Search found 194 matches

by Svend Karlson
Sat May 19, 2012 4:37 pm
Forum: Conflict of Heroes Series
Topic: Monster Tutorial
Replies: 47
Views: 2904

RE: Monster Tutorial

This scenario has humbled me half a dozen times so far. So glad to see that I'm actually part of a club [:)]
by Svend Karlson
Sun Mar 01, 2009 11:10 am
Forum: Close Combat: Wacht am Rhein
Topic: Is there a Campaign Game?
Replies: 12
Views: 311

RE: Is there a Campaign Game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: kwverdon<br/>
Well its certainly been true for me. The German tanks being disabled by loosing their tracks going cross country was the first problem. The first campaign i started was seemingly way to easy in some points. I thought I was just getting lucky so I ...
by Svend Karlson
Wed Feb 25, 2009 5:23 pm
Forum: Close Combat: Wacht am Rhein
Topic: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Replies: 35
Views: 760

RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING

<r> <QUOTE><s>[quote]</s>ORIGINAL: miral<br/>
I hope I can claim the title of World's Greatest Hater of Real Time Games. Nobody hates Real Time more than me. We live our lives under the command of the Terrible Clock, watching It, being rushed, having no time to think; not the experience I want in a ...
by Svend Karlson
Tue Feb 24, 2009 5:25 pm
Forum: Close Combat: Wacht am Rhein
Topic: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Replies: 35
Views: 760

RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING

<r>
<QUOTE><s>[quote]</s>ORIGINAL: noname<br/>
<br/>
OK, so the game is pausable and you can give orders. Can you also move the camera to view the entire battlefield, can you go to the different screens to check info and stats? I was confused because CC Cross of Iron is listed as RTS Pausable ...
by Svend Karlson
Mon Feb 23, 2009 4:39 pm
Forum: Close Combat: Wacht am Rhein
Topic: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Replies: 35
Views: 760

RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING

<t> Miral, don't write this one off.<br/>
<br/>
I vastly prefer turn based games most of the time, but there are exceptions to that rule. Hearts of Iron and Paradoxes other grand-strategies are one of them. Close Combat is another. They honest to goodness work better real-time and there is no time ...
by Svend Karlson
Sun Feb 08, 2009 10:29 am
Forum: Close Combat: Wacht am Rhein
Topic: Engineers
Replies: 3
Views: 246

RE: Engineers

<r> Hi Richard,<br/>
<br/>
Whether I read it in the manual, or in this forum, and I think the latter, the answer is that <B><s>[b]</s>Engineers<e>[/b]</e></B> in this Close Combat are teams of men intended for laying roads, preparing anti-tank ditches, laying mines, clearing mines etc. They are ...
by Svend Karlson
Sun Jan 25, 2009 1:05 pm
Forum: Close Combat: Wacht am Rhein
Topic: Force Morale Setting - Manual vs Game
Replies: 5
Views: 268

RE: Force Morale Setting - Manual vs Game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: [GD]Vernichter<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Svend Karlson<br/>
<br/>
Should I be checking the box to enable battles to end due to low morale when starting a campaign?<br/>

<e>[/quote]</e></QUOTE>
<br/>
Yes, you should...
<e>[/quote]</e ...
by Svend Karlson
Sun Jan 25, 2009 10:12 am
Forum: Close Combat: Wacht am Rhein
Topic: Force Morale Setting - Manual vs Game
Replies: 5
Views: 268

RE: Force Morale Setting - Manual vs Game

<r> Now when I am setting up a game, a check appears in the Force Morale box for Battles and no check appears in the Force Morale box for Operations & Campaigns.<br/>
<br/>
Thinking that no check equaled "enabled" based upon the manual, I left this unchecked and started a Grand Campaign. I have ...
by Svend Karlson
Sun Jan 25, 2009 10:10 am
Forum: Close Combat: Wacht am Rhein
Topic: Force Morale Setting - Manual vs Game
Replies: 5
Views: 268

Force Morale Setting - Manual vs Game

<r> Hi, can anyone confirm something for me? The manual says the following about the Force Morale setting:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/16141/539FF5A47E2043B5AC369C1B2A0C148A.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/16141 ...
by Svend Karlson
Mon Jan 19, 2009 5:13 pm
Forum: Close Combat: Wacht am Rhein
Topic: Question, Just a Poor Game or is there a Bug?
Replies: 19
Views: 351

RE: Question, Just a Poor Game or is there a Bug?

