Search found 46 matches

by licker
Tue Apr 06, 2010 4:44 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds or Armada 2526?
Replies: 30
Views: 664

RE: Distant Worlds or Armada 2526?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Korvus77<br/>
<br/>
I wanted to like Armada but it just seems clunky compared to this game. I will try it again after the next patch. I want both games to succeed because this genre seems starved to death. Still waiting for a 4x game to use Home World as the ...
by licker
Tue Apr 06, 2010 12:20 pm
Forum: Distant Worlds 1 Series
Topic: What to do
Replies: 3
Views: 136

RE: What to do

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Grallon<br/>
<br/>
I must be missing something since I find there's nothing to do in this game but rush to colonize and churn out ships to protect them... The cultural aspect is abstracted, there's no special projects to build, no infrastructure... It's as if ...
by licker
Tue Apr 06, 2010 2:22 am
Forum: Distant Worlds 1 Series
Topic: What a head scratcher!
Replies: 6
Views: 221

RE: What a head scratcher!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: mightili<br/>
<br/>
OR, do this (not trolling, real suggestion):<br/>
<br/>
Go to your Add-Remove programs and Delete the whole game after a few hours of hair pulling and moaning. You will feel either:<br/>
<br/>
1. Relief or<br/>
2. Sadness or<br/>
3 ...
by licker
Sun Apr 04, 2010 5:09 am
Forum: Distant Worlds 1 Series
Topic: Was a Skeptic now I'm a Believer
Replies: 15
Views: 345

RE: Was a Skeptic now I'm a Believer

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Titanwarrior89<br/>
<br/>
How can anyone really know how far if any the game is unbalanced in a few playing......I believe it will take more than that to say that a certain item is completely unbalanced. The game has only been out a few days.[>:]<br/>
<br ...
by licker
Sat Apr 03, 2010 1:05 pm
Forum: After Action Reports
Topic: Colonizing the Stars
Replies: 13
Views: 380

RE: Colonizing the Stars

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Gertjan<br/>
<br/>
I like it thusfar. Good job in attracting new players to the game. I'm hoping major wars will soon start. Good luck in defeating those larger empires and designing your own ships (if only the ai did a better job in it). I disagree with you on ...
by licker
Sat Apr 03, 2010 12:46 pm
Forum: The War Room
Topic: Controlling Research
Replies: 10
Views: 389

RE: Controlling Research

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Davor<br/>
<br/>
I just lernt this yesterday. You can "crash research" I think they call it by hitting the lightning bolt to make if faster or something like that. I still not shure how that works. Don't know if it takes money out of your coffers or what not ...
by licker
Sat Apr 03, 2010 12:41 pm
Forum: Distant Worlds 1 Series
Topic: Was a Skeptic now I'm a Believer
Replies: 15
Views: 345

RE: Was a Skeptic now I'm a Believer

<t> I'm on the other side of the coin, I was a believer and now I'm a skeptic.<br/>
<br/>
Though with the planned updates I figure that will change, but for now,&nbsp; the annoyance factors are outweighing the fun factors once I get past the first hour or so of game play.<br/>
<br/>
Don't get me ...
by licker
Fri Apr 02, 2010 6:51 pm
Forum: Tech Support
Topic: Crash Research locks up
Replies: 4
Views: 191

Crash Research locks up

<t> I locked in some hab research, and it never completed.<br/>
<br/>
Or so I thought.<br/>
<br/>
I went to the research screen and saw that the lock never lifted and I was just flying through the hab research items, but with no notification whenever anything completed, and no ability to turn the ...
by licker
Fri Apr 02, 2010 3:37 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds forum thread at GalCiv2.com
Replies: 31
Views: 1052

RE: Distant Worlds forum thread at GalCiv2.com

Eh?

If the spies 'bribed' your AI to not notice...

Otherwise what would the point of that operation be?

