Search found 59 matches

by baltjes
Tue Jun 05, 2018 1:46 pm
Forum: John Tiller's Campaign Series
Topic: Campaign Series scenarios
Replies: 4
Views: 376

RE: Campaign Series scenarios

<t> Hello MartNick,<br/>
<br/>
I Think I can help you. Long time ago I posted some scenario's like 'Operation Overlord', 'Hell's Highway'and some others. I the meantime I've made new HUGE (I mean real H U G E) scenarios like 'Herbstnebel' (Battle for the Bulge), 'Operation Market Garden' and ...
by baltjes
Sat Feb 22, 2014 10:28 am
Forum: John Tiller’s Campaign Series Support
Topic: Invalid Format popup in scenario editor
Replies: 10
Views: 359

RE: Invalid Format popup in scenario editor

<t> I feared so. Thanks for reply anyway. Much work to do!<br/>
<br/>
By the way, if visibility is completely editable, what is the extra value of day versus night. The only thing I can think about is the use of starshells. <br/>
With visibility ´1´ during night a starshell has effect, whereas ...
by baltjes
Sat Feb 22, 2014 7:30 am
Forum: John Tiller’s Campaign Series Support
Topic: Invalid Format popup in scenario editor
Replies: 10
Views: 359

RE: Invalid Format popup in scenario editor

<t> First of all: many thanks for the update.<br/>
<br/>
During the last view years, I have developped some scenario's with dynamic visibility (and also dynamic ground-conditions and conditional supply). The correct values of these items were obtained during play by changing the .btl-file at the ...
by baltjes
Sat Dec 21, 2013 11:51 am
Forum: John Tiller's Campaign Series
Topic: Coder Diary #14 -- Dynamic Day/Night & Visibility
Replies: 62
Views: 4146

RE: Coder Diary #14 -- Dynamic Day/Night & Visibility

<t> Wow,<br/>
<br/>
What a vivid discussion on this hot item! I like the idea of 'elastic time turn' and use it in effect by the development of H U G E scenario's.<br/>
Beside variable (or dynamic) visabilty, I also apply variable ground conditions (dry, wet, mud, snow) and variable supply. <br ...
by baltjes
Fri Dec 09, 2011 1:24 pm
Forum: John Tiller's Campaign Series
Topic: Jason or anyone with the knowledge
Replies: 18
Views: 370

RE: Jason or anyone with the knowledge

<r> I am normally using a 5 year old machine with 2Ghz and 1 GB RAM. When playing against AI, the machine's turn can go very, very slowely and it takes a considerable amount of time before the computer has finished its turn. Especially the total consumption of all truck-unit movement point, one at ...
by baltjes
Fri Dec 09, 2011 11:00 am
Forum: John Tiller's Campaign Series
Topic: Jason or anyone with the knowledge
Replies: 18
Views: 370

RE: Jason or anyone with the knowledge

<r> To Warhorse:<br/>
<br/>
I usually start with a small new map (40 x 40) in the map-editor and extend it with help of the resize-button.<br/>
<br/>
<br/>
To Deputy:<br/>
<br/>
The display of hexes on the monitor depends on the choosen resolution; a larger monitor is not needed to display ...
by baltjes
Thu Dec 08, 2011 2:23 pm
Forum: John Tiller's Campaign Series
Topic: Jason or anyone with the knowledge
Replies: 18
Views: 370

RE: Jason or anyone with the knowledge

<t> High Barker,<br/>
<br/>
For DCG scenarios, I don't know, but as a 'lover' of huge scenario's I can tell you the following:<br/>
<br/>
1. 500 x 500 hexes is very well possible<br/>
2. In developing scenario's I experienced that the maximum width is 500 hexes. The maximum heigth is 'unknown ...
by baltjes
Mon Oct 31, 2011 11:42 am
Forum: John Tiller's Campaign Series
Topic: Jason?
Replies: 39
Views: 697

RE: Jason?

<t> Hello folkes,<br/>
<br/>
The forum seems to show some rivival again! Good to see. Thought it was all dead and gone. <br/>
<br/>
I agree with those who state that the JTCS engine is quite weak. Playing against AI can be satisfying with the shorter scenario's, with the larger ones, however, AI ...
by baltjes
Tue Nov 02, 2010 5:04 pm
Forum: John Tiller's Campaign Series
Topic: Engineering trucks and other things
Replies: 4
Views: 103

RE: Engineering trucks and other things

<t> Hello Jason,<br/>
<br/>
The scenario 'NL 40 Oost' can be found at:<br/>
<br/>
wargamer.com ->community-> games depot-> game Files->Search by Game->select a game->West Front with operation Sea Lion Expansion.<br/>
<br/>
Here you find the scenario 'NL 40 Oost'. In the accompanying Desigers ...
by baltjes
Tue Nov 02, 2010 7:07 am
Forum: John Tiller's Campaign Series
Topic: Engineering trucks and other things
Replies: 4
Views: 103

RE: Engineering trucks and other things

<r> Hello Osiris,<br/>
<br/>
Pontoons ARE able to be loaded by engineer trucks. It needs however, several steps:<br/>
<br/>
1. Have a pontoon, a bridge engineer and an <U><s>[u]</s>engineer<e>[/u]</e></U> truck in the same hex<br/>
2. select the bridge engineer and the pontoon and load them ...
by baltjes
Sat Jun 05, 2010 5:19 am
Forum: General Discussion
Topic: What was the first wargames you played?
Replies: 159
Views: 2315

RE: What was the first wargames you played?

