Search found 549 matches

by TheDeadlyShoe
Thu Mar 24, 2005 11:36 pm
Forum: Starshatter: The Gathering Storm
Topic: Modding Base data (Edit, was "Issues with keyboard controls"...)
Replies: 20
Views: 392

RE: Issues with keyboard controls

I don't know about flight games, but most moddable RTS's let you fiddle with the base unit data. Some of the better mods around modify the original units and add units of their own.
by TheDeadlyShoe
Tue Mar 22, 2005 5:22 pm
Forum: Starshatter Modding Forum
Topic: Fighter AI engagement
Replies: 1
Views: 118

RE: Fighter AI engagement

Try placing
target_type: 0x0000ffff,
in the weapon definition.
by TheDeadlyShoe
Tue Mar 22, 2005 12:43 am
Forum: Starshatter: The Gathering Storm
Topic: Modding Base data (Edit, was "Issues with keyboard controls"...)
Replies: 20
Views: 392

RE: Issues with keyboard controls

Realistically the keyboard+mouse controls for fighters suck wind. Utterly unuseable in atmosphere. It's much much better to use a joystick, or stick with capital ships. Of course you can't do that to start off. ;)
by TheDeadlyShoe
Tue Mar 22, 2005 12:40 am
Forum: Tech Support
Topic: Help!!! I'm having major problems trying to install Starshatter from CD.
Replies: 6
Views: 179

RE: Help!!! I'm having major problems trying to install Starshatter from CD.

<r> It really sounds like either the CD is damaged or the drive is failing or more likely a combination of the two. (I'd try the CD in another drive if you can just to check.)<br/>
Certainly I would try cleaning the CD. (Use Windex or an equivalent product, then wipe slowly in circles using a soft ...
by TheDeadlyShoe
Mon Mar 21, 2005 11:13 am
Forum: Tech Support
Topic: Printed Manual with ordered Game CD???
Replies: 5
Views: 183

RE: Printed Manual with ordered Game CD???

I dunno about printed manuals, but setup should install the manual PDF(s) to the game directory.
by TheDeadlyShoe
Sat Mar 19, 2005 1:43 pm
Forum: Starshatter Modding Forum
Topic: hyperdrives?
Replies: 12
Views: 447

RE: Suggestion

You can do both, but ti deso require manual editing.
by TheDeadlyShoe
Wed Mar 16, 2005 2:56 am
Forum: Starshatter: The Gathering Storm
Topic: A Late Review
Replies: 7
Views: 240

RE: A Late Review

decent review, but I don't know GameSurge's standards, so its hard to say how the score compares. It does sound like he couldn't get a handle on dodging missiles, though- if you're out there, turn off the engine and dump a decoy while using thrusters to dodge!
by TheDeadlyShoe
Tue Mar 15, 2005 6:13 am
Forum: Starshatter Modding Forum
Topic: hyperdrives?
Replies: 12
Views: 447

RE: Suggestion

I see no reason for there to be. It's limited by the connections in the mission, I think.
by TheDeadlyShoe
Tue Mar 15, 2005 6:12 am
Forum: Starshatter: The Gathering Storm
Topic: Quantum Drives
Replies: 10
Views: 281

RE: Quantum Drives

I'm not sure about that. I"m pretty sure they can launch, though.
by TheDeadlyShoe
Mon Mar 14, 2005 9:36 am
Forum: Starshatter Modding Forum
Topic: hyperdrives?
Replies: 12
Views: 447

RE: hyperdrives?

Typically the only difference between a drive type is the parts listed in the engineering screen.
by TheDeadlyShoe
Mon Mar 14, 2005 9:36 am
Forum: Starshatter: The Gathering Storm
Topic: Quantum Drives
Replies: 10
Views: 281

RE: Quantum Drives

Well, I just don't have any idea. You could just classify it as a capital ship.
by TheDeadlyShoe
Sat Mar 12, 2005 3:34 am
Forum: Starshatter: The Gathering Storm
Topic: 4.5 Polycount allowances? Bump mapping?
Replies: 13
Views: 316

RE: 4.5 Polycount allowances? Bump mapping?

Damo,

Does this mean the Turret Crapout is fixed?
by TheDeadlyShoe
Thu Mar 10, 2005 7:50 am
Forum: Starshatter: The Gathering Storm
Topic: cap ship formations...
Replies: 20
Views: 350

RE: cap ship formations...

<t> There would be no reason to use fighters were a group of capital ships superior to it in all things. Frigates can kill fighters at a more than adequate rate currently, but they cannot stop an assault in its tracks. Realize that I am speaking off shooting down fighters before they launch ASMs ...
by TheDeadlyShoe
Thu Mar 10, 2005 4:15 am
Forum: Tech Support
Topic: Flight controls problem with the demo
Replies: 6
Views: 140

RE: Flight controls problem with the demo

Sorry, I was under the impression that you were using a seperate throttle.
by TheDeadlyShoe
Thu Mar 10, 2005 4:11 am
Forum: Starshatter Modding Forum
Topic: Hey Mehrunes
Replies: 11
Views: 207

RE: Hey Mehrunes

Just as a random guess, but there's probably a slightly updated magic to go with the engine changes. At least I hope so.
by TheDeadlyShoe
Thu Mar 10, 2005 4:07 am
Forum: Starshatter: The Gathering Storm
Topic: cap ship formations...
Replies: 20
Views: 350

RE: cap ship formations...

<t> Ships are not meant to provide adequate defense against assault packages. The primary benefit of ship defense is to inflict high casualties, but the assault is supposed to get through. Fighters are meant to be the means through which assaults are stopped in their tracks, but this is currently ...
by TheDeadlyShoe
Wed Mar 09, 2005 6:00 pm
Forum: Tech Support
Topic: Flight controls problem with the demo
Replies: 6
Views: 140

RE: Flight controls problem with the demo

<r> from last october:<br/>

<QUOTE><s>[quote]</s>
No, it isn't currently supported. Starshatter can manage the keyboard, mouse, and one other controller at the same time. <br/>
<br/>
Yes, I am planning to add support for this in the future, along with support for some additional controller ...
by TheDeadlyShoe
Wed Mar 09, 2005 5:57 pm
Forum: Starshatter Modding Forum
Topic: Hey Mehrunes
Replies: 11
Views: 207

RE: Hey Mehrunes

I was gonna mention that [:D]

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