Search found 23 matches

by Phoenix-D
Sun Oct 31, 2004 11:55 pm
Forum: Titans of Steel - Warring Suns
Topic: MOD question
Replies: 10
Views: 345

RE: MOD question

The Mechcommander (1) mechs are sprites as well, abet with much much much more animation than ToS. No reason you can't render a 3d unit as a sprite, though.
by Phoenix-D
Sat Sep 04, 2004 10:31 pm
Forum: Starshatter: The Gathering Storm
Topic: A Few official reviews for Starshatter
Replies: 32
Views: 570

RE: SH & DC

<r> <QUOTE><s>[quote]</s>ORIGINAL: DamoclesX<br/>
<br/>
build an excel document<br/>
[snip]
<e>[/quote]</e></QUOTE>
<br/>
That works..if you're doing a TC. If you want to use the original ships it still doesn't help because you don't have that set of data. <E>:(</E><br/>
<br/>
I do have to ...
by Phoenix-D
Wed Sep 01, 2004 6:16 am
Forum: Starshatter: The Gathering Storm
Topic: A Few official reviews for Starshatter
Replies: 32
Views: 570

RE: SH & DC

<r> <QUOTE><s>[quote]</s>ORIGINAL: John DiCamillo<br/>
<br/>
Hi Phoenix-D,<br/>
<br/>
I'm curious what games you are using that are significantly easier to mod than Starshatter. What's an example of extra complexity that you feel was not justified by the game design?<br/>
<br/>
Thanks,
<e ...
by Phoenix-D
Thu Aug 26, 2004 6:54 pm
Forum: Starshatter: The Gathering Storm
Topic: A Few official reviews for Starshatter
Replies: 32
Views: 570

RE: SH & DC

<t> WWII Online didn't get a bad review because it was a niche game; it got a bad review because at launch it was a bug-ridden, damn near unplayable mess.<br/>
<br/>
Going by the demo I'd give Starshatter about a 60%, myself. Keep in mind that I weigh the modding ability heavily and for me ...
by Phoenix-D
Fri Aug 06, 2004 6:36 pm
Forum: Starshatter Modding Forum
Topic: Sensor power?
Replies: 6
Views: 161

RE: Sensor power?

<r> Found some info on the old forum..unfortunately it was bad news.<br/>

<QUOTE><s>[quote]</s>It was way too hard to balance system level PCS settings. So I removed them, and consolidated them into a single PCS rating for the entire ship. This is defined at the ship level (i.e. not in any system ...
by Phoenix-D
Fri Aug 06, 2004 3:09 am
Forum: Starshatter Modding Forum
Topic: Sensor power?
Replies: 6
Views: 161

RE: Sensor power?

Thanks, though I have to wonder where you people find these things, heh. Maybe there's more information on the old forum, because my searches here aren't giving me much use.

Or is that what SSD is? I keep hearing about it but every time I try to access it the site is down.
by Phoenix-D
Thu Aug 05, 2004 4:06 pm
Forum: Starshatter Modding Forum
Topic: Sensor power?
Replies: 6
Views: 161

RE: Sensor power?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Pheagey<br/>
<br/>
yea. the sensor subsystem in the ship.def . Active / passive and ranges.
<e>[/quote]</e></QUOTE>
<br/>
Right, that's the subsystem I was messing with. However..the mod SDK shows only one variable, the range, and it seems that variable just ...
by Phoenix-D
Thu Aug 05, 2004 1:29 am
Forum: Starshatter Modding Forum
Topic: Sensor power?
Replies: 6
Views: 161

Sensor power?

Is there any way to set this? From the various modding sites I've found the sensor PCS setting, but that only seems to affect others detecting you, not vice versa.
by Phoenix-D
Tue Aug 03, 2004 11:58 pm
Forum: Starshatter Modding Forum
Topic: Homeworld 2 mod
Replies: 10
Views: 211

RE: Homeworld 2 mod

If you're looking for another modeler, it might be worthwhile to look at Wings3d first. Its free, and pretty capable.
by Phoenix-D
Tue Aug 03, 2004 6:25 pm
Forum: Starshatter Modding Forum
Topic: A Getting Started with Mods Guide
Replies: 1
Views: 74

RE: A Getting Started with Mods Guide

<r> <LINK link="http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668419%26mpage%3D1%26key%3D%26%23668419"><s>[link=http://www.matrixgames.com/default.asp?URL=http%3A//www.matrixgames.com/forums/tm.asp%3Fm%3D668419%26mpage%3D1%26key%3D%26%23668419]</s>noob ...
by Phoenix-D
Tue Aug 03, 2004 6:24 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 703

RE: unmodfile.exe?

