Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

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Arcuse
Posts: 14
Joined: Sat Nov 11, 2023 10:30 am

Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Post by Arcuse »

Hello,

First time posting a scenario. Got quite far in internal testing and I thought it was time to submit it to others.

Disclaimer:
- I used AI to generate a couple of images and to generate the lua code
- This mission is supposed to be the first of a 5 missions campaign with persistence. Obviously, the persistence is not visible in this first mission but I have already started to lay the foundation of the mission 02 to create the campaign
- The campaign is the conversion of the "Sea Power: Naval Combat in the missile age" Strike group Molniya campaign with adaptations
- I also used a lot of inspiration from other scenarii posted here and in the Steam Workshop (including but not limited to : HTML briefing, "Ready aircraft" special actions, Image from external sources)

The scenario:
This is a raiding scenario (and campaign) playable on the USSR side only. The player has at its disposal a superior force of 3 warships, a carrier and a squadron a Yak-38s and must disrupt a NATO shipping lane without destroying neutral vessels.
There are multiple ways to win (from spending expensive and rare ASM to dumb bombing targets). The briefing contains a description of the threats and of the targets. You have until 06:05:00 to ready your aircrafts and use the special action "Ready aircraft" to rearm them instantaneously.
You objective is to sink 4 NATO transport vessels while preserving your flagship (the Petropavlovsk).

Please let me know what you think. I am looking for feedbacks on all aspects of the scenario:
- Is it too easy / too hard
- How is the briefing written (clarity, relevance...)
- Scoring
- Gameplay
- Triggers (a few triggers are in spoilers at the bottom of the post)
- Is the duration of the mission ok ?
- What could / should I change to make the mission more interesting / challenging / fun ?

Thank you !


Image


SPOILER
Below the gameplay triggers:
- Once NATO visually detect the player, the merchants should run towards the NATO warship NE of their position
- Once any blue (civilian or NATO) is damaged, NATO should turn hostile to USSR
- Point loss when civilian are destroyed
- Point win when NATO warships (+) and merchants (++) are destroyed
- Instant loss if Petropavlovsk is destroyed
/SPOILER
Attachments
Strike Group Molniya - Mission 01 v0.9.scen.7z
Initial release - May 19th 2026
(149.81 KiB) Downloaded 13 times
Nikel
Posts: 2978
Joined: Tue Mar 24, 2009 10:51 am

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Post by Nikel »

Thanks for the new scenario :)


Strike Group Molniya - Mission 01 v0.9 tested on B1868.

Triumph 770 points.

I noticed the following for your consideration.




SPOILERS ALERT.




- Typos:

Description: transciption, perhaps is better adaptation?

Briefing: SPecial

Special Action: "Instant ready of all your aircraft." Readiness instead of ready?


- Expanded briefing, OOB tab: The helos text is just aircraft, no name, role. Is visible in the screenshot above.

- Message log: not clean when you load the scenario, switch side messages.

- OoB : RoRo Merchant vessel with so many aircrafts, is not rare?

- No points per NATO/USSR ACs losses.

- Shaddocks very powerful and the American warships can do nothing to defend, and did not attack except to one of the Yaks.

- Scenario concluded with 20h 34 min to go, consider reducing the scenario time.

- Overall a very easy triumph.

- This was printed in the Lua history file. The exception happens when you start the scenario and the first weather message appears.


Exception: A .NET exception occured in user-code
Stack Trace: at NLua.Lua.ThrowExceptionFromError(Int32 oldTop)
at NLua.Lua.CallFunction(Object function, Object[] args, Type[] returnTypes)
at NLua.LuaFunction.Call(Object[] args)
at OqhGFSvYPULWOyVDBRKG.iFU5JtE7uGR(Object , Object[] , OqhGFSvYPULWOyVDBRKG )
at Command_Core.LuaUtility.DoString_Optimized(Lua lua, String chunk, String chunkName)
at Command_Core.Lua.LuaSandBox.RunScript(String str, Boolean RunInteractively, String script, String fullPath)
Inner Exception: The ':' character, hexadecimal value 0x3A, cannot be included in a name.
Inner StackTrace: at System.Xml.XmlConvert.VerifyNCName(String name, ExceptionType exceptionType)
at System.Xml.Linq.XName..ctor(XNamespace ns, String localName)
at System.Xml.Linq.XNamespace.GetName(String localName, Int32 index, Int32 count)
at i49lGovxeiAm7mcNY8dA.iFU5JtE7uGR(String , i49lGovxeiAm7mcNY8dA )
at Command_Core.Lua.LuaSandBox.LUA_ScenEdit_GetKeyValue(String key, Boolean forCampaign)