<t> Can you post a few screens to illustrate what is happening Yogi?<br/>
<br/>
From what you have described, it sounds a little like:<br/>
<br/>
> As the Germans you attacked an area and the US battlegroup retreated<br/>
> The US battlegroup then attacked the same area on it's strategic ...
by Svend Karlson
Wed Jan 14, 2009 5:18 am
Forum: Close Combat: Wacht am Rhein
Topic: Law of armour combat in CC …
Replies: 11
Views: 338

RE: Law of armour combat in CC …

<r> <QUOTE><s>[quote]</s>ORIGINAL: daver<br/>
<br/>
why is it computer never seems to 'throw a track'?<br/>
<br/>
suppressing fire doesn't seemed to work against for any computer unit, not just AT teams. <br/>

<e>[/quote]</e></QUOTE>
<br/>
Sharing my experience -<br/>
<br/>
I find the ...
by Svend Karlson
Sat Jan 10, 2009 1:26 pm
Forum: Close Combat: Wacht am Rhein
Topic: Can be the crash tracks on vehicles removed on next patch?
Replies: 106
Views: 3349

RE: Can be the crash tracks on vehicles removed on next patch?

<r> <QUOTE><s>[quote]</s>ORIGINAL: kojusoki1<br/>
<br/>
here is the modified file, lowering the chance of being tracked (-5%) mainly<br/>
<br/>
I dont want to SPAM, but maybe some of you will find it usefull (some modifications of WaR) and I will receive some feedback (what is appriciated): <URL ...
by Svend Karlson
Wed Dec 21, 2005 7:49 am
Forum: Gary Grigsby's World at War
Topic: Supply
Replies: 4
Views: 158

RE: Supply

<r> <QUOTE><s>[quote]</s>ORIGINAL: WanderingHead<br/>
The supply rules are part of what make the game great, and you'll quickly get the hang of it.
<e>[/quote]</e></QUOTE>
<br/>
I couldn't agree more. I too played on simple supply against the AI when I first got the game & was a bit apprehensive ...
by Svend Karlson
Mon Dec 19, 2005 11:53 pm
Forum: Opponents Wanted
Topic: Opponent(s) wanted
Replies: 2
Views: 104

RE: Opponent(s) wanted

Hey Jag, I'd be happy to play you in a ladder game. Can I play Axis?
by Svend Karlson
Thu Dec 08, 2005 11:18 pm
Forum: Gary Grigsby's World at War
Topic: fortifying an area should be an option to quell the super units
Replies: 12
Views: 328

RE: fortifying an area should be an option to quell the super units

<r> Folks,<br/>
<br/>
The reason I did not specifically address the last lines of the original post was that I felt the proposal being made was based on two incorrect assumptions, one about the existence of fortifications in game & the second about the real life ability to construct fortifications ...
by Svend Karlson
Wed Nov 30, 2005 4:29 am
Forum: Gary Grigsby's World at War
Topic: fortifying an area should be an option to quell the super units
Replies: 12
Views: 328

RE: fortifying an area should be an option to quell the super units

<t> There are already fortifactions in game, and they are clearly indicated. The fortification graphic is illustrated in the manual. So I guess when you say there is no way of knowing if they are there you are discounting both the manual & the graphics. West Germany provides an example. I believe ...
by Svend Karlson
Wed Nov 23, 2005 3:10 am
Forum: Opponents Wanted
Topic: New Allied Ladder Opponents requested
Replies: 5
Views: 109

RE: New Allied Ladder Opponents requested

Hi Bud, don't think I got that email - can you please resend it or pm it to me?

Thankyou
by Svend Karlson
Mon Nov 21, 2005 11:03 pm
Forum: Opponents Wanted
Topic: New Allied Ladder Opponents requested
Replies: 5
Views: 109

RE: New Allied Ladder Opponents requested

<r> Hi bud,<br/>
<br/>
Do I understand that you & walt wish for a 3 player game? Fine by me yes, please send me your email contacts & indicate whom will play Russkis & China & whom will play Wallies.<br/>
<br/>
<EMAIL email="benrichardson@btopenworld.com">benrichardson@btopenworld.com</EMAIL><br ...
by Svend Karlson
Mon Nov 21, 2005 6:14 am
Forum: Opponents Wanted
Topic: New Allied Ladder Opponents requested
Replies: 5
Views: 109

New Allied Ladder Opponents requested

<t> Hello folks,<br/>
<br/>
Had one opponent go MIA & two of my other games approaching completion, so seeking new Allied opponents (or two) for 1.07 games, AV on or off, Fog on, Adv supplies.<br/>
<br/>
My max turnaround is 1 turn per day including weekends.<br/>
<br/>
Additionally interested ...
by Svend Karlson
Thu Nov 17, 2005 3:45 am
Forum: Opponents Wanted
Topic: 2v2 team game v1.070
Replies: 4
Views: 135

RE: 2v2 team game v1.070

I would participate as an Axis player - either or both.

benrichardson@btopenworld.com

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