Search found 428 matches

by kritter
Wed Jul 15, 2026 9:35 pm
Forum: Tech Support
Topic: [LOGGED] AN/SSQ-125 EER sonoboys not being deployed from mount (they deploy from loadout)
Replies: 6
Views: 257

Re: New AN/SSQ 125 Broken

I just use that mount because it is autonomous and is 10000. I use it for my testing of other weapons as well.
by kritter
Wed Jul 15, 2026 4:38 pm
Forum: Tech Support
Topic: [LOGGED] AN/SSQ-125 EER sonoboys not being deployed from mount (they deploy from loadout)
Replies: 6
Views: 257

Re: New AN/SSQ 125 Broken

It used to work on the plane on the left side as well until they updated it.
by kritter
Wed Jul 15, 2026 3:02 pm
Forum: Tech Support
Topic: [LOGGED] AN/SSQ-125 EER sonoboys not being deployed from mount (they deploy from loadout)
Replies: 6
Views: 257

[LOGGED] AN/SSQ-125 EER sonoboys not being deployed from mount (they deploy from loadout)

This is still broken but I think I figured it out. In the mount I am using it does not deploy any EER's.
However if I put the same number under the loadout it works, however I can not save the unit like that because when I load it the EER's are gone. So the EER's are not deploying with the mount and ...
by kritter
Tue Jul 14, 2026 10:56 pm
Forum: Tech Support
Topic: [FIXED] AN/SSQ 125 Broken after update
Replies: 15
Views: 545

Re: [FIXED] AN/SSQ 125 Broken after update

This is still broken but I think I figured it out. In the mount I am using it does not deploy any EER's.
However if I put the same number under the loadout it works, however I can not save the unit like that because when I load it the EER's are gone. So the EER's are not deploying with the mount and ...
by kritter
Wed Jul 01, 2026 10:20 pm
Forum: Tech Support
Topic: [FIXED] AN/SSQ 125 Broken after update
Replies: 15
Views: 545

Re: [FIXED] AN/SSQ 125 Broken after update

Here you go.
by kritter
Wed Jul 01, 2026 4:42 pm
Forum: Tech Support
Topic: [FIXED] AN/SSQ 125 Broken after update
Replies: 15
Views: 545

Re: [FIXED] AN/SSQ 125 Broken after update

Yes I thought that so I set the doctrine to manual but it still didn't work.
by kritter
Wed Jul 01, 2026 3:41 pm
Forum: Tech Support
Topic: [FIXED] AN/SSQ 125 Broken after update
Replies: 15
Views: 545

Re: [FIXED] AN/SSQ 125 Broken after update

The buoys work, but I can't drop them manually now.
by kritter
Wed Jul 01, 2026 1:13 pm
Forum: Tech Support
Topic: [FIXED] AN/SSQ 125 Broken after update
Replies: 15
Views: 545

Re: [FIXED] AN/SSQ 125 Broken after update

I will try that.

Thank you
by kritter
Tue Jun 30, 2026 10:39 pm
Forum: Tech Support
Topic: [FIXED] AN/SSQ 125 Broken after update
Replies: 15
Views: 545

Re: [FIXED] AN/SSQ 125 Broken after update

I tested them and they still don't work, and now I can't drop them manually either.
by kritter
Wed Jun 03, 2026 8:34 pm
Forum: Tech Support
Topic: [FIXED] AN/SSQ 125 Broken after update
Replies: 15
Views: 545

[FIXED] AN/SSQ 125 Broken after update

This device can't see anything even when it is dropped on top of the sub.
It used to work just fine until the last update.
by kritter
Sun May 17, 2026 1:55 pm
Forum: Tech Support
Topic: [WAD] Laser COIL Shot #1203
Replies: 10
Views: 807

Re: Laser COIL Shot #1203

If you look at the test and how many shots it takes to shoot down a target. With the weapons ROF, this weapon now couldn't shoot down anything before it hit it's target. That's what makes it ineffective.
by kritter
Tue May 12, 2026 6:43 pm
Forum: Tech Support
Topic: [WAD] Laser COIL Shot #1203
Replies: 10
Views: 807

Re: Laser COIL Shot #1203

I would say they are way too ineffective.
by kritter
Mon May 11, 2026 9:57 pm
Forum: Tech Support
Topic: [WAD] Laser COIL Shot #1203
Replies: 10
Views: 807

[WAD] Laser COIL Shot #1203

Has anyone else noticed that the Laser Coil Shot has become completely ineffective after this update?
by kritter
Thu Feb 26, 2026 6:18 pm
Forum: Command: Modern Operations series
Topic: Update on Steam
Replies: 0
Views: 550

Update on Steam

Any idea when it will be available on Steam or am I just not seeing it?
by kritter
Sun Sep 21, 2025 2:49 pm
Forum: Tech Support
Topic: [FIXED] Program Freeze
Replies: 6
Views: 764

Re: Program Freeze

This is the latest version. Why would the strike mission stop it?
by kritter
Sat Sep 20, 2025 11:51 pm
Forum: Tech Support
Topic: [FIXED] Program Freeze
Replies: 6
Views: 764

[FIXED] Program Freeze

I put together a fun little scenario and this bug has been around a while, but I thought it would get fixed in this update.
The scenario runs to each minute and then stops for a long time and then runs to the next minute. Stopping on the minute each time. I have enclosed a save where it stops.
by kritter
Sun Apr 20, 2025 2:02 am
Forum: Tech Support
Topic: Weapon Test
Replies: 5
Views: 475

Re: Weapon Test

They are set at max range
by kritter
Fri Apr 18, 2025 2:42 am
Forum: Tech Support
Topic: Weapon Test
Replies: 5
Views: 475

Re: Weapon Test

If that were true when you selected them manually the effect would be the same. But it is not and the lasers engage earlier and faster. Select all the missiles even the ones out of range manually, then watch what happens.
by kritter
Sun Apr 13, 2025 3:54 pm
Forum: Tech Support
Topic: Weapon Test
Replies: 5
Views: 475

Weapon Test

I was checking on how to use WRA and I seem to have found a problem. I do not know if I have it set up wrong or it is a bug. In this test I fire a lot of missiles at a ship and have it defend with lasers. I have set the lasers to fire at max range but they do not automatically. However If I select ...

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