AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

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OrderInChaos
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Execution Phase

Carentan Area

The 91st Inf Div units in the yellow box are arriving just in time after being relived by the 243rd Inf Div last turn. These boys are going to be needed badly in between the two American Beachheads. The rest of the battlefield sees sparodic shelling and the Americans stopped at Insigny, for the Moment with a regular German 352nd Battlion in the Town.
Carentan.png
Carentan.png (1.66 MiB) Viewed 300 times
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OrderInChaos
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Execution Phase

Omaha Area


Nothing much happened here except for some shelling during the execution phase. Some typical results following snapshot (Nothing to write home around for the Germans, plus doesn't help I have FOW of -4 on this either)
Omaha St Lo Area.png
Omaha St Lo Area.png (2.26 MiB) Viewed 300 times


shelling 1.png
shelling 1.png (140.34 KiB) Viewed 300 times
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OrderInChaos
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Execution Phase

Caen Area

Pretty much a snooze fest here at the moment.

Caen.png
Caen.png (1.75 MiB) Viewed 297 times

The one big shelling I had (yellow box area) with 24 points of artillery results are in and they are the following...

Big shelling result.png
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OrderInChaos
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Planning Phase

Reenforcements!!!!!!

About time I get some more men. Of course they all come in at night time. I put them on road movement to get them to the front quickly at night thus you will see the "blue" lines where they went and which units start where are marked on the snapshot.

Renforcements.png
Renforcements.png (2.53 MiB) Viewed 165 times

And I get another Bridge DEMO unit and an artillery unit attached to a Corps HQ. Decided "not" to spend the 8 fuel points to road move these guys so they are just going to hoof it normally. (I try and take units over different roads otherwise they congest up the roadways and some units may not move all the way through all the traffic. ALSO and VERY IMPORTANT stacking is enforced 100% ALL the time!!! I learned that one the hard way.... TWICE!!!! From what I have seen you cannot at all move through a hex with 9 stacking points (18 in a city hex). You want to move through it you will have to adhere to the staking through that hex at all times. ALSO, I lost a unit because it couldn't retreat through a stacked hex (I am not 100% sure on this but sure as heck looked that way why I lost the unit. I will bring it out when we get to turn 13.

Br and Art.png
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OrderInChaos
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Planning Phase

Caen Area

I plan on blowing the two bridges marked by the yello box (40% chance on each)

Also note the pink area. These units have been trying to move for a few turns now and I hope they finally get to their destination. Artillery and failed rolls on movement plagued their movement. Overall since this is a night turn I have learned to limit movement, attacks, and bombardment to a bare minimum.

Still have a large "no man's land" in between the Germans and the British & Canadians. Why I took the chance of the road movement (blue line) going through Caen area. If at any time road movement goes by a hex of the enemy the enemy gets to fire on you free of charge with no firing back on your part. So I take the chance :)

Caen.png
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OrderInChaos
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Planning Phase

Carentan St Lo Area


*White box area has the bridges set for DEMO. Would be nice to get all three of them.
*I have setup defense in the hedgerows where the blue line it. Good defensive terrain.
*I move the 91st Inf Div units through Carentan to set up defense between Carentan and Igsigny

Carentan Omaha area.png
Carentan Omaha area.png (1.87 MiB) Viewed 149 times

Darn pesky American Bridge unit moved :(. Bet he is going to build a pontoon across the river here :(

Bridge unit American.png
Bridge unit American.png (421.75 KiB) Viewed 149 times

I have a Delima on my hand since I am not 100% sure when the bridge blowing will take place. So to err on the side of caution I retreat my unit around a potential bridge blowing exercise that would leave my TD's on the wrong side of the river. (Dark Blue rivers you can't cross except by bridge or pontoon, Light blue you can cross unless it has a blown bridge then you can't)

TD.png
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OrderInChaos
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Planning Phase

Utah Area

* Yellow box units are the last of the 91st Inf Div heading toward Carentan :)
* Pink box are units that are low on readiness I am getting off the front line to recover quicker. (this was kind of a dumb move since you pay 3x the cost at night time and recover nothing since you moved, I learn but not very quickly, lol ) I replace the units with fresh units.

Valognes is a Victory Point City by the way.

Utah area.png
Utah area.png (1.41 MiB) Viewed 147 times

VP Total end of Turn 10

Feeling pretty good so far. I know I need to attack but at the same time not weaken myself to counterattack. I am still learning and watching what Timian does on his attacks. So I have a decent idea what to do and what is important but I wont get a bad bloody nose until turn 13 which really showed me a few things. But you will have to suffer through turns 11 and 12 before you get to laugh at me ;-p[. Until then here is the VP total for the turn, I am winning!!!!.... But again I realize there are One Hundred and twenty five turns left to go :(

VP turn 10.png
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Last edited by OrderInChaos on Sun Aug 16, 2026 10:10 pm, edited 1 time in total.
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Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by Timian »

Allied Turns 10 and 11

During Turn 10, most of the Allied units rested / Their Quality was below 80%.

However, the British elected to move part of 6th Para + 1st Special Service (Commando) Brigade into a position to attack Cabourg (Northeast of Caen and Pegusus Bridge) on Turn 11.

As mentioned, 6th Para attacked to seize the the hex just Southwest of Cabourg.

Image

6th Para's Attack Odds, Results, etc.

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In the Center (just West of Gold / one and three hexes East of Port-en-Bessin) the US and British attack to link-up.

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Isgny . . . Two of the US 2nd Infantry Division's Regiments + its Recon Company attack to seize Isgny with the 29th Infantry's Artillery attacking to fix the German Reserves (one hex West of Isgny). The remaining Infantry Regiment (from 2nd Infantry) + the Divisional Engineers and 741st Tank Battalion attack to destroy the German Ost Battalion one hex Southwest of Isgny.

Image

2nd Infantry's Odds, Results, etc.

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29th Infantry's fixing attack . . .

Image
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