Search found 188 matches

by R_TEAM
Sun Sep 21, 2025 9:23 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3053

Re: Broken Logistics Again.

Sorry to say this against the opinion of ChrisGb and Jorgen_CAB ...

But "if" it realy a mistake from the player ... if he plays the Game in the way HE want ?
If not an rule or an good visible warning stop it from (in the example here) not use medium frighters ....
So an player need an long list of ...
by R_TEAM
Tue Apr 15, 2025 8:16 am
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

again ....
it is not how much cpu temp i get (i have an full custom watercooling with an MoRa420 and here i get on full cpu load with over 500W only 69~70°C...)
It is that DW2 utilize the cpu even in pause mode or the main screen without an start of an game with an load that the cpu boost up to 4 ...
by R_TEAM
Tue Apr 15, 2025 5:18 am
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

No problem with sound .... lag ... or "unexpected" slowdowns (even in late game - i know stellaris and this can be the same in late game - so not realy a difference)
But i have an system who is very good in number crunching - things consumer systems not realy musst do today (the most games limits ...
by R_TEAM
Sun Apr 13, 2025 9:10 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

"If" i musst massive change how windows utilize the cpu for "one" game ..... where is then the culprit of this problem .....?
I see this more as an indication of where the fundamental problem comes from .... and not a solution for it.

For this the engine should simply doing what most engines doing ...
by R_TEAM
Sat Apr 12, 2025 9:07 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

Would you have watched my video .... you would have seen, i have adjusted the slider ... with "zero" effect ...
The slider only adjust how much from the actual "draw" is get the rendering task and how much the calculating task .. (IMHO)
Its change nothing from the "draw" self ...
And yea .. i think ...
by R_TEAM
Fri Apr 11, 2025 7:43 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

Nonsens ... sorry ....
calculating budgets .....
AI thinks (strongly NO) .....

And this utilize an newest Xenon CPU 16 cores to around 30% ...
you are kidding or ....

And if i switch from pause to game play at 1x speed nothing changes (nothing you can realy see ...)

And again ............it is ...
by R_TEAM
Fri Apr 11, 2025 6:42 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

Oh .. and to add it ...
yes .. you are right .. taskmanager is not an good way to measure the power drain ...
but it is a BIG diff if my core is on 800Mhz or at 4.7Ghz ... and with DW2 ALL 16 cores are constant on 4.7Ghz ...
AND this make an big impact on power drain ... but smart pc user know this ...
by R_TEAM
Fri Apr 11, 2025 6:38 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

Sorry to say this ....
but a game in pause mode should draw "no" cpu power .... (and my GPU power usage is full irrelevant for this topic .....)
DW2 draws an massiv amount of cpu resources for "nothing" and in one point you are right ... it uses nearly the same cpu usage in an late game as from ...
by R_TEAM
Fri Apr 11, 2025 1:16 am
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

@Buio

The cpu usage is insane .....

have maked an video ... first only desktop ... then DW2 starting ... only in the main screen ... then start an new game ... looking at the cpu usage in pause mode ... then running the game .... closing ... starting stellaris ... only main screen ... starting new ...
by R_TEAM
Mon Nov 25, 2024 12:25 am
Forum: Command: Modern Operations series
Topic: SRTM30Plus terrain
Replies: 13
Views: 889

Re: SRTM30Plus terrain

should the correct Folder not be :
[CMO]\Resources\Tacview\Data\Terrain\SRTM30

..... i have this .....
by R_TEAM
Sat Mar 11, 2023 9:50 pm
Forum: Distant Worlds 2
Topic: How to queue ship orders?
Replies: 71
Views: 11775

Re: How to queue ship orders?

"if" the global queues would work "most time" better ....
Have an debris feeld with 3 disabled ancient ships ....
all marked to reconstruct ....
one construction ship (CS) was always here, build an mining station ...
but he flew away ... o.k. ... not an big deal ....
Then after an significant time ...
by R_TEAM
Sat Mar 11, 2023 2:30 pm
Forum: Distant Worlds 2
Topic: Cant send slaves to other colonies ....
Replies: 5
Views: 395

Re: Cant send slaves to other colonies ....

