Search found 142 matches

by Toontje
Fri Sep 05, 2003 1:09 am
Forum: SP:WaW Training Center
Topic: possible bug in SP german rockets?
Replies: 18
Views: 294

<t>---<br/>
I've had both 'z-fired' HE and and smoke rounds land in the wrong hex.<br/>
---<br/>
<br/>
Rgr been there. Mainly artillery tho.<br/>
<br/>
20 hexes, if it happened more than 1ce.. I've seen unspotted katusha fire with a spread diameter of about 15, so that would be more than 2x the ...
by Toontje
Fri Sep 05, 2003 1:01 am
Forum: SP:WaW Training Center
Topic: takes a licking (most damage points)
Replies: 24
Views: 346

Ah thanks dudes, now I understand what it is, sorta like the sandbags straped to armour in the closing days of the war, a sort of extra armour. But only for the tracks or else I don't know what part it is.

Sorta like torpedo nets for ships riding anchor. Or a double hull. ;)
by Toontje
Thu Sep 04, 2003 9:33 pm
Forum: SP:WaW Training Center
Topic: takes a licking (most damage points)
Replies: 24
Views: 346

<t>Guess the - no damage meant it bounced of an axle or something, especially with armour taking rifle and mg hits with those results.<br/>
<br/>
More likely, Suspension is a location in the same way turret is a location. Maybe that is the part protected by the armour of the armoured skirts? (I ...
by Toontje
Thu Sep 04, 2003 5:50 pm
Forum: SP:WaW Training Center
Topic: takes a licking (most damage points)
Replies: 24
Views: 346

<t>Ive noticed motive system damage with units receiving at least 2 suspension damage hits, and maybe more and still not immobilise. As far as I know suspension can be damaged an infinite number of times, as it appears sometimes the damage is more extensive as other times. Or maybe it's just the ...
by Toontje
Thu Sep 04, 2003 5:44 pm
Forum: SP:WaW Training Center
Topic: possible bug in SP german rockets?
Replies: 18
Views: 294

I only noticed when fireing directly, wurframen hit one of my units between the fireing and targeted unit. Multiple times I've seen this so I just avoid such situations currently.
by Toontje
Tue Sep 02, 2003 2:12 am
Forum: SP:WaW Training Center
Topic: AO unit. How close is too close?
Replies: 54
Views: 911

If I can spare 10 points I give mine a transportation and keep it hidden. And ready to use the transportation to help rally if there is a VERY pressing need. I'd rather lose a bigass tank as they cost less points.
by Toontje
Tue Sep 02, 2003 2:01 am
Forum: SP:WaW Training Center
Topic: Offboard flak units needed !
Replies: 5
Views: 131

<t>Well, level bombing was more or less designed to do that, hit without being hit. I doubt the use of adding this, as very, very few players use level bombing when it's availlable. If you suspect level bombing, just don't park your units in locations likely to be targeted.<br/>
<br/>
IF AAA should ...
by Toontje
Tue Sep 02, 2003 1:56 am
Forum: SP:WaW Training Center
Topic: Light bomber
Replies: 1
Views: 30

Everything not a level bomber is designated a fighter.
by Toontje
Sun Aug 31, 2003 11:04 pm
Forum: SP:WaW Training Center
Topic: Level bombers behaviour
Replies: 11
Views: 123

You have to PLOT them, but you can delay fire to like turn 6-7 to bombard a zone under fire from a few mg's and AT/IG's. After that games I play either see a total collapse of the lines, or the attack has been repulsed.