CONFIRMED: FF-1069 Bagley / R7M7JE-0HNLL0JIMK40L | Unit obeys EMCON=true | Ordered: Radar=Active, Sonar=Active, OECM=Active
CONFIRMED: FFG-5 Richard L. Page / R7M7JE-0HNLFGPDVV2LQ | Unit obeys EMCON=true | Ordered: Radar=Active, Sonar=Active, OECM=Active
CONFIRMED: FF 1040 Garcia / R7M7JE-0HNLFGPDVV0SC | Unit obeys EMCON=true | Ordered: Radar=Active, Sonar=Active, OECM=Active
EMCON FORCE COMPLETE: 3 unit(s) updated, 0 failed.
===== Campaign persistence capture - M01 =====
Campaign: MOLNIYA
Scenario: M01
Building atomic campaign state...
Composite state saved.
Per-unit debug keys saved.
LAST_COMPLETED saved: M01
Alive saved: 20
Destroyed/absent saved: 8
===== Campaign persistence capture - M01 =====
Campaign: MOLNIYA
Scenario: M01
Building atomic campaign state...
Composite state saved.
Per-unit debug keys saved.
LAST_COMPLETED saved: M01
Alive saved: 20
Destroyed/absent saved: 8





AS OF: 26-Jun-85 09:25:52

SIDE: USSR
===========================================================

LOSSES:
-------------------------------
1x Yak-38 Forger A


EXPENDITURES:
------------------
6x AA-8 Aphid [R-60M]
8x FAB-250M-62 GPB
4x FAB-500M-54 GPB
4x RBK-500-ZAB [117 x ZAB-2.5SM Incendiary]
4x SS-N-2c Improved Styx [P-20]
15x SS-N-3c Shaddock [P-35 Progress, ASM]



SIDE: NATO
===========================================================

LOSSES:
-------------------------------
1x Commercial Container Vessel - Feeder [1,600 TEU, 20,000t DWT]
2x Commercial Tanker - General Purpose [20,000t DWT]
1x Commercial Tanker - Large Range 2 [150,000t DWT]
1x FF 1040 Garcia
1x FF 1052 Knox
1x FFG 1 Brooke
1x SH-2F Seasprite
1x SH-2F Seasprite


EXPENDITURES:
------------------
9x AN/SSQ-62A DICASS
2x Mk171 RBOC Chaffstar Chaff
4x Mk182 SRBOC Chaff [Seduction]
11x RIM-66A SM-1MR Blk IV



SIDE: Nature
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: Civilian
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
Arcuse
Posts: 14
Joined: Sat Nov 11, 2023 10:30 am

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Post by Arcuse »

Hey,

thanks a lot for the review Nikel !
Glad to read that there were no nasty red error pop-up ^^
- Typos:
Description: transciption, perhaps is better adaptation?
Briefing: SPecial
Special Action: "Instant ready of all your aircraft." Readiness instead of ready?
--> Will fix. Lots of "faux-amis" and bad translation on my side.
- Expanded briefing, OOB tab: The helos text is just aircraft, no name, role.
--> Noted. I will add "ASW helo" or something in that line for the BSh and "AEW helo" for the Ts
- Message log: not clean when you load the scenario, switch side messages.
--> Easy fix. Will correct
- No points per NATO/USSR ACs losses.
--> It was a "designer's choice" as points are really easy to earn. In addition, I considered that sinking the motherships would be sufficient. If you feel, as a player, that it is frustrating or missing, I'll be happy to change that :)
--> Regarding the "No pts loss" for USSR units, I should indeed have it. I considered that losing them for the next missions would be the punition but it may be too shallow to be fun. Also considering that loosing the Varyag could make the next missions really hard.
- OoB : RoRo Merchant vessel with so many aircrafts, is not rare?
- Shaddocks very powerful and the American warships can do nothing to defend, and did not attack except to one of the Yaks.
- Scenario concluded with 20h 34 min to go, consider reducing the scenario time.
- Overall a very easy triumph.
--> Regrouping all of them for the following reason. The scenario description and briefing may not be clear enough on one point: the difficulty of the campaign should not only come from the adversaries but also from the need to manage ammunition (most importantly Shaddocks) as the Strike Group will be operating far away from its base and without resupply (at least not in between each scenario). This first scenario is also supposed to be happening just after the USSR declares war (leading to light escort).
So, that being said :
- each Shaddock used against "low threat" warships in this mission may be missing in subsequent missions
- I don't have any idea of the "realism" of 10 Yak-38 + 2 Ka-25 on such a ship. It is in the original Sea Power mission and I guessed (based on the CMO listed cargo capacity vs weight of the planes) that it wouls be ok. To the honest, I decided to adapt this mission in CMO because I find the idea of using this kind of ship (and the Yaks) so cool :) .
- I also came to 10 planes (from the 8 in the Sea Power mission) during testing as a good compromise. As the "conservative" way to play this first mission is to use dumb munitions (and a few Kerrys), you need quite a lot of planes OR more time for your planes rotations (hence the current 24hrs long scenario).
- Regarding the passivity of the warships. Assuming the current American OOB is not the blend and that I keep it:
-- the Garcia stands no chance
-- I didn't know what would be the best use of the Knox and Brooke after the begining of the hostilities: should they stay with the convoy (what they are doing now) or should they divert towards the soviet fleet ? I am really open to suggestion on this one.
-- In addition, I considered helping the AI by auto-designating civilian as Friendlies and soviets as Hostiles via LUA (let's say that in that case, civilians would broadcast their position to NATO leaving only the soviets without IFF). This would also mimic what the player can do when deducing that a SKUNK can only be Hostile.
However, only way I found to do that was a near real time lua script (which I don't like for perf reasons). This would allow the Knox to fire her 4 (I know...) harpoons as soon as possible if the player gets close.

