Search found 948 matches

by 2Stepper
Sat Jan 09, 2021 1:32 pm
Forum: Scenario Design and Modding
Topic: Art mods
Replies: 1005
Views: 42237

RE: Art mods

<t> Okay so it's been a while folks. I have the game fully reinstalled on a new rig and SERIOUSLY want to refresh the graphics. I KNOW the MODS work as I used to have a great set. It seems like there's a few changes to doing this. Can someone walk me through it? Or does the word file at the top with ...
by 2Stepper
Wed Mar 03, 2010 11:19 pm
Forum: Tech Support
Topic: Unable to reform after disbanding TF
Replies: 11
Views: 215

RE: Unable to reform after disbanding TF

<t> Hi Don, and thanks for the response on this. I guess the issue (and I understand about the upgrades) is that when I docked the TF and disbanded it, the entire TF was tossed into the shipyard. Even those that didn't require upgrade. They all went in. And it took some wrangling/reactivating to get ...
by 2Stepper
Wed Mar 03, 2010 11:02 am
Forum: Tech Support
Topic: Unable to reform after disbanding TF
Replies: 11
Views: 215

RE: Unable to reform after disbanding TF

Heh! Dude, I was simply following a direction from someone trying to help. :) I'm fine with it either way. [8D]
by 2Stepper
Wed Mar 03, 2010 10:36 am
Forum: Tech Support
Topic: Unable to reform after disbanding TF
Replies: 11
Views: 215

RE: Unable to reform after disbanding TF

<r> <QUOTE><s>[quote]</s>Attached with the passcode sent to Michael. Incidentally the file doesn't zip. LOL! No compression at all. [&:][:D]<e>[/quote]</e></QUOTE>
<br/>
I can provide the pass code to anyone else that needs it. Plus, it may be necessary to look back a couple turns to see it when ...
by 2Stepper
Tue Mar 02, 2010 10:55 pm
Forum: Tech Support
Topic: Unable to reform after disbanding TF
Replies: 11
Views: 215

RE: Unable to reform after disbanding TF

<t> I'm not sure which capture (if any) would be of help, but we have part of it sorted out. It was related to an upgrade for a large portion of the destroyers in the affected TF. The issue seems that it pulled the entire TF into the shipyard. Now that I've been back and forth a few times with it ...
by 2Stepper
Sun Feb 28, 2010 6:50 pm
Forum: Tech Support
Topic: Unable to reform after disbanding TF
Replies: 11
Views: 215

Unable to reform after disbanding TF

<t> This problem seems to have stemmed from a Dock TF then Disband TF set of commands. Currently I have a group of ships in Austrailia that I cannot access. When I docked and disbanded this TF, they went to the repair yard. (ALL of them). The results are that I have a group of ships that are in the ...
by 2Stepper
Wed Sep 23, 2009 6:33 pm
Forum: Tech Support
Topic: Not so much a game mech proble but...
Replies: 5
Views: 299

RE: Not so much a game mech proble but...

Yep, that was the issue. Got a hotfix... Just not the right one. [;)][&:][:D]
by 2Stepper
Wed Sep 23, 2009 6:30 pm
Forum: Tech Support
Topic: Not so much a game mech proble but...
Replies: 5
Views: 299

RE: Not so much a game mech proble but...

That would track as to why it won't let me patch... Let me hit the downloads again and make sure. Suffice to say I got VERY frustrated.
by 2Stepper
Wed Sep 23, 2009 1:34 pm
Forum: Tech Support
Topic: Not so much a game mech proble but...
Replies: 5
Views: 299

RE: Not so much a game mech proble but...

Okay, 3rd try... Seems I can download the main patches, but the latest 1.806 hotfix won't install for the reasons stated.. :(

Seemingly invalid serial which I know full well isn't true... So I'm back to bare baffles again...[&:]
by 2Stepper
Wed Sep 23, 2009 1:31 pm
Forum: Tech Support
Topic: Not so much a game mech proble but...
Replies: 5
Views: 299

RE: Not so much a game mech proble but...