To inform over a little missunderstanding (but dont have know this is important - as i only need an way enslaved pop to shift to other planets ....) .....
On the planet in relation it is only one race - this race is enslaved (i conquered the planet , and then an second, will concentrate all of this ...
by R_TEAM
Sat Mar 11, 2023 3:21 am
Forum: Distant Worlds 2
Topic: Cant send slaves to other colonies ....
Replies: 5
Views: 395

Cant send slaves to other colonies ....

I can set the Race to Enslavery ....
I can set the Race to force Migration .....
but i cant set both ....
If i set an race i have enslaved, to force migration, he get an enormous reproduction boost and make it even harder to full migrate ....
It should be possible to have an race enslaved AND force ...
by R_TEAM
Mon Mar 06, 2023 1:02 am
Forum: Distant Worlds 2: Tech Support
Topic: Nebula performance
Replies: 11
Views: 782

Re: Nebula performance

@rxnnxs

this musst be an joke ..... i hope ...
sure ... i can get nice performance if i get back to C64 GFX .....
but we are 2023 ....
DW2 have 2005 top GFX in 2023 and the only solution you have, is to make it even worse ...

I would say the better path would be to optimize the engine (or select ...
by R_TEAM
Sun Mar 05, 2023 5:19 pm
Forum: Distant Worlds 2: Tech Support
Topic: Nebula performance
Replies: 11
Views: 782

Re: Nebula performance

yea - have seen no difference in 1.1.0.9 and 1.1.1.1 ....
same silly high gpu usage for a simply cloud, a couple of textured spheres (planets) and for today standards low poly modells (ships) ......
The engine sucks in every way it is possible ........ (very low performance - manny bugs and problems ...
by R_TEAM
Sat Mar 04, 2023 12:49 am
Forum: Distant Worlds 2
Topic: Assorted Suggestions ....
Replies: 3
Views: 279

Re: Assorted Suggestions ....

@AKicebear

simply example ....
Planetry Admin Center Vs Planetary Admin Complex
not only is the initial cost from the Complex much higher ...
The monthly cost are double (500 Vs 1000) .... if the corruption reduction dont get me this (at last 1000), it is much more sense to build first only the ...
by R_TEAM
Fri Mar 03, 2023 10:34 pm
Forum: Distant Worlds 2
Topic: Assorted Suggestions ....
Replies: 3
Views: 279

Assorted Suggestions ....

A button to send Fleets back to here Home base ....
A better loading behavor - if i load an game and it show me it is ready to play , i dont need still big shutter after this, game freezes by first zooming in .....
The posibillity to build not only the last building versions on planets (Tier3 as ...
by R_TEAM
Fri Mar 03, 2023 9:15 pm
Forum: Distant Worlds 2: Tech Support
Topic: Nebula performance
Replies: 11
Views: 782

Re: Nebula performance

Just Testet with 1.1.1.1 ....
Still horrible FPS in Nebula ...... (better than at launch ... but a long way to go)
The engine is an joke for the gpu-usage<>gfx that its show today ....
by R_TEAM
Fri Jun 24, 2022 6:20 pm
Forum: Distant Worlds 2
Topic: Status of DW2
Replies: 11
Views: 2145

Re: Status of DW2

Have it deinstalled ....
Have bought the missing DLCs from Stellaris in the actual sale (~65€) thet i dont own - and reinstall Stellaris ....
Is stellaris better ..... no really ... but it works , is not early beta or even an alpha ... like DW2 actual ...

was a nice time ....
by R_TEAM
Sun May 22, 2022 1:34 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.3]Ground defense strenght is wrong on every single UI element
Replies: 6
Views: 443

Re: [1.0.4.3]Ground defense strenght is wrong on every single UI element

mmhh ....
you can see it, that this is "to much - normal not available to an other Empire" information ....
but then it should clarified that the numbers are estimations from your spy teams .. or from orbit info gathering ...
simply clear "what" you get .... and i see on no guide/help a word about ...

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