TRIDENT BOREAL

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Knightpawn
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Re: TRIDENT BOREAL

Post by Knightpawn »

Correcaminos wrote: Fri Feb 20, 2026 10:31 am Perfect, easy to fix. I must have accidentally deleted it in the build versions. I'll name all the TF and SGC files. The sides is easy too. Anything else?
I will give it a go tonight. If I add Queen Elizabeth, how many F-35Bs and helos do you envision in your scenario?
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

Nikel wrote: Fri Feb 20, 2026 1:05 pm
Messages like this appear on the screen when you load a save. More advanced the scenario, the more messages.

E5.png
E5.png (8.99 KiB) Viewed 190 times

Besides this.

When you load a save, the briefing looks like from another scenario?
Knightpawn
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Re: TRIDENT BOREAL

Post by Knightpawn »

{whatever you see below is feedback from my playthrough of v.2]

I am at 1130 Zulu and this feels very immersive. Bravo.

Reporting the following:

1. A lot of error messages at the outset. I understand they are from the script of the Jammer event that needs refinement

2.
Nikel wrote: Fri Feb 20, 2026 8:45 pm

Messages like this appear on the screen when you load a save. More advanced the scenario, the more messages.


E5.png

Besides this.

When you load a save, the briefing looks like from another scenario?
I second the above. Also note:

3. Orland Airbase:
The briefing speaks about 2 B-1B Lances with LRASM. Is it on purpose with different loadout? It takes 20hrs to rearm. Also it seems that the intention for the other 2 B-B1 is to be in maintenance, but this is not the case.
Same for two F-35A. Their name implies maintenance.

4. Queen Elisabeth missing. I added it myself for now.

5. I get the following pop up upon loading a save
Screenshot 2026-02-21 111904.png
Screenshot 2026-02-21 111904.png (119.89 KiB) Viewed 152 times
6. The message that is supposed to be delivered upon visual inspection of Havis-1 is not shown properly
Screenshot 2026-02-21 113744.png
Screenshot 2026-02-21 113744.png (387.68 KiB) Viewed 150 times
7. You should enhance the radar usage for the Russians. Especially if they advance close to Norway where detection is sooner or latter certain. For example in the attachement below if the Slava had radars on it would not have been toasted that easily from the coastal AGM-184A fired from the coastal battery.
Operation Trident Boreal 2.0_KP_D1_1430.zip
(2.51 MiB) Not downloaded yet
7.1 Why did I not get any points for sinking a ship like that? :-)

8. Same for Admiral Nakhimov: Radars off in advance position- easy prey for AGM184A

Final Assessment v2.0 : I had Nakhimov sunk by 1630 of day 1 and stopped the play at 4220 points (minor victory). My only loss was one F310 ship. Russians ships were blind because of the strict EMCON settings and they could not react to antiship missiles. For the same reason they could not be aggressive.

The battle for air superiority over Havis-1 has challenging despite the zero losses. I did not feel CDG and QE groups had a role to play. Ford Group and the Norvegian assets were sufficient. I could certaintly use more tankers
Last edited by Knightpawn on Sat Feb 21, 2026 6:35 pm, edited 3 times in total.
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

VERSION NOTES: Operation Trident Boreal V2.5 (BETA)

This update focuses on power balance, tactical immersion, and critical scoring engine refinements based on community feedback.

Unit Identification: Surface groups have been named specifically to facilitate searching and management within the OOB.

HMS Queen Elizabeth: The British carrier has been successfully re-integrated into its Strike Group.

Power Balance: Reduced NATO air assets to ensure a more balanced and realistic challenge against Russian capabilities.

Loadout Corrections: B-1B Lancer loadouts have been updated to specialized Anti-Surface (ASuW) configurations using LRASM missiles.

Civilian Traffic: Specific civilian airbases have been designated for the return of civilian aircraft, improving the management of the Civilian side.

Scenario Duration: Operations have been condensed to a 24-hour window to increase tension.

