Turn 3- 3 July 1941
Operational Situation Report
At a first glance, it looks like AGN took it easy this turn
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but that's an illusion. It's obvious for me that Q-Ball has built up 4. PzGruppe HQ's, limiting operations to get a bridgehead on the eastern bank of the Velikaya. If I already felt bad about not spotting the opportunity to cut the spearhead off the main body of the AGN, now I'm feeling much worse. 4. PzGruppe flanks are secure though. To the north, I'm pretty sure Q-Ball has deployed something which is not an HQ. And to the south, the HQ is not alone. I doubt that's an airbase, to be honest.
Q-Ball has restored the situation I had created between the Berezina and Drut rivers with relatively ease
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He's setup a perimeter defending his position on Orsha and Mogilev. I'm surprised that the 45th Rifle Corps hasn't been encircled, that's a signal that German motorized units had a severe shortage of MP's. It's nice to see how Q-Ball is rushing the 9. Armee to support 3. PzGruppe, he's getting infantry here really fast. Further west, elements from 4. Armee supported by Security Divisions have cleared completely the Bialystock pocket.
In the Western Ukraine Q-Ball has done an excellent work tidying up the mess I had made of the breakthrough he achieved on Turn 2
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not only he has broken the web I had laid around his units, he's also managed to make good gains eastwards. There's an option, though, to throw again a monkeywrench into AGS gears
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circled in blue there is GrossDeutschland Regiment, in red, the three most powerful Red Army units in the vicinity. The bad news is that the Rifle Division won't be able to launch a Deliberate assault on GD positions, it gets there with just 4 MP's left. Prepping the grenadiers with massed VVS assaults, and then doing several hasty attacks with the Tank Division and the Motorized Division, and one of the units in pocket south of Sheptovka, to culminate with a hasty attack with the Rifle Division doesn't look to me as a sound plan. But it could well be the only opportunity to break, again, the encirclement. On the other hand, now I'm really thin in the Ukraine, and I don't think I'll be able to check properly the German advance if I lose even more units.
The only “good news” is that to support his rescue operation, Q-Ball had to send north half the 11. Armee, so the pressure on the Southern Front isn't half as much as it could be:
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I need to retreat from here, fast to close the gaping hole just east of Kirovograd. Another piece of “good” news is that the Lvov pocket still holds fast
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Not that Q-Ball is throwing a lot at it, but Red Army units managed to held back three deliberate attacks in the hexes I highlight in the picture. While this is not bad at all, I need these guys to make of themselves a real pain in the posterior of AGS. To the east, it seems that we can surprise a couple airbases...
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In Soviet Russia, there is no such a thing as a free lunch
Industry Evacuation Plans
This turn I get 144,500 rail points, which is a lot. While quite a few reinforcements have appeared around Moscow and Leningrad, I don't think I will be spending much railcap shuttling them to defensive positions. Leningrad forces can get to their positions on foot – the enemy is really at the gates – but looks like I must send reinforcements, quickly to the beleaguered Southwestern Front. I decide to reserve 40,000 railcap points for troop movement, and spend 104,500 on evacuating industry east.
I took great pains to collect in a spreadsheet the industrial facilities which will probably menaced from now till Winter: basically everything west of the line Cherepovets – Voronezh – Rostov. How much stuff is there for starters? A lot: 200 armaments factories (55% out of the total production capacity), 97 heavy industries (40%) and 51 vehicle factories (35%). I decide to evacuate the huge industrial hub of Dnepropetrovsk, with 16 armament factories, and start working on Poltava (following Flavio advice):
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That gobbles up 102,000 points out of the allotted railcap. I'll move now the troops and see at the end of the turn what to do with the leftover (if there's any).
Operations: Baltic States & Leningrad
I decide to evacuate 27th Army from Estonia, leaving the Tallinn garrison to distract as many German forces as possible, and a thin screen of NKVD troopers covering Narva
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leaving two rifle divisions in Tallinn is a big gamble, given the very acute and real shortage of troops I have.
