Search found 9 matches

by Bangui
Thu Oct 08, 2009 12:08 pm
Forum: Gary Grigsby's War Between the States
Topic: Thinking of buying WBTS
Replies: 21
Views: 465

RE: Thinking of buying WBTS

<t> A single full depot is all that is required for the initative bonus. Most players build two depots so that at least one full depot is present after a calvalry raid. The loss of one supply point from the depot eliminates the initative bonus when only one depot is built. It is important to remove ...
by Bangui
Thu Aug 20, 2009 2:46 am
Forum: Gary Grigsby's War Between the States
Topic: militia and overrun
Replies: 2
Views: 125

RE: militia and overrun

<t> Fortifications and leaders have limits on the number of units that get their benefit. Newly raised militia which appear as the result of enemy movement (or overrun attempt) will get the benefit only when they "fit" within the limit. Many times the limits are filled with defending units prior to ...
by Bangui
Fri Jul 24, 2009 12:20 pm
Forum: Gary Grigsby's War in the East Series
Topic: Windows 7?
Replies: 7
Views: 88

RE: Windows 7?

There was a report today that Windows 7 can not be installed over Windows XP. Windows XP and all applications must be removed (a clean hard drive is required) before Windows 7 can be installed. It is recommended that a new computer be bought with Windows 7 installed.
by Bangui
Wed Jul 15, 2009 1:16 am
Forum: Gary Grigsby's War Between the States
Topic: CSA Production?
Replies: 3
Views: 130

RE: CSA Production?

<t> The CSA needs to produce mostly supply points. The three icons in the middle are showing available resources, factories and population points for the selected city, state or nation. Negative numbers are possible for factories and population. Population is pooled by state for use by all cities in ...
by Bangui
Wed May 13, 2009 2:34 pm
Forum: Gary Grigsby's War Between the States
Topic: Union damaged unit strategy
Replies: 7
Views: 145

RE: Union damaged unit strategy

<t> The Union can get into trouble when heavy losses occur in Tennessee.&nbsp; Most damaged infantry ended up in the Chicago production queue in one of my games.&nbsp;&nbsp;There was not be enough population points available to repair all the units in a reasonable time.&nbsp; Does the number of ...
by Bangui
Mon May 04, 2009 2:55 pm
Forum: Gary Grigsby's War Between the States
Topic: Combat Screen
Replies: 2
Views: 111

RE: Combat Screen

<t> There are simulated dice rolls which determine the results of each unit firing at another unit.&nbsp;&nbsp;The total of many&nbsp;adjustments are applied to the dice roll total (limited to the range -6 to +6).&nbsp; This adjusted attack value must be equal to or greater than the defense value of ...
by Bangui
Mon May 04, 2009 2:26 pm
Forum: Gary Grigsby's War Between the States
Topic: Unit icon symbols?
Replies: 3
Views: 93

RE: Unit icon symbols?

<t> Section 4.2.1 in the manual describes the various icons which appear on the unit/leader boxes.&nbsp; The unit&nbsp;data screen (F4) shows all the numeric base values currently being used.&nbsp; The red number is the total number of combat&nbsp;units of all types in the region.&nbsp; The white ...
by Bangui
Wed Apr 29, 2009 3:50 pm
Forum: Gary Grigsby's War Between the States
Topic: Screen resolution and map scrolling...
Replies: 6
Views: 185

RE: Screen resolution and map scrolling...

<t> I use a map scrolling setting of 4.00 with&nbsp;a wide screen monitor set to 1920x1200 and full screen.&nbsp; I can scroll across the entire map east to west in 2 seconds or less.&nbsp; I'm using a Radeon X1650 AGP video card with 512Mb and a Sony 23inch wide screen monitor with a DVI-D ...
by Bangui
Tue Apr 14, 2009 3:43 pm
Forum: Gary Grigsby's War Between the States
Topic: Revolting Delaware
Replies: 3
Views: 80

RE: Revolting Delaware

There is an area below Delaware that is part of Virginia.&nbsp; This area can revolt if not garrisoned.&nbsp; It's area 399 Cape Charles, VA.&nbsp;

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