvek
Thu Jan 08, 2026 5:08 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

[08.01.2025]
Version 2.1.0.9-beta
[Removed]
Fix for wrong warning message for Extractor count in mods that haven't updated Value2 to indicate maximum mining amount

Bug in versions, use next one
by Alvek
Tue Dec 23, 2025 1:08 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 265
Views: 65455

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more


Hi,
First, very good job!!! it is perfect.

I have detected, starting with Custom Start, but changing anything, that, if you go to Expansion Planner and try to get info pressing the first item "Cubite", it raise and exception. It is something wrong with my installation?


No, Adamantium, Uranium ...
by Alvek
Thu Oct 16, 2025 4:27 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

Link on github page with full change log and direct links to old versions. Some version may be unavailable to download due to google finding them suspisious, other versions may be protected with password (1234) to avoid that fate.

Can't find command to select what ships will research, not sure how ...
by Alvek
Thu Oct 16, 2025 4:07 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https ...
by Alvek
Fri Oct 03, 2025 1:10 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 265
Views: 65455

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Amoebanzai wrote: Fri Oct 03, 2025 11:17 am Thanks for your mod, I am reliving DWU again
Don't forget about Salemonz, he made DWUR
by Alvek
Sun Sep 21, 2025 7:30 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod

zoommooz11 wrote: Sun Sep 21, 2025 7:28 am Will mods like trek 2.0 work with this, or only DWUR?
Any content mod will work, only Bacon mod is not compatible as both mods change exe, but this mod is continuation to that should not be problem
by Alvek
Sun Sep 21, 2025 7:12 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 414
Views: 76361

Re: Expansion mod


Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?

Cheers


Copy content of full folder into game main directory to install ...

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