Search found 157 matches

by hondo1375
Thu Jan 01, 2015 5:27 pm
Forum: Command: Modern Operations series
Topic: A couple of issues messing around with the tutorial
Replies: 10
Views: 1181

A couple of issues messing around with the tutorial

<t> I've just started playing this, but I'm having a bit of problem getting some planes to do what I want them to do.<br/>
<br/>
First, I'm trying to get the Corsairs to come within Shrike range of the SAM, fire, and then head away - basically operating in stand-off. I've tried a few mission ...
by hondo1375
Fri Dec 26, 2014 6:46 pm
Forum: Command: Modern Operations series
Topic: On the fence ... question about interface.
Replies: 4
Views: 163

On the fence ... question about interface.

<t> <br/>
I've been on the fence about buying this game for a few months now. My primary concern is the cleanness and the user-friendliness of the UI. I've been watching the videos and looking at screenshots, and I can't quite decide if the screen is too cluttered or not, or it is just that the ...
by hondo1375
Thu Oct 24, 2013 5:58 pm
Forum: World in Flames
Topic: Physical Only ?
Replies: 183
Views: 6136

RE: Physical Only ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
... but we feel that the physical aspect is too important to this release to separate it from the release.
<e>[/quote]</e></QUOTE>
<br/>
Could you explain this some more, as I don't really understand the reasoning behind it? Shouldn't ...
by hondo1375
Mon Oct 21, 2013 1:16 pm
Forum: Requested Features and Ideas
Topic: The Wish List
Replies: 251
Views: 5090

RE: The Wish List

Good idea!

- The ability to set different orders and stances for each waypoint in a move, both at the time of giving the order and through the waypoint editor.
by hondo1375
Mon Oct 21, 2013 12:55 pm
Forum: Flashpoint Campaigns Classic
Topic: Question?
Replies: 2
Views: 102

RE: Question?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: wodin<br/>
<br/>
Is there anyway to make sure when a unit finishes it's move it goes into Hold posture rather than screen?<br/>
<br/>
Also hope to see the ability at some point to be able to give the first waypoint say move hasty..second move deliberate and ...
by hondo1375
Sat Oct 19, 2013 11:16 am
Forum: Flashpoint Campaigns Classic
Topic: Some early impressions after 3 games
Replies: 3
Views: 85

Some early impressions after 3 games

<r> <br/>
Overall, after three plays (the tutorial and Time to Dance from both sides), my impressions are generally positive. There has been a TacOps-shaped hole in my gaming life for some years, and this looks like it might be its successor.<br/>
<br/>
<U><s>[u]</s>Pros<e>[/u]</e></U><br ...
by hondo1375
Sat Oct 19, 2013 6:14 am
Forum: Flashpoint Campaigns Classic
Topic: Problems with Sudden Death trigger
Replies: 83
Views: 1463

RE: Problems with Sudden Death trigger

<r> Capn Darwin's comments have resolved this issue as far as I am concerned, as the solution he suggests seems good to me, so I've not much else to add. <br/>

<QUOTE><s>[quote]</s>ORIGINAL: CptHowdy<br/>
<br/>
echoing what Mad Russian has said. a scenario is a battle in the overall war. you ...
by hondo1375
Fri Oct 18, 2013 7:50 pm
Forum: Flashpoint Campaigns Classic
Topic: Problems with Sudden Death trigger
Replies: 83
Views: 1463

RE: Problems with Sudden Death trigger

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mad Russian<br/>
And what if there is an enemy tank column on the hex row just off map? How does that figure into this? Because the entire war is not being fought in the limit of your binoculars.
<e>[/quote]</e></QUOTE>
<br/>
MR, I don't really understand how ...
by hondo1375
Fri Oct 18, 2013 6:44 pm
Forum: Flashpoint Campaigns Classic
Topic: Problems with Sudden Death trigger
Replies: 83
Views: 1463

RE: Problems with Sudden Death trigger

<t> Arguments about Pyrrhic victories and realism don't hold in the situation where the game stops because the enemy falls below 30% (IIRC)while you still have 87% of your original force and 3 hours left on the clock. It's not realistic to allow the enemy in such a situation to score points for ...
by hondo1375
Fri Oct 18, 2013 6:27 pm
Forum: Flashpoint Campaigns Classic
Topic: Problems with Sudden Death trigger
Replies: 83
Views: 1463

