Search found 121 matches

by sulup
Thu Aug 23, 2001 4:50 pm
Forum: Pacific War: The Matrix Edition
Topic: Do Leaders need vacations?
Replies: 9
Views: 157

<r><QUOTE><s>[quote]</s>Originally posted by cyberwop:<br/>
<B><s>[b]</s>Thanks Mike. I'll try that.<br/>
<br/>
Let me rephrase my 2nd question. What are the victory conditions for a jap surrender? Do you need a 2:1 ratio in score? Or capture a base on the home island or what?<e>[/b]</e></B><HR>[hr ...
by sulup
Mon Jun 25, 2001 8:07 am
Forum: General Discussion
Topic: Matrix products in stores??
Replies: 4
Views: 99

Matrix products in stores??

Have you guys made any plans on distributing your products to retail stores??
by sulup
Wed Jun 20, 2001 3:44 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Production: a Complicated Approach
Replies: 74
Views: 1412

<t>The slidebar is simple but effective solution to use. Anyone played the "Settlers" games? I know in the Settlers II the production system and distribution of resources are set with slide bars. There is even a system to set the priority of what resource or material gets transported around first ...
by sulup
Sun Mar 04, 2001 10:12 am
Forum: Pacific War: The Matrix Edition
Topic: Bugs and stuff from v. 2.2
Replies: 48
Views: 541

The J1N1-S Irving arrives too early in PACWAR. The 'S' model was the major production model that did not begin deliveries in the war round Aug 1943...Current versions have the Irving arriving late 42.
by sulup
Sun Feb 25, 2001 4:59 pm
Forum: Pacific War: The Matrix Edition
Topic: Any More Patches on the Way?
Replies: 8
Views: 54

<t>What will be the fixes to pacwar??<br/>
<br/>
A few fixes I would like to see is that the exe should recognise the new plane types that were added in the OBC where the empty slots were. I also reckon artillery production should not be multiplied by 5 each week so to give more realistic figures ...
by sulup
Fri Feb 16, 2001 5:00 am
Forum: Pacific War: The Matrix Edition
Topic: Some minor bugs v2.2
Replies: 43
Views: 1419

<t>To Major Tom,<br/>
<br/>
Are you going to change the cost of planes?<br/>
<br/>
Currently you can't change heavy bomber factories to produce other heavy bombers because their costs are over 9. Looks like the EXE doesn't recognise plane costs over 9.<br/>
<br/>
These heavy bmbr factories also take ...
by sulup
Tue Feb 06, 2001 6:07 am
Forum: Pacific War: The Matrix Edition
Topic: Leaders
Replies: 4
Views: 112

<t>I have always wondered this myself. I think that the leader of the army HQ is usually in charge of air operations for all airgroups within that HQ. I think the rating affects, along with disruption levels of the base, how many planes get flown up into the air to engage in combat. I also think the ...
by sulup
Sun Feb 04, 2001 5:09 pm
Forum: Pacific War: The Matrix Edition
Topic: Japanese PP´s
Replies: 2
Views: 87

<t>I think if have some answers to your queries..<br/>
<br/>
Truk will always get a lot of fuel because it is the HQ's for the South Seas Fleet. The routine convoy's always ship more supplies and fuel to headquaters. <br/>
<br/>
I don't know why Japanese home islands always have 30k fuel. I used to ...
by sulup
Sun Feb 04, 2001 5:02 pm
Forum: Pacific War: The Matrix Edition
Topic: Army bombing Navy
Replies: 11
Views: 119

<r> <QUOTE><s>[quote]</s>Originally posted by mmoaorrke:<br/>
<B><s>[b]</s>How does one get the army bombers to bomb task forces? The fighters do it, but I can't get the bombers to attack ships. Historically, they did, look at the Bismark Sea for example. I've played both sides and haven't had any ...
by sulup
Fri Jan 26, 2001 9:43 am
Forum: Pacific War: The Matrix Edition
Topic: Legal Status of Carrier Strike
Replies: 2
Views: 147

<t>Unforunately without breaking the law, there's no way to freely distribute that game. No matter how old it is, I think it would still be illegal to distribute it for free unless the software company specifically said so...<br/>
<br/>
What DOES the expansion set of Carrier Strike contain anyway ...
by sulup
Thu Jan 25, 2001 7:05 pm
Forum: Pacific War: The Matrix Edition
Topic: Thread 400... & Where to defend as US ?
Replies: 7
Views: 127