Only tried this 1ce btw.
by Toontje
Sun Aug 31, 2003 2:20 pm
Forum: SP:WaW Training Center
Topic: Panther vs panther uhu
Replies: 12
Views: 165

Well... 2 months before the end, I'd say there was enough pressure to skip the testing. Not that I know more about it btw.
by Toontje
Sun Aug 31, 2003 2:16 pm
Forum: SP:WaW Training Center
Topic: Level bombers behaviour
Replies: 11
Views: 123

<t>Against a human level bombing can be a mayor help. You just need to find an area where he'll have to stop due to being fired upon. Bombing a road near the deployment zone on turn 0 is also of help. Still a bit expensive tho.<br/>
<br/>
I still think 88's and other heavy AAA should be able to fire ...
by Toontje
Wed Aug 20, 2003 1:49 pm
Forum: SP:WaW Training Center
Topic: Cheating
Replies: 76
Views: 1315

<t>Renaming is iffy, first time I noticed it in a game I thought it was an OOB glitch. After that it doesn't work, it's a 1shot option.<br/>
<br/>
I don't use it and don't like it to be used against me. Sure I can rightclick every unit, but at that time the fun factor is going down. I'd rather see a ...
by Toontje
Wed Aug 20, 2003 1:54 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: spreekt u het Nederlands?
Replies: 17
Views: 432

Another good one, altrough I'm not sure if it's a special brew or not:

Kanon (boem)

Hits you like round shot from an 8 pounder.
by Toontje
Tue Aug 19, 2003 5:38 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: spreekt u het Nederlands?
Replies: 17
Views: 432

German is enough. Most dutch people understand german if spoken slowly, and the other way around.

btw, perron is decendant from french if I'm not mistaken. Anyway the best beer aside from upper yeasting (iirc) brews is Hertog Jan.
by Toontje
Tue Aug 19, 2003 2:25 am
Forum: SP:WaW Training Center
Topic: Airplane launched ammo
Replies: 15
Views: 84

I'm against planes being reloaded in game time. Anyone have actual (historical!) data? Only mg rounds I can imagine being reloaded in 10 minutes or so, loading the bomb bays will take more time. And don't forget time spent in transit, landing and taxi-ing. Refuelling not to be forgotten.
by Toontje
Sat Aug 16, 2003 2:07 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: spreekt u het Nederlands?
Replies: 17
Views: 432

<t>No prob. Dunno if a translator is good in this, since some words are quite uncommonly used.<br/>
<br/>
btw, don't ask for heineken in the netherlands, it's quite different from the green export bottles. My experience was even a bad headache withing 2 hr of drinking it. Opinions of other dutch ...
by Toontje
Wed Aug 13, 2003 9:52 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Sturmtiger & 38cm rocket & splash damage
Replies: 86
Views: 1418

<t>If the early types PzIV were used in this way, you can bet your behinds the StuG B and E, equiped with the same cannon IIRC, did the same.<br/>
<br/>
And it's nice and so it was, but:<br/>
1/ chances of hits are small, as we've seen in arty. 7.5cm saturation does not result in casualties.<br/>
2 ...
by Toontje
Wed Aug 13, 2003 9:42 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: spreekt u het Nederlands?
Replies: 17
Views: 432

nederlands 101

<t>politieburo: Police station<br/>
PTT: phone company<br/>
gemeentehuis: city hall<br/>
ziekenhuis: hospital<br/>
Markant punt: landmark<br/>
ja-knikker: oil pump<br/>
paal: pole<br/>
grenspaal: border pole<br/>
vlampijp: flame pipe (think refinery here)<br/>
schietbaan: schooting range<br ...
by Toontje
Wed Aug 13, 2003 9:16 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: spreekt u het Nederlands?
Replies: 17
Views: 432

Busy, 'll post it in 10 minutes.
by Toontje
Wed Aug 13, 2003 7:25 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Bazooka Accuracy
Replies: 44
Views: 1420

<r>no more emotional It blew up my tank so we have to make it shorter ranged and less accurate whiny stuff. <br/>
<br/>
Now who's getting emotional hmm? <E>;)</E><br/>
<br/>
you sure a mil is not a 1 meter dev for 1000 meters traveled? If its a 1/1000 a 6 mil at 650 meters = .65 * 6 = 3.9 meters ...

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