TRIDENT BOREAL

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Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

More pics to illustrate v2.5 testing.


This may be a problem with the game, not the scenario.

NSS.png
NSS.png (70.24 KiB) Viewed 171 times


If side-A are the survivors and the lua code is unable to identify side-A, perhaps this is the cause of CSAR mechanism not working.

NPU.png
NPU.png (51.9 KiB) Viewed 171 times


Also this may be a problem with the game, not the scenario.

MS.png
MS.png (19.34 KiB) Viewed 171 times

Correcaminos wrote: Sat Feb 21, 2026 10:20 pm
Knightpawn wrote: Fri Feb 20, 2026 11:38 pm

8. Same for Admiral Nakhimov: Radars off in advance position- easy prey for AGM184A

Final Assessment v2.0 : I had Nakhimov sunk by 1630 of day 1 and stopped the play at 4220 points (minor victory). My only loss was one F310 ship. Russians ships were blind because of the strict EMCON settings and they could not react to antiship missiles. For the same reason they could not be aggressive.
8. Solved in V2.5

It is not solved in v2.5

I can send you or post here, a video of the sinking of the Nakhimov ;)
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Hi Nikel, :you are reporting some very strange issues that work perfectly fine on my B1776
​HTML & Scoring: I have personally seen the submarine HTML message pop up in-game without issues, and the scoring system is indeed working and adding points for the rest of the units..Maybe need adjusted ,I not finished mission yet.
​Submarine Event: I completely agree with you that if the subs cross the GIUK gap, the scenario should end in a defeat. However, I am not going to trigger the 'End Scenario' action just yet. I want to leave it open until I am 100% satisfied with the overall balance of the mission.
​The 'Weird' Bugs:I believe you are experiencing a residual memory issue in the game engine. During the creation process, I saw these exact same weird glitches happen when the game didn't refresh its cache properly between versions or saves.
Please load a completely different scenario momentarily to force the game to flush its memory cache (or restart the game entirely), and then start a fresh playthrough of V2.5. Do not load a previous save file, as they retain the old Lua scripts and data. Let me know how it goes after a clean cache run
"Si vis pacem, para bellum."
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

OK, next version will be played outside of the editor and with B1776.

I was going to do it in B1776, but started with the last and when I realized, was too lazy to restart :)


This is part of the scoring log. As you see only events and ACs.

Do you know why some are the type of the AC, while others are the callsign? Also what is tempcheck?

SL.png
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blu3s
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Re: TRIDENT BOREAL

Post by blu3s »

Nikel wrote: Sat Feb 21, 2026 10:45 pm This may be a problem with the game, not the scenario.

NSS.png


Also this may be a problem with the game, not the scenario.


MS.png
First one would be probably because the ships you are firing against sink, and the missiles continue its course.

Second one is WAD. That's the Lua Message that loads an html document
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

blu3s wrote: Sun Feb 22, 2026 7:10 am
First one would be probably because the ships you are firing against sink, and the missiles continue its course.

Second one is WAD. That's the Lua Message that loads an html document
Thanks.

I launched too many missiles (LRASM) to sink the Nakhimov, indeed some of them continued their course and sunk one or two civilian ships, is this WAD?

But I should see on the screen the html itself, not the loaddoctext. This is what happened in B1817, Correcaminos is seeing the html file in B1776.
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Nikel wrote: Sun Feb 22, 2026 7:17 am
blu3s wrote: Sun Feb 22, 2026 7:10 am
First one would be probably because the ships you are firing against sink, and the missiles continue its course.

Second one is WAD. That's the Lua Message that loads an html document
Thanks.

I launched too many missiles (LRASM) to sink the Nakhimov, indeed some of them continued their course and sunk one or two civilian ships, is this WAD?

