Search found 462 matches

by kaybayray
Wed Sep 02, 2026 5:29 pm
Forum: Scenario Design and Modding
Topic: Question about disabaling "Automatic Victory" & save slot for new scenario
Replies: 7
Views: 244

Re: Question about disabaling "Automatic Victory" & save slot for new scenario

Greetings <S> All

Thank You btd64 for the confirmation. This is great news my Friend. :D

Thank you to all for your enlightenment.
by kaybayray
Wed Sep 02, 2026 1:53 pm
Forum: Scenario Design and Modding
Topic: Pilots Exp and Arrival Number
Replies: 3
Views: 285

Re: Pilots Exp and Arrival Number

Greetings <S> All

Yes you absolutely can modify all those values. This is how it works.

In the Editor on the "Scenario" tab, on the left side at the bottom are four buttons. One of them is labeled "Pilots". Click that one and the page will change to the Pilot Replacement pool, Experience and ...
by kaybayray
Wed Sep 02, 2026 1:35 pm
Forum: Scenario Design and Modding
Topic: Question about disabaling "Automatic Victory" & save slot for new scenario
Replies: 7
Views: 244

Re: Question about disabaling "Automatic Victory" & save slot for new scenario

Greetings <S> All

Thank You btd64 and LargeSlowTarget for your kind replies.
That wold be excellent if you can continue the game after that point.

Can anybody confirm that that is actually the case? That after an "Automatic Victory" you can still continue the game if you choose to do so?

Thank ...
by kaybayray
Tue Sep 01, 2026 11:11 pm
Forum: Scenario Design and Modding
Topic: Question about disabaling "Automatic Victory" & save slot for new scenario
Replies: 7
Views: 244

Re: Question about disabaling "Automatic Victory" & save slot for new scenario

Greetings <S>

I am getting conflicting results from both the Unofficial Editor Manual and the other Editor Manual using the Copilot feature. One sections tells me that you have to disable Automatic Victory when you start a new game using the Scenario Options tab when starting a new game. I am not ...
by kaybayray
Tue Sep 01, 2026 9:43 pm
Forum: Scenario Design and Modding
Topic: Question about disabaling "Automatic Victory" & save slot for new scenario
Replies: 7
Views: 244

Question about disabaling "Automatic Victory" & save slot for new scenario

Greetings <S> All

1st Question. Disabling Automatic Victory.
I am looking in the "Unofficial Editor Manual" and it is telling me that in the "Scenario" tab there is a "Scenario Variable/Options Panel". I am not seeing this options panel, unless the manual is referring to the 4 boxes at the bottom ...
by kaybayray
Tue Sep 01, 2026 9:06 pm
Forum: Scenario Design and Modding
Topic: How to edit pilot replacements (pool)?
Replies: 6
Views: 892

Re: How to edit pilot replacements (pool)?

Greetings <S> All

I just answered my own question. I was looking at the wrong tab in the editor. The correct tab is in the Scenario tab. I attached an image for others to see that may have made the same mistake I did.
by kaybayray
Tue Sep 01, 2026 7:13 pm
Forum: Scenario Design and Modding
Topic: How to edit pilot replacements (pool)?
Replies: 6
Views: 892

Re: How to edit pilot replacements (pool)?

Greetings <S> Sires!
I am not seeing that at all when I open the Pilots tab. I am trying to attach an image of the pilots tab screen I see in the editor. Is there some specific thing I must do to bring up what is shown in the unofficial editor? I would appreciate some help as I am trying to ...
by kaybayray
Tue Sep 01, 2026 6:40 pm
Forum: War in the Pacific: Admiral's Edition
Topic: How to actually open the Japanease Shipbuilding Menu?
Replies: 3
Views: 212

Re: How to actually open the Japanease Shipbuilding Menu?

Bo Rearguard & BB Fanboy <S> Sirs!!

Thank you so much for your quick and most enlightening replies. I was beginning to think my game was broken and I was going to have to reinstall it.

This game is so hard but I absolutely LOVE it.

Thank You again for you very kind assistance :D
by kaybayray
Tue Sep 01, 2026 7:24 am
Forum: War in the Pacific: Admiral's Edition
Topic: How to actually open the Japanease Shipbuilding Menu?
Replies: 3
Views: 212

How to actually open the Japanease Shipbuilding Menu?

Greetings <S> All

My questions is actually quite simple, how do I actually open the Ship Building Menu in game for the Japanese? I have been pouring over manuals, watching video tutorials on Japanese production and I am not getting to this menu? The menu that shows the actual queue of ships so I ...
by kaybayray
Tue Jun 23, 2026 5:55 am
Forum: Scenario Design and Modding
Topic: Modding Aircraft Speeds & Endurance Question
Replies: 2
Views: 319

Re: Modding Aircraft Speeds & Endurance Question

OK, YES I am BLind. LOL

I found the input boxes in the Editor that will allow me to set the various Ranges and Radii I want for the aircraft I am creating or modding.