As we are in testing, there should not be any possibility to rearm before the end of scenario 3 and the NATO threats should grow each scenario (just to give a reference when I say that "each Shaddock fired counts").

I could anyway, at least, decrease both the complexity and the difficulty of the mission to 1 to reflect the very easy Triumph.

So, after this long explanation, here is my possible action plan :
1. Reduce the air wing OR reduce the timer (I guess to 12hrs as the Yak are "Day-only" anyway)
2. Trying to help the AI with ID of the player's fleet (a bit gamey but...)
3. Revise the NATO OOB. Maybe add a more potent DDG with the convoy
4. Review the points for units loss (both sides)
5. Correct all the typos above, the log and improve the scenario description and briefing to reflect the choices to make : "spend ammo or save them for later"

What would be your take on the points 1 to 4 ?

Thanks again for your time and your inputs. Submiting a scenario to the public is quite a exercise when, previously, I only created them for myself :)
Nikel
Posts: 2978
Joined: Tue Mar 24, 2009 10:51 am

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Post by Nikel »

I like points, but this is not universal for players/scenario designers, you choose :)

Regarding the ammunition, in Correcaminos' scenario you may see points losses per ammunition expended, in this case if the anti-ships missiles are so valuable, more penalty, specially on low importance targets. Take a look at the code he used.


https://forums.matrixgames.com/viewtopi ... 6#p5270106


Regarding a cargo ship as a navy carrier, well, I do not think is very realistic.

Other thing is as a drone carrier in current times, but also depends on the kind and size of the drone.

But if you want to recreate the SP scenario as it is, and is good enough for you, why not :)

I can play the American side in the editor, to see what this side can do.

The scenario time is definitively too much, it is not needed right now to get a triumph.

Anything that helps the AI side is welcomed because the scenario is too easy.
schweggy
Posts: 214
Joined: Tue Feb 03, 2015 8:24 pm

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Post by schweggy »

This is a pretty good copy of the Sea Power scenario. Even the initial position of the ships is spot on.

IIRC in Sea Power the ready times for the Yaks was significantly shorter than the times required in CMO. So this allowed you to send strike after strike against the NATO and USN ships until all were sunk. This tactic preserved those precious ASM's. However I did cook off 3 Shaddocks and 2 Styx. In the forthcoming campaign I'd probably save them for later.

The Commercial Atlantic Conveyor [RO/RO] was actually used as a testbed for the Harrier V/STOL jets many years ago. I think it was limited in real life by deck space as it didn't have the elevator depicted on the MV Znamya Oktyabrya in Sea Power.

The Bagley FF was damaged, but not sunk. Had the game not ended it would have been.

As far as the amount of time required, it is possible to achieve the mission objectives in less than 24 hours. However, if one tries to save those ASM's and only use the Yaks, you might need at least 12 hours to sink every target vessel. Depending on how successful the Yaks are.

I completed the entire mission with 14hrs 45min left.
Major Victory 680
Played on CMO ver. 1.09.B1868


AS OF: 6/26/1985 15:14:35

SIDE: USSR
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
3x AA-8 Aphid [R-60M]
246x AK-726 76mm/60 Twin HE Burst [2 rnds]
8x AS-7 Kerry [Kh-23]
12x FAB-100M-62 GPB
8x FAB-250M-54 GPB
24x FAB-250M-62 GPB
10x FAB-500M-54 GPB
4x FAB-500M-62 GPB
4x RBK-500-ZAB [117 x ZAB-2.5SM Incendiary]
4x SA-N-3a Goblet [4K60]
2x SS-N-2c Improved Styx [P-20]
3x SS-N-3c Shaddock [P-35 Progress, ASM]



SIDE: NATO
===========================================================

LOSSES:
-------------------------------
1x Commercial Container Vessel - Feeder [1,600 TEU, 20,000t DWT]
2x Commercial Tanker - General Purpose [20,000t DWT]
1x Commercial Tanker - Large Range 2 [150,000t DWT]
1x FF 1040 Garcia
1x FFG 1 Brooke
1x SH-2F Seasprite
1x SH-2F Seasprite


EXPENDITURES:
------------------
6x 127mm/38 HE-PD [HiCap]
4x 127mm/54 HE-CVT [HiFrag]
1x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
10x AN/SSQ-62A DICASS
2x Mk171 RBOC Chaffstar Chaff
2x Mk182 SRBOC Chaff [Seduction]
3x RIM-66A SM-1MR Blk IV



SIDE: Nature
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: Civilian
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
- schweggy -

Montani Semper Liberi - Mountaineers are always free
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