Again, assuming that spies are the cause of drastically inflated tax rates.
by licker
Fri Apr 02, 2010 3:35 pm
Forum: Distant Worlds 1 Series
Topic: Nuclear Devastators
Replies: 8
Views: 216

RE: Nuclear Devastators

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Deto<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: licker<br/>
This has happened to me. Also the autodesign likes to pack devastators onto space stations, which seems utterly useless.
<e>[/quote]</e></QUOTE>
<br/>
Oh this is extremely useful if those little ...
by licker
Fri Apr 02, 2010 2:20 pm
Forum: Distant Worlds 1 Series
Topic: Understanding the Economic Model
Replies: 44
Views: 894

RE: Understanding the Economic Model

Is there a place to see the developmental level of your colonies?
by licker
Thu Apr 01, 2010 5:48 pm
Forum: Distant Worlds 1 Series
Topic: I hesitate because.......
Replies: 45
Views: 813

RE: I hesitate because.......

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zakhal<br/>

<QUOTE><s>[quote]</s>ORIGINAL: licker<br/>
Though is there a game you feel has an AI which provides 'plenty of challenge' after you've learned the game?
<e>[/quote]</e></QUOTE>
<br/>
I would say that if I loose just because I dont know how to ...
by licker
Thu Apr 01, 2010 5:12 pm
Forum: Distant Worlds 1 Series
Topic: I hesitate because.......
Replies: 45
Views: 813

RE: I hesitate because.......

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zakhal<br/>
<br/>
Is the AI any good? Does it provide plenty of challenge even after you have learned to play the game?
<e>[/quote]</e></QUOTE>
<br/>
The answer is 'it depends', but generally the answer will probably be 'no'. Of course there are lots of ...
by licker
Thu Apr 01, 2010 4:59 pm
Forum: Tech Support
Topic: AI Ship Design Bugs.
Replies: 7
Views: 163

RE: AI Ship Design Bugs.

<t> Well maintenance is over time, so it's not necessarily a trivial comparison to make.<br/>
<br/>
But yes, the autodesign is pretty well foobarred in many peoples opinions.<br/>
<br/>
I look at it like this. If the AI is forced to use it, I might as well just use it as well, otherwise my advantage ...
by licker
Thu Apr 01, 2010 4:46 pm
Forum: Distant Worlds 1 Series
Topic: Space Creatures
Replies: 40
Views: 958

RE: Space Creatures

<t> I'm also in the 'I'd turn them off if I could' camp.&nbsp; I don't find that they add much of anything to my experience, and are just another annoyance that I have to use a somewhat clunky UI to deal with.<br/>
<br/>
Now if they were a real threat (ala SotS) or provided some kind of benefit ...
by licker
Thu Apr 01, 2010 2:21 pm
Forum: Distant Worlds 1 Series
Topic: Nuclear Devastators
Replies: 8
Views: 216

RE: Nuclear Devastators

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Wade1000<br/>
<br/>
So, the auto upgrade is causing your ship attack components(Torpedos) to be replaced with <B><s>[b]</s>particular<e>[/b]</e></B> planetary bombardment components(Nuclear Devastators)?
<e>[/quote]</e></QUOTE>
<br/>
This has happened to me ...
by licker
Thu Apr 01, 2010 2:18 pm
Forum: Distant Worlds 1 Series
Topic: Does the AI use the same automation as the player?
Replies: 1
Views: 103

Does the AI use the same automation as the player?

<t> Such that if you let everything run fully automated you'd essentially be just another AI race.<br/>
<br/>
Along this line of thought, what are the prospects of opening up some tables by which we can tweek overall automation preferences? Especially for ship design, but also for colony priority ...
by licker
Thu Apr 01, 2010 2:15 pm
Forum: Distant Worlds 1 Series
Topic: Space Station Designs
Replies: 5
Views: 123

RE: Space Station Designs

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Athalian<br/>
<br/>
Industrial Centers produce industrial components, Constructors have a lot of them because they construct mostly industrial components, mines need a lot of them for example <E>:)</E>
<e>[/quote]</e></QUOTE>
<br/>
Yes, this makes sense for ...
by licker
Thu Apr 01, 2010 2:12 pm
Forum: The War Room
Topic: The definitive Guide - Starting out
Replies: 13
Views: 542

RE: The definitive Guide - Starting out

<t> Re: Step1:&nbsp; I think it's a good idea to stick your starting Destroyers into a manually controlled fleet so that you have better reaction to pirates and space monsters (though if you set them at low probabilities this may not be necessary).&nbsp; Then with your first build order, crank out 4 ...

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