Search found 413 matches

by kritter
Sun Sep 21, 2025 2:49 pm
Forum: Tech Support
Topic: [FIXED] Program Freeze
Replies: 6
Views: 610

Re: Program Freeze

This is the latest version. Why would the strike mission stop it?
by kritter
Sat Sep 20, 2025 11:51 pm
Forum: Tech Support
Topic: [FIXED] Program Freeze
Replies: 6
Views: 610

[FIXED] Program Freeze

I put together a fun little scenario and this bug has been around a while, but I thought it would get fixed in this update.
The scenario runs to each minute and then stops for a long time and then runs to the next minute. Stopping on the minute each time. I have enclosed a save where it stops.
by kritter
Sun Apr 20, 2025 2:02 am
Forum: Tech Support
Topic: Weapon Test
Replies: 5
Views: 386

Re: Weapon Test

They are set at max range
by kritter
Fri Apr 18, 2025 2:42 am
Forum: Tech Support
Topic: Weapon Test
Replies: 5
Views: 386

Re: Weapon Test

If that were true when you selected them manually the effect would be the same. But it is not and the lasers engage earlier and faster. Select all the missiles even the ones out of range manually, then watch what happens.
by kritter
Sun Apr 13, 2025 3:54 pm
Forum: Tech Support
Topic: Weapon Test
Replies: 5
Views: 386

Weapon Test

I was checking on how to use WRA and I seem to have found a problem. I do not know if I have it set up wrong or it is a bug. In this test I fire a lot of missiles at a ship and have it defend with lasers. I have set the lasers to fire at max range but they do not automatically. However If I select ...
by kritter
Fri Jan 31, 2025 11:08 pm
Forum: Tech Support
Topic: Problem with 203mm cluster shell
Replies: 2
Views: 255

Re: Problem with 203mm cluster shell

Apparently not fixed in this update.
Any Ideas on when this will get fixed? I thought it might be a little more urgent with it happening to all of this typd.

Thanks
by kritter
Fri Dec 27, 2024 5:56 pm
Forum: Tech Support
Topic: Problem with 203mm cluster shell
Replies: 2
Views: 255

Problem with 203mm cluster shell

If you fire the 203mm manually using just one round everything works fine.
However if you tell it to fire 5 rounds at it, it just keeps firing until it is destroyed.
You have to go in and delete the round to get it to stop. It should fire the number of rounds you tell it.
by kritter
Fri Apr 19, 2024 6:44 pm
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

For some reason when you manually fire the lasers at the targets all of the mounts engage and the rate of fire is what you would expect. I am not sure why being a ship would make any differences. Also the other error is the HVP, it is supposed to be 90% but the longer range one is way less while the ...
by kritter
Thu Apr 18, 2024 12:50 pm
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

I do not remember which version worked but it was at least 4 versions back. If you wait until all of the missiles are visible and then manually allocate one HVP and one laser to each target it works as expected, and the way it used to. You will see all of the mounts fire and destroy the in coming ...
by kritter
Fri Apr 12, 2024 4:37 pm
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

The same thing is still happening. with the new release. I also updated the database to use 505.
The weapons still miss way too much and don't fire like they should.
by kritter
Fri Mar 22, 2024 8:12 pm
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

Still broken in 1328.17
by kritter
Fri Mar 15, 2024 4:25 pm
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

Newest version still did not fix the problems.
by kritter
Fri Mar 08, 2024 5:43 pm
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

Any chance this will get fixed in the next update?

Thanks
by kritter
Sat Mar 02, 2024 12:22 am
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

The same errors still persist in latest rev.
by kritter
Fri Jan 26, 2024 1:49 am
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Re: Severa Observations on Weapons

Bump, anyone look at this?
by kritter
Sun Jan 21, 2024 12:06 am
Forum: Tech Support
Topic: Severa Observations on Weapons
Replies: 15
Views: 1250

Severa Observations on Weapons

I had built a scenario and noticed a few things and built this test to check it out.
First of all in this test I have fired a lot of lrasm-B at the US ship. When the ship sees the weapons it fires back.
2 things happen. First the 155/52mm AGS HVP weapons miss way too much and since I have lots of ...
by kritter
Tue Aug 29, 2023 1:09 am
Forum: Tech Support
Topic: Guns and lasers keep firing
Replies: 2
Views: 239

Re: Guns and lasers keep firing

Any Ideas?
by kritter
Sun Aug 20, 2023 10:16 pm
Forum: Tech Support
Topic: Guns and lasers keep firing
Replies: 2
Views: 239

Guns and lasers keep firing

I have 2 ships one with a laser and I told it to fire 2 times as the scenario runs. However it just keeps firing. I have to go into the manual firing again and de-allocate the weapon to get it to stop. this also occurs on the 203mm gun. This probably happens with other gun type weapons but these are ...
by kritter
Mon Jul 31, 2023 12:36 am
Forum: Tech Support
Topic: ROF of Mounts
Replies: 5
Views: 397

Re: ROF of Mounts

Ok thanks.
by kritter
Sat Jul 29, 2023 7:12 pm
Forum: Tech Support
Topic: ROF of Mounts
Replies: 5
Views: 397

Re: ROF of Mounts

Any answers to this?

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