6-Player Friendly PBEM Global War
Moderator: Shannon V. OKeets
Re: 6-Player Friendly PBEM Global War
Turn 21. Jan/Feb 1943. Supply Calculation Delays & Decision to Move to 3.2.0.
Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.
To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:
Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.
France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.
I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.
4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)
3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)
Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.
To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:
Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.
France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.
I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.
4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)
3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)
- Attachments
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- 999-Supply-Calculation-Delay.jpg (883.47 KiB) Viewed 879 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Weather, Actions & War Logs Summaries.
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- 99-Weather-Actions.jpg (117.11 KiB) Viewed 815 times
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- 99-WL-Summary.jpg (134.79 KiB) Viewed 815 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Start of Turn.
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- 99-WL-NA-00.jpg (107.48 KiB) Viewed 814 times
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- 00-RES-Lending.jpg (279.21 KiB) Viewed 814 times
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- 00-Initiative.jpg (177.45 KiB) Viewed 814 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Asian Front.
- Attachments
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- War Log(s)
- 99-WL-Asian.jpg (72.52 KiB) Viewed 812 times
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- Axis #2.
- 02-AX-Asian-KOR-70-156.jpg (285.72 KiB) Viewed 812 times
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- End of Turn (factory destruction phase).
- 99-fd-Asian.jpg (1.41 MiB) Viewed 812 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. China-Burma-Indian (CBI). War Logs.
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- 99-WL-CBI.jpg (455.88 KiB) Viewed 811 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Allied #1.
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- 01-AL-CBI-Bay-of-Bengal.jpg (370.79 KiB) Viewed 810 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Axis #5.
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- 05-AX-CBI-Bay-of-Bengal.jpg (1.36 MiB) Viewed 806 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Allied #7.
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- 07-AL-CBI-Bay-of-Bengal.jpg (1.68 MiB) Viewed 805 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. EOT(fd).
EOT(fd) = end of turn, factory destruction phase.
EOT(fd) = end of turn, factory destruction phase.
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- India & Burma.
- 99-fd-CBI-India-Burma.jpg (1.47 MiB) Viewed 804 times
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- Arabian Sea & Persian Gulf
- 99-fd-CBI-Arabian-Sea-Persian-Gulf.jpg (1.43 MiB) Viewed 804 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Pacific Theater of Operations (PTO). War Logs.
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- 99-WL-Pacific.jpg (849.1 KiB) Viewed 802 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 1.
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- Round 1.
- 01-AL-Pacific-China-Sea.jpg (1.33 MiB) Viewed 800 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 2.
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- 01-AL-Pacific-China-Sea-2.jpg (2.4 MiB) Viewed 798 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. USN HQ Reorg.
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- 01-AL-Pacific-HQ-Reorg.jpg (243.96 KiB) Viewed 797 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marshalls.
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- 05-AX-Pacific-Marshalls.jpg (289.88 KiB) Viewed 796 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Solomons.
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- 05-AX-Pacific-The-Solomons.jpg (319.77 KiB) Viewed 795 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marianas.
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- 05-AX-Pacific-The-Marianas.jpg (272.93 KiB) Viewed 794 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (1/3).
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- 05-AX-Pacific-Bismarck-Sea.jpg (1.42 MiB) Viewed 793 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (2/3).
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- 05-AX-Pacific-Bismarck-Sea-2.jpg (651.58 KiB) Viewed 792 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (3/3).
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- 05-AX-Pacific-Bismarck-Sea-3.jpg (2.06 MiB) Viewed 791 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #7. China Sea.
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- 07-AL-Pacific-China-Sea.jpg (358.35 KiB) Viewed 789 times
Ronnie