RE: Problems with Sudden Death trigger

ORIGINAL: Mad Russian
This isn't your Grandfathers Panzer Blitz

LOL.
by hondo1375
Fri Oct 18, 2013 11:28 am
Forum: Flashpoint Campaigns Classic
Topic: Posture after moving
Replies: 18
Views: 220

RE: Posture after moving

[deleted]
by hondo1375
Fri Oct 18, 2013 11:28 am
Forum: Flashpoint Campaigns Classic
Topic: Posture after moving
Replies: 18
Views: 220

RE: Posture after moving

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MikeAP<br/>
This is really annoying, and I wish the waypoint editor was actually a tool for editing waypoints as it currently has little/no functionality.<br/>
<br/>
1. Hasty movement to wp1, deliberate movement to wp2, with an assault on wp3
<e>[/quote]</e ...
by hondo1375
Thu Oct 17, 2013 1:49 pm
Forum: Flashpoint Campaigns Classic
Topic: Screen Rez
Replies: 11
Views: 166

RE: Screen Rez

Thanks! The only option that isn't giving me eye strain at the moment is the one that has the jumbled counters.
by hondo1375
Wed Oct 16, 2013 7:54 pm
Forum: Flashpoint Campaigns Classic
Topic: Screen Rez
Replies: 11
Views: 166

RE: Screen Rez

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Capn Darwin<br/>
There aren't any real video options. What in particular are you looking to do?
<e>[/quote]</e></QUOTE>
<br/>
Rather than starting a new thread, my issue fits in here more or less. I would like to get the font size on the right hand panel a ...
by hondo1375
Tue Oct 15, 2013 4:20 pm
Forum: Flashpoint Campaigns Classic
Topic: How much of a challenge is the AI?
Replies: 12
Views: 186

How much of a challenge is the AI?


I'm thinking about getting this game, but I want to make sure it provides a challenging single player experience. So, how much of a challenge does the AI provide?
by hondo1375
Mon Oct 07, 2013 11:11 am
Forum: Command: Modern Operations series
Topic: That Command Review...more nonsense
Replies: 45
Views: 1094

RE: That Command Review...more nonsense

ORIGINAL: Dale H

@Kondor,

I am not trying to hijack this thread but what aircraft are in the cool pic in your postings and where did you get it?

TU-22 is my guess.
by hondo1375
Sat Sep 28, 2013 9:34 pm
Forum: Command: Modern Operations series
Topic: Who is happy with Command?
Replies: 67
Views: 926

RE: Who is happy with Command?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
We are also looking at an option to run in 1:1 mode with 1-sec pulse length (a.k.a. "Harpoon mode") instead of the current 0.1 sec.
<e>[/quote]</e></QUOTE>
<br/>
When I first read this I thought you guys must be some uber-obsessive types! Then I ...
by hondo1375
Thu Sep 26, 2013 8:54 am
Forum: General Discussion
Topic: Pricing Suggestion
Replies: 819
Views: 18893

RE: Pricing Suggestion

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nemo84<br/>
One could also argue that Matrix has a very vested commercial interest in keeping wargames a tiny but expensive niche, as that makes you the only publisher for every new title. Should the wargaming genre suddenly pick up, new publishers would rise ...
by hondo1375
Thu Sep 26, 2013 8:36 am
Forum: General Discussion
Topic: Pricing Suggestion
Replies: 819
Views: 18893

RE: Pricing Suggestion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nemo84<br/>
Matrix is a business, not a charity. Their primary goal is making enough money for themselves. Making enough money for the devs is a secondary concern
<e>[/quote]</e></QUOTE>
<br/>
Agreed, I was just being polite and quoting Iain, although all ...
by hondo1375
Thu Sep 26, 2013 7:07 am
Forum: General Discussion
Topic: Pricing Suggestion
Replies: 819
Views: 18893

RE: Pricing Suggestion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Iain McNeil<br/>
<br/>
As approachable as the Command UI is, it is in a completely different ball park to these more casual games that anyone can pick up and play. If you can't see the difference that's fine but we do. We understand the business more than ...

Go to advanced search