Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

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Arcuse
Posts: 13
Joined: Sat Nov 11, 2023 10:30 am

Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Post by Arcuse »

Hello,

First time posting a scenario. Got quite far in internal testing and I thought it was time to submit it to others.

Disclaimer:
- I used AI to generate a couple of images and to generate the lua code
- This mission is supposed to be the first of a 5 missions campaign with persistence. Obviously, the persistence is not visible in this first mission but I have already started to lay the foundation of the mission 02 to create the campaign
- The campaign is the conversion of the "Sea Power: Naval Combat in the missile age" Strike group Molniya campaign with adaptations
- I also used a lot of inspiration from other scenarii posted here and in the Steam Workshop (including but not limited to : HTML briefing, "Ready aircraft" special actions, Image from external sources)

The scenario:
This is a raiding scenario (and campaign) playable on the USSR side only. The player has at its disposal a superior force of 3 warships, a carrier and a squadron a Yak-38s and must disrupt a NATO shipping lane without destroying neutral vessels.
There are multiple ways to win (from spending expensive and rare ASM to dumb bombing targets). The briefing contains a description of the threats and of the targets. You have until 06:05:00 to ready your aircrafts and use the special action "Ready aircraft" to rearm them instantaneously.
You objective is to sink 4 NATO transport vessels while preserving your flagship (the Petropavlovsk).

Please let me know what you think. I am looking for feedbacks on all aspects of the scenario:
- Is it too easy / too hard
- How is the briefing written (clarity, relevance...)
- Scoring
- Gameplay
- Triggers (a few triggers are in spoilers at the bottom of the post)
- Is the duration of the mission ok ?
- What could / should I change to make the mission more interesting / challenging / fun ?

Thank you !


Image


SPOILER
Below the gameplay triggers:
- Once NATO visually detect the player, the merchants should run towards the NATO warship NE of their position
- Once any blue (civilian or NATO) is damaged, NATO should turn hostile to USSR
- Point loss when civilian are destroyed
- Point win when NATO warships (+) and merchants (++) are destroyed
- Instant loss if Petropavlovsk is destroyed
/SPOILER
Attachments
Strike Group Molniya - Mission 01 v0.9.scen.7z
Initial release - May 19th 2026
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Nikel
Posts: 2973
Joined: Tue Mar 24, 2009 10:51 am

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Post by Nikel »

Thanks for the new scenario :)


Strike Group Molniya - Mission 01 v0.9 tested on B1868.

Triumph 770 points.

I noticed the following for your consideration.




SPOILERS ALERT.




- Typos:

Description: transciption, perhaps is better adaptation?

Briefing: SPecial

Special Action: "Instant ready of all your aircraft." Readiness instead of ready?


- Expanded briefing, OOB tab: The helos text is just aircraft, no name, role. Is visible in the screenshot above.

- Message log: not clean when you load the scenario, switch side messages.

- OoB : RoRo Merchant vessel with so many aircrafts, is not rare?

- No points per NATO/USSR ACs losses.

- Shaddocks very powerful and the American warships can do nothing to defend, and did not attack except to one of the Yaks.

- Scenario concluded with 20h 34 min to go, consider reducing the scenario time.

- Overall a very easy triumph.

- This was printed in the Lua history file.

CONFIRMED: FF-1069 Bagley / R7M7JE-0HNLL0JIMK40L | Unit obeys EMCON=true | Ordered: Radar=Active, Sonar=Active, OECM=Active
CONFIRMED: FFG-5 Richard L. Page / R7M7JE-0HNLFGPDVV2LQ | Unit obeys EMCON=true | Ordered: Radar=Active, Sonar=Active, OECM=Active
CONFIRMED: FF 1040 Garcia / R7M7JE-0HNLFGPDVV0SC | Unit obeys EMCON=true | Ordered: Radar=Active, Sonar=Active, OECM=Active
EMCON FORCE COMPLETE: 3 unit(s) updated, 0 failed.
===== Campaign persistence capture - M01 =====
Campaign: MOLNIYA
Scenario: M01
Building atomic campaign state...
Composite state saved.
Per-unit debug keys saved.
LAST_COMPLETED saved: M01
Alive saved: 20
Destroyed/absent saved: 8
===== Campaign persistence capture - M01 =====
Campaign: MOLNIYA
Scenario: M01
Building atomic campaign state...
Composite state saved.
Per-unit debug keys saved.
LAST_COMPLETED saved: M01
Alive saved: 20
Destroyed/absent saved: 8





AS OF: 26-Jun-85 09:25:52

SIDE: USSR
===========================================================

LOSSES:
-------------------------------
1x Yak-38 Forger A


EXPENDITURES:
------------------
6x AA-8 Aphid [R-60M]
8x FAB-250M-62 GPB
4x FAB-500M-54 GPB
4x RBK-500-ZAB [117 x ZAB-2.5SM Incendiary]
4x SS-N-2c Improved Styx [P-20]
15x SS-N-3c Shaddock [P-35 Progress, ASM]



SIDE: NATO
===========================================================

LOSSES:
-------------------------------
1x Commercial Container Vessel - Feeder [1,600 TEU, 20,000t DWT]
2x Commercial Tanker - General Purpose [20,000t DWT]
1x Commercial Tanker - Large Range 2 [150,000t DWT]
1x FF 1040 Garcia
1x FF 1052 Knox
1x FFG 1 Brooke
1x SH-2F Seasprite
1x SH-2F Seasprite


EXPENDITURES:
------------------
9x AN/SSQ-62A DICASS
2x Mk171 RBOC Chaffstar Chaff
4x Mk182 SRBOC Chaff [Seduction]
11x RIM-66A SM-1MR Blk IV



SIDE: Nature
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: Civilian
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
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