6-Player Friendly PBEM Global War
Moderator: Shannon V. OKeets
Re: 6-Player Friendly PBEM Global War
Turn 21. Jan/Feb 1943. Supply Calculation Delays & Decision to Move to 3.2.0.
Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.
To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:
Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.
France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.
I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.
4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)
3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)
Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.
To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:
Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.
France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.
I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.
4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)
3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)
- Attachments
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- 999-Supply-Calculation-Delay.jpg (883.47 KiB) Viewed 886 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Weather, Actions & War Logs Summaries.
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- 99-Weather-Actions.jpg (117.11 KiB) Viewed 822 times
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- 99-WL-Summary.jpg (134.79 KiB) Viewed 822 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Start of Turn.
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- 99-WL-NA-00.jpg (107.48 KiB) Viewed 821 times
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- 00-RES-Lending.jpg (279.21 KiB) Viewed 821 times
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- 00-Initiative.jpg (177.45 KiB) Viewed 821 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Asian Front.
- Attachments
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- War Log(s)
- 99-WL-Asian.jpg (72.52 KiB) Viewed 819 times
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- Axis #2.
- 02-AX-Asian-KOR-70-156.jpg (285.72 KiB) Viewed 819 times
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- End of Turn (factory destruction phase).
- 99-fd-Asian.jpg (1.41 MiB) Viewed 819 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. China-Burma-Indian (CBI). War Logs.
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- 99-WL-CBI.jpg (455.88 KiB) Viewed 818 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Allied #1.
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- 01-AL-CBI-Bay-of-Bengal.jpg (370.79 KiB) Viewed 817 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Axis #5.
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- 05-AX-CBI-Bay-of-Bengal.jpg (1.36 MiB) Viewed 813 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Allied #7.
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- 07-AL-CBI-Bay-of-Bengal.jpg (1.68 MiB) Viewed 812 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. EOT(fd).
EOT(fd) = end of turn, factory destruction phase.
EOT(fd) = end of turn, factory destruction phase.
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- India & Burma.
- 99-fd-CBI-India-Burma.jpg (1.47 MiB) Viewed 811 times
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- Arabian Sea & Persian Gulf
- 99-fd-CBI-Arabian-Sea-Persian-Gulf.jpg (1.43 MiB) Viewed 811 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Pacific Theater of Operations (PTO). War Logs.
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- 99-WL-Pacific.jpg (849.1 KiB) Viewed 809 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 1.
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- Round 1.
- 01-AL-Pacific-China-Sea.jpg (1.33 MiB) Viewed 807 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 2.
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- 01-AL-Pacific-China-Sea-2.jpg (2.4 MiB) Viewed 805 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. USN HQ Reorg.
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- 01-AL-Pacific-HQ-Reorg.jpg (243.96 KiB) Viewed 804 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marshalls.
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- 05-AX-Pacific-Marshalls.jpg (289.88 KiB) Viewed 803 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Solomons.
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- 05-AX-Pacific-The-Solomons.jpg (319.77 KiB) Viewed 802 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marianas.
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- 05-AX-Pacific-The-Marianas.jpg (272.93 KiB) Viewed 801 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (1/3).
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- 05-AX-Pacific-Bismarck-Sea.jpg (1.42 MiB) Viewed 800 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (2/3).
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- 05-AX-Pacific-Bismarck-Sea-2.jpg (651.58 KiB) Viewed 799 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (3/3).
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- 05-AX-Pacific-Bismarck-Sea-3.jpg (2.06 MiB) Viewed 798 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #7. China Sea.
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- 07-AL-Pacific-China-Sea.jpg (358.35 KiB) Viewed 796 times
Ronnie