<t> I think the Freespace files *were* encrypted. They were broken anyway, though not the entire code. That was released seperately.<br/>
<br/>
Part of the problem is there's a lot of incentive to bust into the main .dat file even for non cheaters. Its much easier to mod if you don't have to build ...
by Phoenix-D
Tue Aug 03, 2004 12:19 am
Forum: Starshatter Modding Forum
Topic: Defining drones
Replies: 10
Views: 272

RE: Defining drones

<t> Back to the original question: from messing around it seems that drones and missiles work identically, except they have a different target type for point defense and drones get the brackets and a range indicator on the shot. Am I right?<br/>
<br/>
If so now i just have to figure out how to do ...
by Phoenix-D
Tue Aug 03, 2004 12:09 am
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 703

RE: unmodfile.exe?

<t> Pretty much what I expected. You have to do some checking, after all if player A has version 1 of a mod and player B has version 2, you might get situations like this:<br/>
<br/>
Player A's laser does 100 damage<br/>
Player B's laser does 120 damage<br/>
<br/>
Or, if the damage is checked ...
by Phoenix-D
Mon Aug 02, 2004 8:51 pm
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 703

RE: unmodfile.exe?

<r> <QUOTE><s>[quote]</s>ORIGINAL: TexMurphy<br/>
<br/>
The reason this pisses me is that it opens up multiplayer gaming for mad cheating.<br/>
<br/>
My Wing Commander mod is beeing ballanced for multiplayer and alot of mp scenarios will be built. BUT there is no way Im gonna spend effort into ...
by Phoenix-D
Mon Aug 02, 2004 4:08 pm
Forum: Starshatter: The Gathering Storm
Topic: FCLS Manual- for starships
Replies: 5
Views: 181

RE: FCLS Manual- for starships

I'm only getting the Manual mode when I'm flying a fighter.
by Phoenix-D
Mon Aug 02, 2004 2:59 pm
Forum: Starshatter: The Gathering Storm
Topic: FCLS Manual- for starships
Replies: 5
Views: 181

RE: FCLS Manual- for starships

ORIGINAL: suleo
(by the way, pressing 'M' twice brings you to manual, no need to go to engineering).

Pressing M twice in a cap ship just takes you back to Helm Online mode..
by Phoenix-D
Mon Aug 02, 2004 12:19 am
Forum: Starshatter: The Gathering Storm
Topic: FCLS Manual- for starships
Replies: 5
Views: 181

FCLS Manual- for starships

<t> I'm not sure if this is a bug or intentional, but I sure found it useful. If you're commanding a starship directly and want to emulate the FCLS Manual mode that fighters have, go to the engineering screen and turn off your thrusters. You can still turn, but all course corrections will now depend ...
by Phoenix-D
Sun Aug 01, 2004 2:40 am
Forum: Starshatter: The Gathering Storm
Topic: unmodfile.exe?
Replies: 35
Views: 703

RE: unmodfile.exe?

<t> The fact that I can't get at the base files is really making me hesitate about buying SS. I don't mind not being able to export the models, etc but having the make an entirely new ship, model and all, just to change very minor things annoys me. <br/>
<br/>
Does the full game at least provide ...
by Phoenix-D
Sun Aug 01, 2004 2:37 am
Forum: Starshatter: The Gathering Storm
Topic: 38% Downloaded 20Hrs to go
Replies: 7
Views: 182

RE: 38% Downloaded 20Hrs to go

ORIGINAL: TheDeadlyShoe

Coffee, pheagey. Coffee.

@ AA: Wow! That sucks. No 'net cafes in your area?

How many net cafes have CD burners or something else that can transfer a ~500 meg file? Not many, I'd bet.
by Phoenix-D
Sun Aug 01, 2004 2:32 am
Forum: Starshatter Modding Forum
Topic: Defining drones
Replies: 10
Views: 272

RE: Defining drones

<r> <QUOTE><s>[quote]</s>ORIGINAL: Pheagey<br/>
<br/>
(spock eye brow lift) interesting.<br/>
<br/>
Phoenix-D: would u mind writing a tutorial on how to get loadouts onto starships? You know for SSDv3 when its done.
<e>[/quote]</e></QUOTE>
<br/>
Whatever SSDv3 is, heh.<br/>
<br/>
Anyway ...

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