The "GIUK Gap" Event: New interception event: Russian submarines are attempting a breakout into the Atlantic. Players must utilize rear-guard carriers to intercept. Failure results in a specific HTML alert and a score penalty.

Yasen-M Threat: Submarine activity for the Yasen-M class has been increased.

Tactical Hint: Dispatching an air unit to the HAVIS-1 platform after the incident will provide clues to estimate its position based on time-speed-distance escape calculations.

Russian Doctrine: The Admiral Nakhimov SAG is now more aggressive and features its own organic AEW (Early Warning) missions.

Charles de Gaulle: Fixed the tactical description regarding its nuclear capabilities.

Increased Aggression: Added additional aircraft and missions for the Russian side, including SEAD (Suppression of Enemy Air Defenses), Maritime Patrols, and constant CAPs (Combat Air Patrols).

Global Scoring Engine: The scoring system has been overhauled and expanded. It now correctly accounts for the destruction of land-based units (SAMs, Radars) and surface vessels for both sides.

Area Management: Attempted to resolve "Invalid Area" errors by ensuring reference points do not overlap within the editor.

Side Lock: The scenario is currently optimized and locked for play from the NATO side only.

GPS Jamming: Temporarily disabled this event for further stability testing; the goal is to provide a smoother gameplay experience for now.

CRITICAL NOTICE FOR TESTERS
SAR Script Compatibility: It is strongly recommended NOT to play via the editor or swap sides during a session. The Search and Rescue (SAR) script triggers based on the active side; swapping sides will corrupt the logic and cause "ghost pilot" errors.

Recommendation: If you must use the editor to modify the scenario while playing, please disable the SAR event to avoid script conflicts.

"The images in the description have been temporarily added via external web hosting. If you encounter any issues viewing them, please wait a few seconds for them to load, or it might be a temporary issue with the host provider. We kindly ask for your patience, as this is not a priority at the moment."
Thank you all for your continued support, bug hunting, and patience as we polish this operation. ;)
"Si vis pacem, para bellum."
alghblag
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Re: TRIDENT BOREAL

Post by alghblag »

Looks like a fun scenario!

I get an error trying to open v2.5: "You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder."

What database was this created with? Perhaps I unzipped it wrong or something?
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

alghblag wrote: Sat Feb 21, 2026 3:37 pm Looks like a fun scenario!

I get an error trying to open v2.5: "You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder."

What database was this created with? Perhaps I unzipped it wrong or something?
B1776 version of game
"Si vis pacem, para bellum."
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

Thanks for the updated scenario Correcaminos.


I am playing outside of the editor the new version of the scenario v2.5, and still see the CSAR messages for the russian side.

There are also messages from the missions of the russian side.

B1817, perhaps is it a bug in the last beta of the game?
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Nikel wrote: Sat Feb 21, 2026 5:50 pm Thanks for the updated scenario Correcaminos.


I am playing outside of the editor the new version of the scenario v2.5, and still see the CSAR messages for the russian side.

There are also messages from the missions of the russian side.

B1817, perhaps is it a bug in the last beta of the game?

Disable the SAR event, Nikel. I'm going to test it myself on B1776. I don't want to update the game to the latest beta just in case.
"Si vis pacem, para bellum."
alghblag
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Re: TRIDENT BOREAL

Post by alghblag »

Correcaminos wrote: Sat Feb 21, 2026 4:12 pm
alghblag wrote: Sat Feb 21, 2026 3:37 pm Looks like a fun scenario!

I get an error trying to open v2.5: "You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder."

What database was this created with? Perhaps I unzipped it wrong or something?
B1776 version of game
Please let me know if I should bring this to Tech Support or some other forum -- pretty sure this is (my) user error -- but I'm playing via Steam and just updated to what it thinks is the latest beta version, which got me to B1728. Tried opening the scenario and got the same problem. Do you know how I can update further via Steam or otherwise play this game?
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

alghblag wrote: Sat Feb 21, 2026 6:10 pm
Correcaminos wrote: Sat Feb 21, 2026 4:12 pm
alghblag wrote: Sat Feb 21, 2026 3:37 pm Looks like a fun scenario!