Disregard... [:D][:D][:D]

"Tool of the day" award goes to me because I didn't realize that they'd injected a neat upgrade utility right in the game. :) [8D] Well done gents.
by 2Stepper
Wed Sep 23, 2009 1:28 pm
Forum: Tech Support
Topic: Not so much a game mech proble but...
Replies: 5
Views: 299

Not so much a game mech proble but...

<t> Oddest thing happened...<br/>
<br/>
I have a registered copy of the game, etc, but the weirdest thing has occured... Upon running the latest comprehensive patch and hotfix, it tells me that my seemingly perfect serial # is somehow invalid?!?! [&:]<br/>
<br/>
Suffice to say more'n a little ...
by 2Stepper
Thu Aug 13, 2009 9:59 am
Forum: War in the Pacific: Admiral's Edition
Topic: Enquiring weathermen want to know...
Replies: 16
Views: 220

Enquiring weathermen want to know...

<r> So how's the weather in the Pacific Region? <E>:)</E> <br/>
<br/>
Aka, how's the weather model in the game? As a now retired weather man I didn't have any hand in it's work unfortunately (despite wishing I could), but from the earliest tells I've seen, it seems good.<br/>
<br/>
Certainly the ...
by 2Stepper
Fri Jul 24, 2009 9:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Team
Replies: 201
Views: 7895

RE: AE Team

<r> Joe and company, congrats on a job well done I'm sure. I regret not having had the chance to join in the effort to bring a weather mans perspective to the game. Life, still being active in the military (though now retired after 21years) and some health issues kept me away.<br/>
<br/>
That said ...
by 2Stepper
Mon Jul 20, 2009 12:10 am
Forum: War in the Pacific: Admiral's Edition
Topic: Question about TF routing
Replies: 4
Views: 105

RE: Question about TF routing

I been outta the WITP loop for a while, but I think the waypoint system was the best for it. It just worked overall.
by 2Stepper
Thu Jun 01, 2006 12:44 am
Forum: Tech Support
Topic: Replay Bug
Replies: 2
Views: 174

RE: Replay Bug

<r> If you're talking about what I think you are, its the opening turn bug where the combat animations aren't displayed...&nbsp; true?&nbsp; If that's the trouble, here's the fix...<br/>
&nbsp;<br/>
1.&nbsp; Put up with a turn and no combat anime.&nbsp; [:D][;)]<br/>
2.&nbsp; Next IJN turn, go to ...
by 2Stepper
Mon May 29, 2006 9:47 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: FOW in 1.801
Replies: 3
Views: 153

RE: FOW in 1.801

<t> Well, I'll have to check with him to see if he did hit ESC or not.&nbsp; I know I do, but that's as the IJN player.&nbsp; I've not seen this occur from the IJN side.&nbsp; Just where the allies see things or "dont" see things that SHOULD have happened.&nbsp; Any rate, thanks for the insights.</t>
by 2Stepper
Mon May 29, 2006 2:19 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: FOW in 1.801
Replies: 3
Views: 153

FOW in 1.801

<t> Greetings.<br/>
<br/>
Have to say first, well done on the interim patch.&nbsp; Especially with all the new game interface tweeks.&nbsp; Question though does come to mind about FOW.<br/>
<br/>
Would it still be logical to expect that we have certain "sync" issues that look like FOW results ...
by 2Stepper
Mon May 29, 2006 2:13 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Dakota intercepted
Replies: 12
Views: 222

RE: Dakota intercepted

The messages were in 1.6 but in single player only games.&nbsp; PBEM didn't have them for FOW reasons.&nbsp; You had to check the intel screen to see if you were losing any in most instances.
by 2Stepper
Mon May 29, 2006 2:08 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: As far as I can tell...
Replies: 9
Views: 185

RE: As far as I can tell...

<t> Since 90% of the B17G went to Europe to fight the Germans the only logical way I could see maybe 1 or 2 groups getting into the PTO is "after" November 1945 when they would theoretically shift more firepower to contend with Japan.<br/>
<br/>
The game does allow for continuations into March of ...
by 2Stepper
Wed May 17, 2006 11:40 pm
Forum: Tech Support
Topic: No Pilots, no planes
Replies: 11
Views: 159

RE: No Pilots, no planes

Nothing here either... I've yet to hear from my PBEM opponent, but this is occuring in our game and it was started under 1.8 so I'm a bit confused. [&:]

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