ORIGINAL: Feinder
The more (longer) that I play WitP, the more that I consider the WitP engine (and especially so the land combat engine) a steaming pile of poo.
IMO, the OBs of the units, and the capabilities of the units themselves, bear little resemblence to their actual historical counter-parts. I do NOT consider the full-scale invasion of Australia or the whole-sale conquest of India a "historical what-if". I -do- cosider it entertaining fantasy. But no, I do not by any attempt at justification, cosider it "a historical what-if". While I am quite sure many would say I was myopic biggot for claiming that, well - I've been called worse.
Given that in WitP a massive invasion of India or Oz seem to be the norm, WitP is therefor categorized as "entertaining fantasy". It -IS- a very enjoyable game. But it is a very POOR simulation. It's an excellent, very complicated and detailed *fantasy*, but as far as simulation is concerned; well, it's not.
Yes, I agree. But gosh, we got what we got. It’s kinda like being ‘outside’ and looking for a ‘set’. You ride what you get, and if you are lucky, it’s high, tubular and long; if not, you get 2 or 3 quick turns and then kick out. Maybe not a steaming pile of poo, but perhaps dry dreck droppings.
The real bit$h in the older games is the Japanese ability to mount humongous invasions of here & there & everywhere, because of the lack of stress on their shipping resources. Unfortunate, but “life stinks”. I think (hope) we fixed this in AE. You might see an "entertaining fantasy" in an AE game, but if you do it will be because I didn’t do my job correctly, or somebody is too stupid to read the new manual.
Trust us. John