But I should see on the screen the html itself, not the loaddoctext. This is what happened in B1817, Correcaminos is seeing the html file in B1776.
Don't play it for now, I have to review pending issues, I'll let you know in the next version.
"Si vis pacem, para bellum."
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blu3s
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Re: TRIDENT BOREAL

Post by blu3s »

Nikel wrote: Sun Feb 22, 2026 7:17 am I launched too many missiles (LRASM) to sink the Nakhimov, indeed some of them continued their course and sunk one or two civilian ships, is this WAD?
We're looking for ways to allow users "kills" modern missiles once they're target was sinking to prevent this, but you can redirect the LRASM if you keep a DL on them to avoid sinking civilians.
Nikel wrote: Sun Feb 22, 2026 7:17 am But I should see on the screen the html itself, not the loaddoctext. This is what happened in B1817, Correcaminos is seeing the html file in B1776.
If the .scen or .save are in the same folder than MensajeSub.html, the Special Message will display the content of the file. If not, the Special Message will just display [LOADOC]...
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

blu3s wrote: Sun Feb 22, 2026 8:33 am If the .scen or .save are in the same folder than MensajeSub.html, the Special Message will display the content of the file. If not, the Special Message will just display [LOADOC]...

Oops, so we have a limitation here. I had to put the HTML messages containing images in the same folder as the .scen file (just like the briefing). If the game is saved, the loading process breaks, so the only solutions I see are hosting the images on a website (at the risk of losing them in the future) or deleting them. What a shame.
"Si vis pacem, para bellum."
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

blu3s wrote: Sun Feb 22, 2026 8:33 am
Nikel wrote: Sun Feb 22, 2026 7:17 am But I should see on the screen the html itself, not the loaddoctext. This is what happened in B1817, Correcaminos is seeing the html file in B1776.
If the .scen or .save are in the same folder than MensajeSub.html, the Special Message will display the content of the file. If not, the Special Message will just display [LOADOC]...
Yrs of course, my fault.
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blu3s
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Re: TRIDENT BOREAL

Post by blu3s »

I've used imgurl with no issues. Not a big deal tbf
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

blu3s wrote: Sun Feb 22, 2026 8:33 am
Nikel wrote: Sun Feb 22, 2026 7:17 am I launched too many missiles (LRASM) to sink the Nakhimov, indeed some of them continued their course and sunk one or two civilian ships, is this WAD?
We're looking for ways to allow users "kills" modern missiles once they're target was sinking to prevent this, but you can redirect the LRASM if you keep a DL on them to avoid sinking civilians.
I have tested this, perhaps there should be a barking message to know the missile has lost the datalink.

Once lost you cannot recover it, can you?
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

Correcaminos wrote: Sat Feb 21, 2026 11:44 pm Hi Nikel, :you are reporting some very strange issues that work perfectly fine on my B1776
​HTML & Scoring: I have personally seen the submarine HTML message pop up in-game without issues, and the scoring system is indeed working and adding points for the rest of the units..Maybe need adjusted ,I not finished mission yet.
​The 'Weird' Bugs:I believe you are experiencing a residual memory issue in the game engine. During the creation process, I saw these exact same weird glitches happen when the game didn't refresh its cache properly between versions or saves.
Please load a completely different scenario momentarily to force the game to flush its memory cache (or restart the game entirely), and then start a fresh playthrough of V2.5. Do not load a previous save file, as they retain the old Lua scripts and data. Let me know how it goes after a clean cache run


I have purged the cached RAM and loaded v2.5 of the scenario in B1776.

You may sink the AGI russian ship at the beginning, I see no change in the scoring log for this.