I get an error trying to open v2.5: "You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder."

What database was this created with? Perhaps I unzipped it wrong or something?
B1776 version of game
Please let me know if I should bring this to Tech Support or some other forum -- pretty sure this is (my) user error -- but I'm playing via Steam and just updated to what it thinks is the latest beta version, which got me to B1728. Tried opening the scenario and got the same problem. Do you know how I can update further via Steam or otherwise play this game?

This is the version I'm currently playing and the one I built it on. I'll just copy and paste the comment I usually add to my scenario descriptions, okay?

This scenario uses new features. You MUST update your game to Build 1774 or 1776 to avoid crashes/missing units.
​HOW TO UPDATE:
​Via Steam (Easiest): Right-click game in Library -> Properties -> Betas -> Select "beta - Public Beta".
​Manual Download https://forums.matrixgames.com/viewtopic.php?t=414039
"Si vis pacem, para bellum."
Knightpawn
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Re: TRIDENT BOREAL

Post by Knightpawn »

Testing V2.5

1. Exceptions generated upon starting v2.5
ExceptionLog_2026_02_21.txt
(20.7 KiB) Downloaded 2 times
It seems that deactivating comms jamming from scenario features resolves the issue

2. Name of two F35C on Ford implies maintenance but they are in reserve. What is the intention?

3. SAR is activated for downed Russian Pilots. I take no issue with displaying humanism to the enemy, but is this intentional?
Last edited by Knightpawn on Sat Feb 21, 2026 9:22 pm, edited 2 times in total.
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Knightpawn wrote: Sat Feb 21, 2026 7:16 pm Testing V2.5

1. Exceptions generated upon starting v2.5

ExceptionLog_2026_02_21.txt

It seems that deactivating comms jamming from scenario features resolves the issue
I deactivated the event before uploading it; I didn't resolve that issue at the moment because I didn't have time and it wasn't essential. Blu3s already told me where to look, but the important thing is to resolve the issue first. I'm going to delete it permanently so that no one has any problems; I'll reactivate it when I have a stable version. I've been playing for 1 hour and 40 minutes without any problems on B1776. What version do you have, Kightpawn?
"Si vis pacem, para bellum."
Knightpawn
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Re: TRIDENT BOREAL

Post by Knightpawn »

Correcaminos wrote: Sat Feb 21, 2026 7:50 pm What version do you have, Kightpawn?
v 1776 (forum exe with steam version). Without the comms jamming feature it is ok
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

I've played it for 3 hours. I've disabled the GPS jamming event (I already mentioned it has an incorrect command that I haven't checked yet, but I'll do so later because I don't consider it essential). Honestly, I'm very happy with the unit layout on the map and the overall balance. It was hard to find YasenM; that's what happens when you fight this beast. Even so, it's not difficult to know which area to search in. The time of the incident on the Havis-1 platform is mentioned, and with that, you can calculate a search radius.
I've had two problems that I'm not sure are related to the editing. I'd appreciate any help because I'm stumped. I'm having the same area crossing issue after loading as Nikel. I've checked all the areas on both sides; they don't overlap and are valid. Could this be a known bug?

On the other hand, I encountered this error:


!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.09 Beta - Build 1776 -- Referencia a objeto no establecida como instancia de un objeto. -- Scen : Trident Boreal -- DB : -- Exception: Referencia a objeto no establecida como instancia de un objeto.

Stack Trace: en (Object , Boolean )

en SMrANi8LtOIp5HkfV2Ft.qLd8ynxTUEn(Object , Boolean , SMrANi8LtOIp5HkfV2Ft )

en Command.UnitSensors.BuildForm_Detailed()

Call Stack & Error details:

Error at 200107B

Is this related to having a window open with a unit present, and it triggers when it's destroyed and the game crashes somehow? Or is it something else?
"Si vis pacem, para bellum."
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Correcaminos wrote: Sat Feb 21, 2026 8:38 pm
!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.09 Beta - Build 1776 -- Referencia a objeto no establecida como instancia de un objeto. -- Scen : Trident Boreal -- DB : -- Exception: Referencia a objeto no establecida como instancia de un objeto.