<t> The first board game ever I played was AH's Panzer Leader. I got triggered by reading a 'table top teaser' - a kind of AAR - in the magazine 'Militairy Modelling'. It must have been in the mid seventies of the former century (Yeh....time is flying!!). Many, very many board games followed ...
by baltjes
Thu May 06, 2010 5:43 am
Forum: John Tiller's Campaign Series
Topic: Supply units
Replies: 3
Views: 83

RE: Supply units

<r> Thanks for your reply, Juggalo.<br/>
<br/>
I fear that you are right; those dump-units are - unfortunately - 'just for fun'. The way I thought to use them would be only valid in a scenario that went from the start of operation Uranus in november 1942 through the very end of the destruction of ...
by baltjes
Tue May 04, 2010 7:15 am
Forum: John Tiller's Campaign Series
Topic: Supply units
Replies: 3
Views: 83

Supply units

<r> While working on a (huge) scenario on Stalingrad, I am encountering the problem of declining supply for the German 6th Army. The OOB-editor mentions the availability of (amongst others) a <I><s>[i]</s>fixed supply dump<e>[/i]</e></I>, a <I><s>[i]</s>fixed fuel dump<e>[/i]</e></I> each with ...
by baltjes
Sun May 02, 2010 3:46 am
Forum: John Tiller's Campaign Series
Topic: Add the following units to upcoming update
Replies: 1
Views: 53

RE: Add the following units to upcoming update

<r> Hi Rene,<br/>
<br/>
Why waiting till the coming update? Just create your HQ-platoons by adding an extra platoon at the <U><s>[u]</s>top<e>[/u]</e></U> of each company and adjust it to strength 2 when editing the scenario (with the scenario-editor). The top platoon usually takes the 'command ...
by baltjes
Sun Jan 24, 2010 2:16 pm
Forum: John Tiller's Campaign Series
Topic: Damage of bocage
Replies: 5
Views: 66

RE: Damage of bocage

<t> I don't know. Escarpments can, unfortunately, not effectively placed on the map when using the map-editor for north-west european scenario's, although the box for it is present! Non-passable hexsides are cliffs and high walls. The next - lower - one is the embankment which is passable! <br ...
by baltjes
Sun Jan 24, 2010 1:54 pm
Forum: John Tiller's Campaign Series
Topic: Bunkers - Pillbox - Trench
Replies: 5
Views: 175

RE: Bunkers - Pillbox - Trench

<r> An adequate way to attack pilboxes:<br/>
<br/>
1. move a unit into an adjacent hex, hopefully it takes all defensive fire<br/>
<br/>
2. move an engineer tot the same hex; if it has 70 action points left, fire into the pillbox. One unit inside is hopefully disrupted; use the remainder action ...
by baltjes
Sun Jan 24, 2010 1:25 pm
Forum: John Tiller's Campaign Series
Topic: Damage of bocage
Replies: 5
Views: 66

RE: Damage of bocage

I experienced in the OVERLORD scenario that on the OMAHA-beachhead, both trucks and tanks can pass a blown high wall!

Hajo Baltjes
by baltjes
Sat Jan 23, 2010 1:37 pm
Forum: John Tiller's Campaign Series
Topic: New Version
Replies: 10
Views: 331

RE: New Version

<r> Hello junk2drive,<br/>
<br/>
Thank you for your concern! I don't hope so. However, it does not worry me much if the 1.05 version is restricted to the correction of obvious errors and the adition for play-options (e.g. assult rules). And if it is not....well, its <I><s>[i]</s>all in the game<e ...
by baltjes
Sat Jan 23, 2010 7:00 am
Forum: John Tiller's Campaign Series
Topic: New Version
Replies: 10
Views: 331

RE: New Version

<r> Hello Josh,<br/>
<br/>
With the latest version of John Tillers' Combat Series ( Matrix' version 1.04), it is quite possible to play with a Dutch OOB already. In the games depot of the Wargamer website (<URL url="http://www.wargamer.com">www.wargamer.com</URL>) you will find a number of ...
by baltjes
Thu Sep 17, 2009 4:44 pm
Forum: John Tiller's Campaign Series
Topic: Re-examine the stacking rules
Replies: 27
Views: 356

RE: Re-examine the stacking rules

<t> Hi Rene,<br/>
<br/>
Our messages crossed...<br/>
<br/>
I fully agree that a 3 strength trucks should cary a full platoon (6 strength) (about 12 men per truck). That is the same as having a 6 strength truck carrying two full platoons. That is a reduction of 25% in 'units' in the OOB. Quite a ...

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