Search found 441 matches

by wpurdom
Sun Mar 16, 2025 11:56 am
Forum: Tech Support
Topic: Pink background with white and yellow letters
Replies: 6
Views: 426

Re: Pink background with white and yellow letters

Thanks. I'll give it a shot.
by wpurdom
Sun Mar 16, 2025 11:55 am
Forum: Tech Support
Topic: Pink background with white and yellow letters
Replies: 6
Views: 426

Re: Pink background with white and yellow letters

Thanks. I'll give it a shot.
by wpurdom
Sat Mar 15, 2025 7:08 pm
Forum: Tech Support
Topic: Pink background with white and yellow letters
Replies: 6
Views: 426

Pink background with white and yellow letters

Installed WITPAE on new Lenovo gaming computer. In menus, messages at bottom on screen, combat summaries, etc. the letters are white or light yellow on a pink backgrounds. (see attached screenshot) I did a standard unadjusted install of the new Beta. How can this be fixed?

Less important I also ...
by wpurdom
Tue Nov 12, 2024 11:46 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 340
Views: 31137

Re: New Public Beta - v1128 Live Now!

Looks like great refinements!

Unfortunately, I know I’m going to have to go through Purgatory to get to Paradise as I am a techno-illiterate when it comes to command lines. Last time I loaded a new version after much experimenting I only got it running at a reasonable speed on one of my computers ...
by wpurdom
Wed Mar 06, 2024 2:43 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New! v1127 Public Beta Available
Replies: 1113
Views: 118693

Re: New! v1127 Public Beta Available

Thank you for the report.
by wpurdom
Tue Mar 05, 2024 4:42 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New! v1127 Public Beta Available
Replies: 1113
Views: 118693

Re: New! v1127 Public Beta Available

It is wonderful that there are folks willing to work on the update and especially address the problems with the off-map stuff in the Beta.

I expect that there are a number of people like me holding up on further commitment to the game in anticipation that the revision will be "soon." Also from ...
by wpurdom
Tue Mar 05, 2024 4:37 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New! v1127 Public Beta Available
Replies: 1113
Views: 118693

Re: New! v1127 Public Beta Available

superceded
by wpurdom
Sat Feb 24, 2024 3:20 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Supplies in AE
Replies: 48
Views: 1487

Re: Supplies in AE

Great to hear!
by wpurdom
Wed Feb 21, 2024 4:35 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Supplies in AE
Replies: 48
Views: 1487

Re: Supplies in AE

Are you saying another Beta is about to come out?
Any idea when?
I saw on another thread that there was a consensus that the new map in the last Beta wasn't working.
What can you tell us about these issues?
by wpurdom
Sat Nov 25, 2023 1:06 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Ship Repair 101 Guide
Replies: 156
Views: 17300

Re: Ship Repair 101 Guide

Bump
by wpurdom
Sat Nov 18, 2023 10:31 pm
Forum: Tech Support
Topic: Off map movement
Replies: 16
Views: 1019

Re: Off map movement

1. Is there any way to get and fro these two ports and load troops or fuel if you take an earlier saved game and start convert it to the current version?
The dirty fix I'm using is to keep an old version and periodically open the saved game in it to load stuff and start transits.
2. Is there a 1942 ...
by wpurdom
Sat Nov 18, 2023 10:30 pm
Forum: Tech Support
Topic: Off map movement
Replies: 16
Views: 1019

Re: Off map movement

1. Is there any way to get and fro these two ports and load troops or fuel if you take an earlier saved game and start convert it to the current version?
The dirty fix I'm using is to keep an old version and periodically open the saved game in it to load stuff and start transits.
2. Is there a 1942 ...
by wpurdom
Wed Oct 27, 2021 5:01 pm
Forum: The War Room
Topic: Any special tips on recon?
Replies: 1
Views: 308

Any special tips on recon?

<t> I was hoping that some of the more experienced players could give some guidance on designing recon missions, such as:<br/>
<br/>
1. how much can you do without too much attrition?<br/>
<br/>
2. how many groups in a mission - or as another way of looking at it how many separate recon missions ...
by wpurdom
Wed Oct 27, 2021 4:00 pm
Forum: Gary Grigsby's War in the East 2
Topic: Stepping away...
Replies: 105
Views: 3001

RE: Stepping away...

<t> The fundamental problems of the game in terms of balance and 'realism' come from its nature and are inherent to its audience's desires and the asymmetric value of hindsight.<br/>
<br/>
The game mechanics eliminate friction on your own side, getting rid of at least 1/3 of the reason no plan ...
by wpurdom
Tue May 18, 2021 11:49 am
Forum: The War Room
Topic: Hanging up my Guns
Replies: 23
Views: 1171

RE: Hanging up my Guns

Also sorry to hear it. Let us in this forum know if you start posting an AAR in another Slitherine game's forum.
by wpurdom
Tue May 18, 2021 11:42 am
Forum: Tech Support
Topic: [need more info] TB entrance hexes at front-line non-RR hexes
Replies: 18
Views: 356

RE: [need more info] TB entrance hexes at front-line non-RR hexes

With further experimentation, not every hex that follows the above rule works, but most do. And the damaged hexes round hexes around Lvov should.
by wpurdom
Mon May 17, 2021 4:49 pm
Forum: Tech Support
Topic: [WAD] Unlimited Guards Rifle Corps in late '41/early '42?
Replies: 10
Views: 372

RE: Unlimited Guards Rifle Corps in late '41/early '42?

Yeah, I didn't treat it as a bug, until you said it wasn't WAD. And challenging is much more challenging, and requires slower, more careful play.

Proceeding slowly at a challenging game, but continuing this romp to see if I can conquer Berlin by October 1942.
by wpurdom
Mon May 17, 2021 4:28 pm
Forum: Tech Support
Topic: [need more info] TB entrance hexes at front-line non-RR hexes
Replies: 18
Views: 356

RE: [need more info] TB entrance hexes at front-line non-RR hexes

<t> I've now done it successfully 9 times in a row on 3 different computers and two different AXIS AI gamelines.<br/>
<br/>
Procedure is to end move in Soviet turn or load AXIS AI save game at start of move.<br/>
<br/>
At start of move, click on enemy hex.<br/>
<br/>
Without doing anything ...
by wpurdom
Mon May 17, 2021 4:20 pm
Forum: Tech Support
Topic: [need more info] TB entrance hexes at front-line non-RR hexes
Replies: 18
Views: 356

RE: [need more info] TB entrance hexes at front-line non-RR hexes

<t> I can now do it consistently - 8 times in a row on 3 separate computers, and 2 separate AI game lines.<br/>
Run from either the end of the Soviet turn or the auto save at the beginning of the Axis turn.<br/>
<br/>
Start out by clicking on an enemy controlled hex. <br/>
<br/>
Without doing ...
by wpurdom
Sat May 15, 2021 12:16 am
Forum: Tech Support
Topic: [WAD] Unlimited Guards Rifle Corps in late '41/early '42?
Replies: 10
Views: 372

RE: Unlimited Guards Rifle Corps in late '41/early '42?

Here's a few moves later after I've made a bunch more Guard Corps by 4/5/42

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