<t>Yes, tha haiwaiian islands are a good starting point. There are plenty of islands close together that can have big airfields operating from them. Make sure they are well garrisoned to start with and get those engineers working fast. Place all your wildcats and dauntlesses on all the islands and ...
by sulup
Wed Jan 24, 2001 4:25 am
Forum: Pacific War: The Matrix Edition
Topic: US Bomber production question
Replies: 4
Views: 141

<r> <QUOTE><s>[quote]</s>Originally posted by MHV:<br/>
<B><s>[b]</s>OK, thx for the advice. Now part 2...<br/>
<br/>
If I am to use the editor, what should I lower B-29 cost to? I don't want to make it so low that 1 is popping off the assembly line every 10 minutes...<br/>
<br/>
Is 11 about right ...
by sulup
Tue Jan 23, 2001 9:58 am
Forum: Pacific War: The Matrix Edition
Topic: US Bomber production question
Replies: 4
Views: 141

<t>If you use the pacwar editor to see the costs of a B-24 or B-29, they are much greater than what they were in the old Pacwar. A B-29 is worth 14 cost compared to 9 in the old version. Try lowering it back to 9 and see what happens. It seems that the higher the cost the slower it takes for the ...
by sulup
Sat Jan 20, 2001 5:43 pm
Forum: Pacific War: The Matrix Edition
Topic: bomb loads
Replies: 1
Views: 94

bomb loads

<t>Why is it, that an airgroup whose planes have a bomb load of 0, is still able to drop bombs over a base???<br/>
<br/>
For example the A5M, Ki-27, Ki-43's have a load of 0, yet I've seen battle reports of 70 Ki-43's flying over a base and dropping 17800lb of bombs...<br/>
<br/>
Is this a bug or ...
by sulup
Tue Jan 09, 2001 11:28 am
Forum: Pacific War: The Matrix Edition
Topic: IJAF Industry bug
Replies: 9
Views: 191

On the topic of Zero's, does anyone find any use for the A6M8? It comes so late it in the war that it is useless. In real war, I think only 3 were produced. I'd rather see the A6M7 since it arrived in Feb 45 and at least 150 were produced.

by sulup
Fri Dec 29, 2000 11:16 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Beginnings of an Economic Model (long post)
Replies: 16
Views: 407

<t>In War In Russia, you were able to witness what was going on in North Africa and outside France by clicking on the HQ's in italy and france. A simple model like this should at least be implemented in WITP. <br/>
<br/>
Example - Random factors could make Rommel get lucky and take Egypt. This might ...
by sulup
Fri Dec 22, 2000 7:38 am
Forum: Pacific War: The Matrix Edition
Topic: LILLY II
Replies: 15
Views: 278

Best way I found to fix this Lily II problem was to just change some new arriving airgroups in the OBC to Lily's II's so they can then draw the Lily II's outta the pool.
by sulup
Mon Nov 27, 2000 11:28 am
Forum: Pacific War: The Matrix Edition
Topic: Editing questions...
Replies: 9
Views: 200

<t>To try working out what the mystery variables mean, try keeping a record of them for one turn, then load up and play the game for one turn, save game, then return to the editor and see if any values have changed. <br/>
Then you can have a look at WHY a certain variable and value has changed based ...
by sulup
Sun Nov 26, 2000 3:30 pm
Forum: Pacific War: The Matrix Edition
Topic: Editing questions...
Replies: 9
Views: 200

<t>[QUOTE]Originally posted by babyseal7:<br/>
<br/>
Hello babyseal, here's some quick answers to questions I know.<br/>
<br/>
1. Can you add new weapons?<br/>
<br/>
Unfortunately, no. AI will not make use of them.<br/>
<br/>
<br/>
4. Can you "force" AC types/airgroups to switch to new AC type at a ...
by sulup
Sat Nov 25, 2000 7:04 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: "Historical" Production vs. Historical Choices
Replies: 67
Views: 1606

<t>LCU's and HQ's should also be left up to the player to create. Example..if you were Japan and IF by some miracle you were keeping the US at bay, it wouldn't make sense for the 32nd & 35th HQ's to arrive defending Okinawa and Phillipines.<br/>
<br/>
Airgroups should also be left to the player to ...

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