NSL.gif
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Nikel wrote: Sun Feb 22, 2026 3:22 pm
Correcaminos wrote: Sat Feb 21, 2026 11:44 pm Hi Nikel, :you are reporting some very strange issues that work perfectly fine on my B1776
​HTML & Scoring: I have personally seen the submarine HTML message pop up in-game without issues, and the scoring system is indeed working and adding points for the rest of the units..Maybe need adjusted ,I not finished mission yet.
​The 'Weird' Bugs:I believe you are experiencing a residual memory issue in the game engine. During the creation process, I saw these exact same weird glitches happen when the game didn't refresh its cache properly between versions or saves.
Please load a completely different scenario momentarily to force the game to flush its memory cache (or restart the game entirely), and then start a fresh playthrough of V2.5. Do not load a previous save file, as they retain the old Lua scripts and data. Let me know how it goes after a clean cache run


I have purged the cached RAM and loaded v2.5 of the scenario in B1776.

You may sink the AGI russian ship at the beginning, I see no change in the scoring log for this.


NSL.gif
WIP.. There are many units to configure here. I'm also configuring the WRA and Russian doctrine; I'll play it myself first to make sure it works properly. My priority is overall scoring and logical AI behavior, so I need to go weapon by weapon.
"Si vis pacem, para bellum."
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

Oh. Well, you do not need to add all of them. Just the most important.
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

I finally found the issue with the scoring engine. The trigger was mistakenly set to "Aircraft" only, which is why it was ignoring ships and ground units. I've updated it to "Any Unit". Wait for next version , please
"Si vis pacem, para bellum."
Knightpawn
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Re: TRIDENT BOREAL

Post by Knightpawn »

blu3s wrote: Sun Feb 22, 2026 8:33 am
Nikel wrote: Sun Feb 22, 2026 7:17 am I launched too many missiles (LRASM) to sink the Nakhimov, indeed some of them continued their course and sunk one or two civilian ships, is this WAD?
We're looking for ways to allow users "kills" modern missiles once they're target was sinking to prevent this, but you can redirect the LRASM if you keep a DL on them to avoid sinking civilians.
This happened to me as well but I considered it a feature not a bug. I launched 48 LRASMs against 3 Russian ships in a area with many civilian ships nearby. I broke datalink early to keep the Lancers away from the Russian CAP. Indeed some missiles went astray but that is ok. I guess that if the designer wanted to absolutely deter collateral damage he would put an exorbitant price on civilian casualties and would have said so in the brief.
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blu3s
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Re: TRIDENT BOREAL

Post by blu3s »

One nice implementation a scenario designer can do is implementing a NOTAM to avoid air civilians in a specific area, or the equivalent for ship units.
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Changelog v2.7

The autoscoring system has been corrected. Now, all units on the map award or deduct points, including land and naval units. Please let me know if any specific unit's score needs adjustment; it is now very simple to modify since the LUA script is fully operational


Added 4 additional tankers to the Norwegian bases. I noticed that many aircraft were running low on fuel during operations.

Combat SAR Events
The pilot rescue event was the only one causing issues; everything else worked correctly. I have modified the script so the rescue time remains the same regardless of the number of survivors. I haven't had the chance to test it in my current session yet; if it continues to cause problems, I will disable it for now as it is not the main priority.


The Russian side's doctrines have been modified to be more aggressive. The Weapon Release Authority (WRA) settings have also been adjusted to ensure they do not waste missiles on non-priority targets.

GIUK Gap Breach
If a submarine crosses the GIUK barrier, there will be a significant score penalty. This penalty is high enough to make a Total Victory impossible I decided not to end the game immediately upon a GIUKs breach, as the player may still want to complete the objectives on the Eastern Front.



Thank you very much for your patience. The goal is to close ranks. If we ultimately determine that more Russian naval units are needed, they will be deployed, but only when what we have is functioning well. Let's focus on the priorities. ;)
"Si vis pacem, para bellum."
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

blu3s wrote: Sun Feb 22, 2026 7:25 pm One nice implementation a scenario designer can do is implementing a NOTAM to avoid air civilians in a specific area, or the equivalent for ship units.
Image


Destroying a civilian unit now incurs a -1000 penalty point. -3000 is the condition for absolute defeat.

Note: I've made a small correction and added air traffic as well; it's already uploaded.
"Si vis pacem, para bellum."
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