Quick Questions Thread
Moderator: jwilkerson
Re: Quick Questions Thread
This unit cannot be motorized any further.
(i.e. within these historical TOEs)
You can replace the smaller Truck with a larger capacity truck, but it will not have a major impact.
(i.e. within these historical TOEs)
You can replace the smaller Truck with a larger capacity truck, but it will not have a major impact.
-
hightower88
- Posts: 13
- Joined: Mon Sep 12, 2016 2:00 am
Re: Quick Questions Thread
All of these LCUs are attached to Aragon or levant Hqs yet not getting enough guidance. Why might this be?
- Attachments
-
- Capture.JPG (136.03 KiB) Viewed 670 times
Re: Quick Questions Thread
I'm still quite new to war games. I am reading a great ARR by RangerJoe, and in it, (s)he mentions "Devices".
But, what is a device? why is that important? when I look at a unit car, the list of "squads", is that what a device is?
thanks
But, what is a device? why is that important? when I look at a unit car, the list of "squads", is that what a device is?
thanks
Re: Quick Questions Thread
You can add captured devices including trucks and wagons to the unit.hightower88 wrote: Wed Feb 11, 2026 1:54 pm How do I motorize these units. I don't really understand the logi cap and doing trail and error with changing logistics of the units. I took out the wagons and put in trucks but still not enough. How bad would it be to switch the support squads with more trucks?
When you play Nationalists, you have a hard time with motorized units because they use fuel which is scarce and tends to stay at the ports. The Republicans have more tankers so they can haul more fuel in but they still can have issues with fuel. Horse powered devices use no fuel but more supplies.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
- Kereguelen
- Posts: 1474
- Joined: Wed May 12, 2004 9:08 pm
Re: Quick Questions Thread
Devices are guns, vehicles, tanks, mortars (etc.) ... and squads. Everything that makes up a LCU (land combar unitvinnland wrote: Thu Feb 12, 2026 1:06 pm I'm still quite new to war games. I am reading a great ARR by RangerJoe, and in it, (s)he mentions "Devices".
But, what is a device? why is that important? when I look at a unit car, the list of "squads", is that what a device is?
thanks![]()
Re: Quick Questions Thread
Then, the word device is interchangable with UNIT. What a weird word to use.Kereguelen wrote: Thu Feb 12, 2026 5:14 pmDevices are guns, vehicles, tanks, mortars (etc.) ... and squads. Everything that makes up a LCU (land combar unitvinnland wrote: Thu Feb 12, 2026 1:06 pm I'm still quite new to war games. I am reading a great ARR by RangerJoe, and in it, (s)he mentions "Devices".
But, what is a device? why is that important? when I look at a unit car, the list of "squads", is that what a device is?
thanks![]()
).
Re: Quick Questions Thread
No, the unit is the collection of devices. Think platoon, company/troop/battery, then battalion/squadron, regiment, brigade, and then division.vinnland wrote: Thu Feb 12, 2026 10:16 pmThen, the word device is interchangable with UNIT. What a weird word to use.Kereguelen wrote: Thu Feb 12, 2026 5:14 pmDevices are guns, vehicles, tanks, mortars (etc.) ... and squads. Everything that makes up a LCU (land combar unitvinnland wrote: Thu Feb 12, 2026 1:06 pm I'm still quite new to war games. I am reading a great ARR by RangerJoe, and in it, (s)he mentions "Devices".
But, what is a device? why is that important? when I look at a unit car, the list of "squads", is that what a device is?
thanks![]()
).
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
Re: Quick Questions Thread
To clarify, when I click on ONE card in the bottom area, that cart is a Platoon/Unit, is that what you mean? and then the devices make up that platoon.RangerJoe wrote: Thu Feb 12, 2026 10:29 pmNo, the unit is the collection of devices. Think platoon, company/troop/battery, then battalion/squadron, regiment, brigade, and then division.vinnland wrote: Thu Feb 12, 2026 10:16 pmThen, the word device is interchangable with UNIT. What a weird word to use.Kereguelen wrote: Thu Feb 12, 2026 5:14 pm
Devices are guns, vehicles, tanks, mortars (etc.) ... and squads. Everything that makes up a LCU (land combar unit).
-
Dreamslayer
- Posts: 569
- Joined: Sat Oct 31, 2015 1:37 pm
- Location: St.Petersburg
Re: Quick Questions Thread
Devices are not only in LCU but also in aircrafts (engines, bombs, etc) and ships (guns, torpedos, etc). You can open the game editor, choose the scenario and click Device section.
Re: Quick Questions Thread
Soldiers are always organized into Squads.
If a squad has 10 men and there are (for example) 9 squads, then there are 90 soldiers.
Sometimes the term team is used. Usually for operating a machine gun or flamethrower, for example. There is a smaller number of men, 2 to 4....
A weapon, vehicle, tractor, horse wagon, tank, etc. is always one piece.
If a squad has 10 men and there are (for example) 9 squads, then there are 90 soldiers.
Sometimes the term team is used. Usually for operating a machine gun or flamethrower, for example. There is a smaller number of men, 2 to 4....
A weapon, vehicle, tractor, horse wagon, tank, etc. is always one piece.
Re: Quick Questions Thread
Is there a way to see the submarine value of a commader without assigning to a ship ?
-
Dreamslayer
- Posts: 569
- Joined: Sat Oct 31, 2015 1:37 pm
- Location: St.Petersburg
Re: Quick Questions Thread
See ASW skill its a same. Leaders have ASW/U-boat skill.Ikiv5 wrote: Sun Feb 15, 2026 9:41 am Is there a way to see the submarine value of a commader without assigning to a ship ?