Stack Trace: en (Object , Boolean )

en SMrANi8LtOIp5HkfV2Ft.qLd8ynxTUEn(Object , Boolean , SMrANi8LtOIp5HkfV2Ft )

en Command.UnitSensors.BuildForm_Detailed()

Call Stack & Error details:

Error at 200107B

Is this related to having a window open with a unit present, and it triggers when it's destroyed and the game crashes somehow? Or is it something else?
I got it

https://forums.matrixgames.com/viewtopic.php?t=414119

It's a known problem in complex B1776 scenarios, so there's little I can do here and I see that it hasn't been fixed in the new beta.

Could closing windows during intense battles be a possible solution? I had the OBB open while I was in some really intense fights.
"Si vis pacem, para bellum."
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

Knightpawn wrote: Sat Feb 21, 2026 7:16 pm Testing V2.5

1. Exceptions generated upon starting v2.5

ExceptionLog_2026_02_21.txt

It seems that deactivating comms jamming from scenario features resolves the issue

This is the thread of this bug. If you found the cause and how to reproduce it, post it here for the devs.


https://forums.matrixgames.com/viewtopi ... 2#p5256582
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

Correcaminos wrote: Sat Feb 21, 2026 8:38 pm
!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.09 Beta - Build 1776 -- Referencia a objeto no establecida como instancia de un objeto. -- Scen : Trident Boreal -- DB : -- Exception: Referencia a objeto no establecida como instancia de un objeto.

Stack Trace: en (Object , Boolean )

en SMrANi8LtOIp5HkfV2Ft.qLd8ynxTUEn(Object , Boolean , SMrANi8LtOIp5HkfV2Ft )

en Command.UnitSensors.BuildForm_Detailed()

Call Stack & Error details:

Error at 200107B

Is this related to having a window open with a unit present, and it triggers when it's destroyed and the game crashes somehow? Or is it something else?

This was a bug in B1776, in B1817 I have not seen it, must have been fixed by the devs.
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Nikel wrote: Sat Feb 21, 2026 10:00 pm
Correcaminos wrote: Sat Feb 21, 2026 8:38 pm
!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.09 Beta - Build 1776 -- Referencia a objeto no establecida como instancia de un objeto. -- Scen : Trident Boreal -- DB : -- Exception: Referencia a objeto no establecida como instancia de un objeto.

Stack Trace: en (Object , Boolean )

en SMrANi8LtOIp5HkfV2Ft.qLd8ynxTUEn(Object , Boolean , SMrANi8LtOIp5HkfV2Ft )

en Command.UnitSensors.BuildForm_Detailed()

Call Stack & Error details:

Error at 200107B

Is this related to having a window open with a unit present, and it triggers when it's destroyed and the game crashes somehow? Or is it something else?

This was a bug in B1776, in B1817 I have not seen it, must have been fixed by the devs.
On the one hand, I'm glad to hear it since it's not the mission's fault, and on the other hand, I hope it gets resolved. Thanks, Nikel.
"Si vis pacem, para bellum."
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Correcaminos
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Re: TRIDENT BOREAL

Post by Correcaminos »

Knightpawn wrote: Fri Feb 20, 2026 11:38 pm {whatever you see below is feedback from my playthrough of v.2]

I am at 1130 Zulu and this feels very immersive. Bravo.

Reporting the following:

1. A lot of error messages at the outset. I understand they are from the script of the Jammer event that needs refinement

2.
Nikel wrote: Fri Feb 20, 2026 8:45 pm

Messages like this appear on the screen when you load a save. More advanced the scenario, the more messages.


E5.png

Besides this.