To the far right of the various weapon and equipment inputs for an aircraft are boxes for the Rng Mas, Rng Ext, etc... and the ...
by kaybayray
Tue Jun 23, 2026 12:17 am
Forum: Scenario Design and Modding
Topic: Modding Aircraft Speeds & Endurance Question
Replies: 2
Views: 319

Modding Aircraft Speeds & Endurance Question

Greetings and <S> All
Thank you for any and all responses.

My question is very basic. My understand is, for example, an aircraft flying at 200 mph with an Endurance of 120 minutes (2 hours) can fly 400 miles Max Range. This is the basics of my understanding of the mechanics involved in this game ...
by kaybayray
Thu Jan 29, 2026 12:33 am
Forum: Scenario Design and Modding
Topic: Aircraft & Torpedo Ordnance Vs Sorties Question
Replies: 5
Views: 667

Aircraft & Torpedo Ordnance Vs Sorties Question

Greetings <S> All

Reading through the Editor Manuals for Ship Classes there is a section 3.2.3 Weapon Restrictions. Specifically with regard to the Aircraft Ordnance and Torpedo Ordnance for lines 19 and 20 respectively. The manual states that the value input in the "Armor" field determines how ...
by kaybayray
Wed Jan 14, 2026 11:41 pm
Forum: Scenario Design and Modding
Topic: Editor Locations Tab Question on a couple Fields
Replies: 2
Views: 604

Re: Editor Locations Tab Question on a couple Fields

Chris21wen <S> Sir !!
Thank you so much for this reply and the link to that awesome manual. It was very kind of you to share this info with me and the Manual as well. It is very much appreciated Sir! <S>
by kaybayray
Wed Jan 14, 2026 1:29 am
Forum: Scenario Design and Modding
Topic: Editor Locations Tab Question on a couple Fields
Replies: 2
Views: 604

Editor Locations Tab Question on a couple Fields

Greetings All <S>

I have a basic question about a couple fields in the Editor on the Locations Tab. I am specifically asking about a couple fields just below the Name field. One is a Check Box field "ME" and the other is the field next to this one titled "Supply Cap" with an input field next to ...
by kaybayray
Wed Aug 13, 2025 2:13 am
Forum: War in the Pacific: Admiral's Edition
Topic: Air Group Transport
Replies: 25
Views: 2172

Re: Air Group Transport

Greetings All <S>

Thank you to all who participated in this thread. I found it very helpful as I was struggling trying to transport air groups as well. I found the directions in the Manual a bit "Vague" lol on exactly how to Mechanically in Sequence go about actually moving an air group by various ...
by kaybayray
Sun Nov 10, 2024 5:32 am
Forum: General Discussion
Topic: Looking for the Matrix Version Advanced Squad Leader game
Replies: 5
Views: 817

Looking for the Matrix Version Advanced Squad Leader game

Greetings All <S>

I have several Matrix games and love them all. I am an old school strategy board gamer from way back when. I still have my ASL and the original Squad Leader, Panzer Leader games. I am looking specifically for the Matrix Games version of the closest thing they have to Advanced ...
by kaybayray
Mon Oct 07, 2024 5:09 am
Forum: After Action Reports
Topic: Sardaukar's 7th AAR (with some strategy tips and tricks)
Replies: 180
Views: 27874

Re: Sardaukar's 7th AAR (with some strategy tips and tricks)

Hey Sardaukar <S> Sir !
Awesome AAR ! Really enjoying it. Thanks for the excellent insights on everything. Very interesting IMHO. 8-)

I am working on a mod to the Grand Campaign myself. However it is a KayBay mod so it will be insane. But I think I will enjoy fighting the beast I am creating. It ...
by kaybayray
Mon Oct 07, 2024 1:36 am
Forum: After Action Reports
Topic: Operation Overwhelmed: A Beginner's Pacific Slog, CFab (Allies)vs AI
Replies: 6
Views: 1319

Re: Operation Overwhelmed: A Beginner's Pacific Slog, CFab (Allies)vs AI

Hey CFab <S> SIr !

Great stuff my Friend. Keep going! I just started playing this about a year ago so I am a NOOB. Great game. I love GG's games. I have several and all are absolute treasures.

I came here to the After Action section to get some insight on how players are covering their campaigns ...
by kaybayray
Thu Jul 04, 2024 5:43 pm
Forum: SP:WaW Scenarios/Campaigns
Topic: Adding/Placing Fortification Icons on Maps Questions
Replies: 1
Views: 1610

Adding/Placing Fortification Icons on Maps Questions

Greetings All <S> 8-)

Back in the day when SPWAW first came out, (Early 2000's?) I recall this was much easier to do. Yeah I was much younger and my brain worked better LOL :lol: . However I just picked up the Generals Edition on sale last month and have been having a blast getting blown up, shot ...
by kaybayray
Wed Jul 03, 2024 8:03 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: SPWAW Gernerals Edition - Map Scroll Speed
Replies: 1
Views: 2554

SPWAW Gernerals Edition - Map Scroll Speed

Greetings All <S> 8-)

Wondering if there is a way to adjust the Map Scroll Speed when you move the mouse cursor to the edge of the map?
Gets a bit frustrating when you touch the edge of the map and the map scrolls at light speed.

Other than clicking on points on the mini-map to move the map ...

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