Thanks for the feedback. I’ll re-examine the methodology for base stacking limits, but I disagree with using civilian populations as a proxy for wartime military capacity.PaxMondo wrote: Thu Sep 10, 2026 3:23 pm Just a few random thoughts ...
IJ Ship speeds ... at the start of the war almost the entire Rengo Kantai needed re-brick and boiler tube maintenance. The maintenance had been denied by the Army Cabal leadership as part of their "maskirova" while these same ships were sent out on "show the flag" missions instead. That the "maskirova" worked would tend to support their strategic decision, but the fact remained that few, very few, ships could attain their speed trials, in addition, most had fouled bottoms, and almost all were burning very inefficiently the precious fuel that was the leading cause of the war to begin with. (Meaning their actual range was far less than sea trials in addition to the top speed loss). Conflicting priorities if ever there were any ....
The game situated refineries where they were historically ... you have randomly moved them to sites where they did not, and have never existed. Interesting concept, but not realistic either in modelling nor with respect to game mechanics. The closest realistic one is Taipei, which is actually located at Taoyuan (W of Taipei), but it wasn't operational until 1977 or so (I got there in 78, I think they broke ground in 73 or 74). Until then, not aware of any refining in Taiwan.
Atoll stacking limits: you are predicating this strictly on game hex size, not accounting for geographic features (swamps, volcanoes, etc,) nor actual island size which the original devs did. As the area in one game hex (25 mi I believe) can represent an atoll as small as 2 sq mi or up to 625 sq mi, I think your simplification to be a move backwards. In particular, current populations of several of the islands (Wake, Guam, Tarawa, Saipan, among a host of others) not to mention actual war records of troops involved in battles at these locations would suggest that your numbers diverge extravagantly from reality.
use the above as you see fit ... your mod, so your choices, not mine ...
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Regarding refining: Japan operated the not-so-random Sixth Naval Fuel Depot (Dai-Roku Kaigun Nenryō-shō) at Takao (Kaohsiung), with synthetic facilities at Shinchiku. It is thoroughly documented in the post-war U.S. Strategic Bombing Survey (USSBS Report No. 64) and later formed the core of the post-war CPC Kaohsiung refinery. Because full operations began in 1942, starting the points damaged accurately models that construction and commissioning lag within the game engine.
Distributing refinery capacity to naval depots like Tokuyama and Takao rather than grouping it in commercial hubs like Tokyo reflects historical fleet support infrastructure while giving players authentic logistical trade-offs.