When you load a save, the briefing looks like from another scenario?
I second the above. Also note:

3. Orland Airbase:
The briefing speaks about 2 B-1B Lances with LRASM. Is it on purpose with different loadout? It takes 20hrs to rearm. Also it seems that the intention for the other 2 B-B1 is to be in maintenance, but this is not the case.
Same for two F-35A. Their name implies maintenance.

4. Queen Elisabeth missing. I added it myself for now.

5. I get the following pop up upon loading a save

Screenshot 2026-02-21 111904.png

6. The message that is supposed to be delivered upon visual inspection of Havis-1 is not shown properly

Screenshot 2026-02-21 113744.png

7. You should enhance the radar usage for the Russians. Especially if they advance close to Norway where detection is sooner or latter certain. For example in the attachement below if the Slava had radars on it would not have been toasted that easily from the coastal AGM-184A fired from the coastal battery.
Operation Trident Boreal 2.0_KP_D1_1430.zip

7.1 Why did I not get any points for sinking a ship like that? :-)

8. Same for Admiral Nakhimov: Radars off in advance position- easy prey for AGM184A

Final Assessment v2.0 : I had Nakhimov sunk by 1630 of day 1 and stopped the play at 4220 points (minor victory). My only loss was one F310 ship. Russians ships were blind because of the strict EMCON settings and they could not react to antiship missiles. For the same reason they could not be aggressive.

The battle for air superiority over Havis-1 has challenging despite the zero losses. I did not feel CDG and QE groups had a role to play. Ford Group and the Norvegian assets were sufficient. I could certaintly use more tankers
Although I know you already know I've released version 2.5, I'm replying anyway out of gratitude for your effort in testing it.

1. Thinking to resolve it or eliminate it because I don't see the point of GPS jamming when the weaponry used surpasses it.
2. Do not play from the editor. It causes loading problems with HTML files loaded from folders.
3.Soved at V2.5
4.Solved at V2.5
5. That 'Invalid Area' error is a may be a known engine bug when loading saved games, not an issue with the mission itself. I've double-checked all the areas and they are perfectly fine; it's just the game getting briefly confused while recalculating, so you can safely ignore it
6. Same that point 2.
7.Solved in V2.5. Now Russia have more "eyes".
8. Solved in V2.5


Additionally, I can fit 4 more tankers in Bodo if I release another version (let's see if anyone has any more information about V2.5). Anyway, have you tried the Ford refueling drones?

V2.5 is a harder version
"Si vis pacem, para bellum."
Nikel
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Re: TRIDENT BOREAL

Post by Nikel »

v2.5 tested in B1817,normal mode, outside of the editor.






SPOILERS ALERT.



Minor victory with 3060 points, but I think it is wrong. I was defeated, the game mensajesub.html appeared in the game (not displayed though, I had to read it in the browser). This should be the end of the scenario with a defeat, I guess. But it was not and could continue, with just -500 points. When the scenario ended, loaded it in the editor and could see that 2 subs had crossed to the Atlantic. The Yasen-M was still in the North, near the Ford carrier group, but could not find it during the game.



I still find the russian side passive both in the attack and in the defense, and the Nakhimov very easy to sink when is located, where are the ADs of the Nakhimov and escorts? Many radars could be destroyed with Tomahawks, there should be ADs working in the Kola peninsula.

RSS.png
RSS.png (28.16 KiB) Viewed 7 times

As commented before, the CSAR mechanism does not work, displays messages from the russian side and when you try to pickup one of your own survivors, it does not work, with the same message posted in the previous version of the scenario.

Also on the screen appear messages related with the russian side missions.

RSM.png
RSM.png (4.84 KiB) Viewed 11 times

Points mechanism still not working, no points for radars, ships (except the Nakhimov) and subs, only ACs.

Strange lines NW of Havis-North when you load the scenario.

L.png
L.png (10.05 KiB) Viewed 13 times

Russian side sunk a pair of civilian ships. Also some of my own missiles even though I did not target them, perhaps is a bug in the game.

RSC.png
RSC.png (50.77 KiB) Viewed 9 times
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