Re: Quick Questions Thread
Many thanks, should have tried to use my brain a bit more
. Now another one, quote from the manual: "RSV units are also useful in moving otherwise static devices. By that they are the only means to move certain CD guns or fortifications into position. RSV units are also used in handing over devices to other nations by using the lend lease button on the Ground Unit Window.". That arises me 2 questions, 1. How ? Making the RSV and trying to merge and send the static devices from a CD doesnt work, so i was wondering if there is something missing ? And second how does the lend lease work in this case ?
-
Dreamslayer
- Posts: 569
- Joined: Sat Oct 31, 2015 1:37 pm
- Location: St.Petersburg
Re: Quick Questions Thread
Questions about the aircraft production.
(GC/T1/Republicans)
Hispano Ni.52 Airgroup screen > Aircraft Data. Build rate shows "8(0)". "8" its 8 per month. What does "0" mean?
Aircraft Production Pool with "F" only shows that all build rates for fighters "0x(0)". Why not "8" for Hispano Ni.52 at least?
Also the screen shows "Total pool points: 62". What is it?
(GC/T1/Republicans)
Hispano Ni.52 Airgroup screen > Aircraft Data. Build rate shows "8(0)". "8" its 8 per month. What does "0" mean?
Aircraft Production Pool with "F" only shows that all build rates for fighters "0x(0)". Why not "8" for Hispano Ni.52 at least?
Also the screen shows "Total pool points: 62". What is it?
Re: Quick Questions Thread
8 pieces of NI.52 per month. Until the end date inclusive.
If it is zero, nothing is built.
(in the future, according to the date, monthly production will start and it will be visible).
I have no idea what total points mean. I haven't needed it in 4 years of development.
If it is zero, nothing is built.
(in the future, according to the date, monthly production will start and it will be visible).
I have no idea what total points mean. I haven't needed it in 4 years of development.
-
Shieldofzone
- Posts: 12
- Joined: Thu Apr 11, 2024 4:30 pm
Re: Quick Questions Thread
I have a few combat questions I wanted to run by this group.
1) If I send reinforcements to a base being attacked, is it better to send them in under defend or attack? If I'm holding on to 1 or 2 nautical miles, would defend just park them in this space until the attacker is withdrawn or will defenders work towards pushing them all the way out of the hex? Basially I'm trying to understand what's the most effect way to utilize reinforcements in a ongoing battle.
2) How do I judge momentum in multi-day battles? Is the casualty report the only way to judge if an action is effective? Iv'e seen battles last a week and have no idea if my strategy is effective or not and when/if I should the cautious/deliberate/shock attack. I know what those attacks are but are there additional data points within the combat report that suggest I should change my approach? Finally, how can I tell if my units are close to collapsing under battle?
3) Any general strategy for urban warfare? I just keep throwing men into the meat grinder hoping for a boost but it doesn't always seem to work.
Thanks!
1) If I send reinforcements to a base being attacked, is it better to send them in under defend or attack? If I'm holding on to 1 or 2 nautical miles, would defend just park them in this space until the attacker is withdrawn or will defenders work towards pushing them all the way out of the hex? Basially I'm trying to understand what's the most effect way to utilize reinforcements in a ongoing battle.
2) How do I judge momentum in multi-day battles? Is the casualty report the only way to judge if an action is effective? Iv'e seen battles last a week and have no idea if my strategy is effective or not and when/if I should the cautious/deliberate/shock attack. I know what those attacks are but are there additional data points within the combat report that suggest I should change my approach? Finally, how can I tell if my units are close to collapsing under battle?
3) Any general strategy for urban warfare? I just keep throwing men into the meat grinder hoping for a boost but it doesn't always seem to work.
Thanks!
Re: Quick Questions Thread
Shieldofzone wrote: Thu Feb 19, 2026 9:07 pm I have a few combat questions I wanted to run by this group.
1) If I send reinforcements to a base being attacked, is it better to send them in under defend or attack? If I'm holding on to 1 or 2 nautical miles, would defend just park them in this space until the attacker is withdrawn or will defenders work towards pushing them all the way out of the hex? Basially I'm trying to understand what's the most effect way to utilize reinforcements in a ongoing battle.
2) How do I judge momentum in multi-day battles? Is the casualty report the only way to judge if an action is effective? Iv'e seen battles last a week and have no idea if my strategy is effective or not and when/if I should the cautious/deliberate/shock attack. I know what those attacks are but are there additional data points within the combat report that suggest I should change my approach? Finally, how can I tell if my units are close to collapsing under battle?
3) Any general strategy for urban warfare? I just keep throwing men into the meat grinder hoping for a boost but it doesn't always seem to work.
Thanks!
1. If you're attacking send them in attacking, if you're defending send them in defending. No need to overcomplicate it.
2. i think casualty reports are the best indication to be honest. If you're suffering more then there are issues, if casualties are relatively even you can look more closely as to why and if you have less casualties then you should be winning.
hex control in conjunction with casualty reports is ideal. If you're suffering more casualties then it's usually not worth defending or attacking in the hex. If the goal is to delay then know you're just sacrificing them for the greater good.
3. Be mindful of enemy fort levels and artillery, bring all the guns you can.
Re: Quick Questions Thread
It is absolutely essential to surround the city. And not allow any further flow of supplies.
Despite the declared specific logistics, there is still some invisible flow of supplies. And that needs to be stopped.
Despite the declared specific logistics, there is still some invisible flow of supplies. And that needs to be stopped.
Re: Quick Questions Thread
What does this unit do exactly? It's classified as an AA unit, but it doesn't have any AA guns.
What is it's purpose? The Republic gets a number of them
What is it's purpose? The Republic gets a number of them
Re: Quick Questions Thread
good question, I'll throw a guess that having strong signals assets it could be helpful with early air raid detection.

