I still have the manual from WiR.
It was a great source of information, mostly the reinforcement tables and used heavily.
I had to patch it a few times, but still in working condition.
Oh my, finaly it will find a successor. Cant wait.
<r> HoI2 is a game with much more possibilities.<br/> There are no artifical frozen countrys. So you can attack Poland with Russia in 36, or China, or whatever nation lies next to you. But be ready to face the consequencens.<br/> In one game I played Germany and had a DOW by England and France in ...
<t>I can not give numbers at the moment, but I can strongly recommend the book "Soviet Military Operational Art, In Pursuit of Deep Battle" by David M. Glantz.<br/> There you can find good researched data (1991) about soviet strength, compositions, strategy, aso..<br/> Be prepared for some heavy ...
<t>For Level Bomber :IIRC The distance to fly and the experience the bomber group has determine the amount of AT Bombs carried.<br/> For Ground Attacker: Same as for Level Bomber and the cannonvalue is added directly. (no distance modification).<br/> Tank-Hunter seems to get an artificial bonus ...
<t>I ever wondered what the different types of aircraft do in WIR:<br/> 0: Fighter, clear<br/> 1: Fighter-Bomber, clear<br/> 2: Dive-Bomber<br/> 3: Tank-Hunter<br/> 4: Level-Bomber, clear<br/> 5: Air-Transport, clear<br/> <br/> But what do 2,3 in comparion with a levelbomber? Are there any ...
<t>It is important that you let many units surrender not only shatter them, only if necessary.<br/> If units shatter a part of the equipment and men are returned to the pool depending on the readiness. If a unit surrenders, everything is lost.<br/> Try if you can capture Leningrad first. Use the ...
<t>Did you capture Leningrad or Moscow or both?<br/> Did you inflict high losses to the russians in the summer?<br/> Capture Leningrad and Moscow as soon as possible, then stop and dig in. (Leningrad in September, Moscow in October or November)<br/> Bomb HQs (interdict) and high value units. Kill as ...
<r><QUOTE><s>[quote]</s>Originally posted by Ed Cogburn:<br/> <B><s>[b]</s><br/> Suppose you have 2 HQs with 3 corps each close together. Suppose you have another HQ with no air or ground forces attached nearby also. That's the mule. Each corps begins the turn attached to its normal HQ. For each ...
<t>As for playing against the german AI, I won this game in October 43. Without HQ mules. There is no AI in this game. <img src="smile.gif" border="0"> <br/> <br/> What I don't understand how those HQ mules work.<br/> If I change the HQ dependecy of a unit, I cannot redirect it in this turn again ...
<t>No, don't have such info. Well it would be very nice to have them. But I fear that such info could be only gathered through some scientific research.<br/> Are there someone who wants to make a doktor in history ? <img src="smile.gif" border="0"> <br/> The only map I have with rail is a prepared ...
<t>"..The only advantages 190 had was guns, durability, and the ability to outrun most VVS fighters..."<br/> <br/> "Speed is life" This term is still true today as it were in the past. Doing much dogfighting risk more to get shot down. A problem with the Me262 was, that pilots tried to use "old ...
<t>Maybe we should ask why someone added a rail-line to a map drawing regarding the importance of it:<br/> Is it because it is a double track?<br/> Is it because the rail line is on a railroad embamkment (single/double tracked)?<br/> Is it a rail line in very good shape (single track)?<br/> Is it a ...
<t>I have read about the Demjansk-pocket and I didn't hear about a rail line in or very close to it.<br/> This made me look at some maps in history books. There I found no rail-line<br/> through or in the vicinity of Demjansk, but I have only one map with showing rail lines.<br/> The rail-line I ...
<t>Yes you are right. It seems that this is the plot trail of units. Never know or never recognised that it turns into slv 1 hexes. <br/> <br/> Hmmm...another advantage for the germans. <br/> This helps the germans a litte in protecting them from surrender, or are then the previous moved hexes count ...
<t>I have noticed something strange, not sure if this is a bug or a feature.<br/> In V1.11 Supplylevels were counted from the supplybase (rail) down to where the unit is.<br/> Like: e.g. Slv 6 rail. 5 (one hex next the rail), 4, 3, 2, 1, 0 (even if controlled by a own unit)<br/> <br/> In a current ...
<t>Paul this sounds good.<br/> <br/> One adittional note: suicide attacks on Leningrad and Moscow. In V.1.11 I did this against the computer. Heavyly bomb (5 times) every unit in the way of a Pz Corps including the city (6 or more times) then simple plot the way to the city. The Pz Corps will take ...
<t>I would like to see the Tu-2 long range bomber version wich replaced the IL-4.<br/> (Tu-2 ground attack version is in the game)<br/> <br/> The Me262A is a fighter-bomber, the "Blitz-Bomber". A pure fighter-version was build later.<br/> The decission of Hilter to build this plane as a "Blitz ...