General M. Purkaev takes command of the just arrived 28th Army and starts organizing the militias recruited in Leningrad, manning the forts covering the immediate approaches to the city
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while the three Northwestern Front armies (27th, 22nd and 11th) cover the possible lines of advance of 4. PzGruppe in depth. 1st Mech Corps is tasked with the mission of holding Pskov and its vicinity, supported by a laughably weak Tank Division and some airborne troops. The idea is to soak as much MP's – and damage – as possible, before the German motorized units burst through the gaps created by the German infantry (Q-Ball has an ArmeeKorps worth of infantry already in position).
Further south, the Dvina is held by a screen of NKVD skirmishers while the 24th Army deploys covering the land bridge right flank and the important railroad hub at Velikiye Luki.
Operations: Orsha – Vitebsk landbridge and the upper Dnepr
I've still to reorganize the Western Front, I'm relying on Corps Hqs to keep things in order, since now every little AP counts
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isn't really a very impressive defensive line, though one which cannot be kicked around like a rag doll unless Q-Ball brings some infantry to the party. 9. Armee is still one turn away from being in position, so it means it won't be able to attack until turn 5. It's probable than Q-Ball will try to clear the western bank and make some headway across the land bridge. There I have the 20th Army, perhaps the most powerful formation under Western Front command. I have deployed the infantry hugging the river line leaving behind a semi-hedgehog of units in Reserve mode. Not many will commit – if any at all – but I expect this kind of deployment to make harder encirclements or deep penetrations into my rear.
Operations: Odessa
I forego for the moment to make any decision on what to do in the Western Ukraine until I setup the Southern Front forces. The armor is well to the north, but it wouldn't be too difficult for it to swing and hit me by surprise.
Discretion is the better part of valor
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the Southern Front retreats towards Krivoi Rog and Nikolaiev, not looking behind. Another NKVD regiment decides to hug a PzDiv. More interesting is the defense of Odessa
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I organize the city defenders under the 9th Rifle Corps. Yet another little present for Q-Ball to handle on his flank.
Operations: Western Ukraine
Against my initial feelings I decide to try a relief operation of the pocketed units around Proskurov. The VVS receives orders to mass and pound Grossdeutschland positions, enough bombers are mustered to do 4 attacks on the grenadiers. They inflict very little losses, just a few AA guns – I think – and increasing fatigue of ground elements. Next step is assembling the attack force under the 9th Mech Corps HQ (CO is K. Rokossovsky), and the grizzly operation starts, with two hasty attacks by the 20th Tank Division:
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and
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next comes the real “assault”. This is no assault, this is carnage
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a flock of kamikaze flying pigs, supported by the suicide dog bombers division force the mighty GrossDeutschland to retreat, HURRAH! The just relieved forces attempt to cause trouble on German spearheads, but MP's are extremely limited and nothing is achieved
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if just the LSSAH KG Khmelnik had been pushed back... at least we've tried.
The battle for the Western Ukrain is all but lost. Time to conduct an operational withdrawal towards the Dnepr, leaving behind some force to hold up German spearheads – or rather to entertain them:
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I adopt a mostly “hedgehog” stance, but covering well the nearest German motorized units. Q-Ball is now spread out thinly, perhaps the hedgehog will dissuade him from pushing hard next turn. I really need some breathing space here, and I don't have the means to create it!!!
Fortification Works
Defeatism?
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No, not really. Those are the Moscow militias. Not only they're crappy troops, but they're understrength. So I get them to do something useful while they gain some strength.
With 34 AP's left I can create 4 Fortified Zones. Two of them are setup around Kharkov, where I have also started to work
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and two are assigned to Stalino, where I have a lot of homework to do:
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Factory Evacuation II
I'm left with 19,838 after having railed the troops appearing in the Urals and sending 7 divisions to the Southwestern Front. I use these points to get out 1 point of Yak-6 and 8 points of KV-1 production are evacuated from Leningrad and 4 points of U-2VS from Moscow. I end up wasting 318 points of railcap.