Search found 39 matches

by Stuart Millis
Fri Jan 25, 2002 7:05 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: pbem problem
Replies: 5
Views: 182

<t>Try playing your pbem turn and then immediately playing your opponent's turn. You will get the exact message received by Maximus.<br/>
<br/>
When Maximus opens his turn, the game behaves as if he never received my turn.<br/>
<br/>
Strangely, it seems to occur around turn 12 of a battle and when I ...
by Stuart Millis
Sun Dec 30, 2001 11:12 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Help! online games dont save
Replies: 6
Views: 161

When player one saves, he must not move or shoot until player two has also saved.
by Stuart Millis
Sun Dec 30, 2001 11:07 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Prime infantry issue still alive
Replies: 18
Views: 554

<r><QUOTE><s>[quote]</s>Originally posted by Richard Harris:<br/>
<B><s>[b]</s>A possible solution to this involves a bit of simple hacking of the OOB's. <br/>
Duplicate the offending weapon(s) and set the duplicate's class to '02- Secondary Infantry'. Then ensure that the units that have these ...
by Stuart Millis
Sun Dec 30, 2001 10:59 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: No Offboard Artillery as Reinforcements?
Replies: 1
Views: 121

No Offboard Artillery as Reinforcements?

In version 7 I can not buy artillery as reinforcements. Is this intentional or a new wrinkle in the game?
by Stuart Millis
Sun Dec 30, 2001 10:56 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Why "Wolverine" and why not "McClelan" or some other general?
Replies: 10
Views: 180

<t>The Canadians name their vehicles after animals. I wouldn't be surprised if that British Army name was really a Canadian Army name.<br/>
<img src="wink.gif" border="0"> <br/>
<br/>
True, the British also did that, for example Ferret, Staghound, Firefly, Scorpion, Terrapin, etc but I doubt they ...
by Stuart Millis
Sun Dec 30, 2001 10:28 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: # of pbem games being played
Replies: 17
Views: 262

<t>When I get going, I'll have all of my game slots full.<br/>
<br/>
Online play: It helps if the player with the faster computer hosts the battle.<br/>
Playing on a telephone dial-up access or by ADSL/Cable makes little difference to the game, however if you're on a dial-up line, be sure to save at ...
by Stuart Millis
Tue Dec 25, 2001 5:07 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Question about reinforcements.
Replies: 7
Views: 121

It could be that you are seeing the reinforcement turn data superimposed over some other data on the unit list.
by Stuart Millis
Tue Dec 25, 2001 5:00 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Where Soviet Union Heavy Mortars Towed?
Replies: 4
Views: 98

Towed or carried, it makes little difference in game terms.

There was a command decision IIRC to limit heavy mortars to one per truck, hence the 100+x carry cost
by Stuart Millis
Tue Dec 25, 2001 4:57 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Online version 7 Idiosyncrasies
Replies: 1
Views: 110

Online version 7 Idiosyncrasies

<t>During bombardments players are often given opportunity fire options for infantry units. Clicking on 'y' continues the bombardment.<br/>
<br/>
Saving during a battle: player one saves, player 2 is prompted to save and when he does, player 1 is then promted to save.<br/>
<br/>
Occassionally a unit ...
by Stuart Millis
Tue Dec 25, 2001 4:41 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: C&C mortar poll
Replies: 9
Views: 177

<t>Now I am confused.<br/>
<br/>
I understand that the units with class "80- Light Mortar" are directly controlled by the platoon commander. Therefore all Light Mortars should be divied among the platoons. (digressive note: this is not the case with USSR formation 1072,1074. These mortars should be ...
by Stuart Millis
Wed Jul 18, 2001 11:47 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: SPWaW v6.1 : Scenarios way too short?
Replies: 20
Views: 316

<r><QUOTE><s>[quote]</s>Originally posted by TheZel:<br/>
<B><s>[b]</s>I personally haven't had a problem with time in the MC. I've been able to get a dec. vic. and a marg. vic., and had turns to spare. <br/>
<br/>
Granted, mines can slow you down, but sometimes its best to have a few sacraficial ...
by Stuart Millis
Sun Jul 08, 2001 12:48 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: weather effects on spotting
Replies: 26
Views: 264

<t>In versions 5.01 and earlier, it seemed to me that most battles were fought in rain.<br/>
This was probably an error, since version 6 appears to have permitted a variety of weather conditions.<br/>
Visibility drops greatly in sandstorm conditions as does movement.<br/>
I can't really comment on ...
by Stuart Millis
Fri Jul 06, 2001 8:43 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: M6, Black Prince and Tortoise Update at THE ARMOR SITE!
Replies: 24
Views: 472

<t>No, don't change the rarity from 3 to 2.<br/>
A x3 radio code will restrict that unit to the designated formation 100% of the time. It may or may not be available when using the rarity pref set to on.<br/>
A x2 rarity code will make the unit show up in some other formation where any other unit of ...
by Stuart Millis
Fri Jul 06, 2001 8:33 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Worthless piece of crap artillery
Replies: 23
Views: 277

<t>Large calibre guns are expensive. They are good for short bombardments only hence the low initial ammo loadout. The smaller guns come with more ammo and are very effective for suppressive fire on infantry while not too damaging on armour. Remember this when using version 6.0 because suppression ...
by Stuart Millis
Fri Jul 06, 2001 8:24 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Online UNPLAYABLE in ver 6.0 and 5.3
Replies: 11
Views: 170

<t>Me too! In version 5.3 my opponent had a sniper armed with a 10.5cm FH and a Vickers HMG with Misc Small Arms as the main weapon. On his end there was no problem. I think the weapons behaved properly (the sniper howitzer made no craters and did not cause more than one casualty per shot) but the ...
by Stuart Millis
Fri Jul 06, 2001 8:19 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: A poll:human or AI opponents?
Replies: 15
Views: 217

Online is best, followed by pbem, followed by the AI (a distant third)
by Stuart Millis
Sun Jun 24, 2001 11:11 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Why do so many people play s the Germans?
Replies: 114
Views: 1808

<t>I too, like to play Italy. They have some neat toys too.<br/>
And against matildas, those 90mm AA guns are very useful.<br/>
<br/>
But the Italian army is difficult to control especially when playing with Command and control set to 'on'. I have learned to lead from the rear so my officers can ...
by Stuart Millis
Tue Jun 12, 2001 8:47 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: My first view of 5.01
Replies: 24
Views: 193

<t>Gun support squads.<br/>
<br/>
Polish gun teams were large. Mostly the extra men would be horse handlers and ammo bearers etc, but they all carried rifles. And when the guns were firing those extra rifles could be used for defending the guns against infantry attack.<br/>
<br/>
Unfortunately the ...
by Stuart Millis
Tue Jun 12, 2001 8:38 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: artillery sound effects
Replies: 2
Views: 127

<t>Turn off your fast artillery option and you should hear the sounds.<br/>
<br/>
Set your delays to Live delay 10 and message delay 110 and you should not have to wait too long to see the entire bbmt without losing any of the valuable information as to what was hit, etc.<br/>
<br/>
[ June 12, 2001 ...
by Stuart Millis
Sat Jun 09, 2001 9:52 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Bug report consolidation thread
Replies: 91
Views: 1471

<r><QUOTE><s>[quote]</s>Originally posted by sg:<br/>
<B><s>[b]</s>Playing the Normandy Gold campaign, in the second or third battle an offboard naval artillery battery was useless as it was armed with 4 machine guns. Don't know if this is a problem with the British oob or just a glitch in the setup ...

Go to advanced search