Search found 175 matches

by Ted1066
Sun May 02, 2010 10:45 pm
Forum: Tech Support
Topic: GB-Freestate Sweden, falls to GB
Replies: 9
Views: 355

RE: GB-Freestate Sweden, falls to GB

Ted != Bresh;
by Ted1066
Fri Apr 30, 2010 4:03 am
Forum: Tech Support
Topic: Bug: Odd garrison creation issue
Replies: 1
Views: 157

Bug: Odd garrison creation issue

<t> Hey Marshall,<br/>
<br/>
I had mentioned this garrison creation bug in a previous thread somewhere on the forums, but I now have an AI game where I can consistently create it. I'm France besieging Berlin in 05. I move one of my corps (the III) from Berlin towards Posen and Warsaw, with the ...
by Ted1066
Thu Apr 22, 2010 4:39 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: 1.08.01 Beta
Replies: 35
Views: 483

RE: 1.08.01 Beta

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dancing Bear<br/>
<br/>
Hi Ted<br/>
<br/>
This is Mantis 639 in versions 1.08 of the game or later (which only the testers have). Del apparently has a save file, but I don't think he has given it to Marshall yet.
<e>[/quote]</e></QUOTE>
<br/>
Nah - I read ...
by Ted1066
Thu Apr 22, 2010 4:37 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: River Crossing Combat Question
Replies: 7
Views: 165

RE: River Crossing Combat Question

<t> No, the river crossing modifier only counts if you cross the river/strait INTO an enemy unit's hex. E.g. your France and you have an army in Julich (Cologne). If you moved across the river to engage an enemy in Berg, the river crossing would apply. However, if you crossed the river and engaged ...
by Ted1066
Thu Apr 22, 2010 4:42 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Screen Resolution
Replies: 2
Views: 137

RE: Screen Resolution

in this day and age of 1920 x 1280 it would be nice to occupy more than 1024x768 . . . but these are just my hopes [:)]
by Ted1066
Wed Apr 21, 2010 8:10 pm
Forum: Tech Support
Topic: Nuremberg does not tolerate french garrison
Replies: 10
Views: 287

RE: Nuremberg does not tolerate french garrison

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Cunctator<br/>
<br/>
Oh yes, but all the other minors I dowed in the same turn (Modena, Breisgau, Baden) regularly placed their garrisons, while Nuremberg remains open and undefended against the austrians.<br/>
<br/>
Ergo: we have a problem, but we can go on ...
by Ted1066
Wed Apr 21, 2010 8:08 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: 1.08.01 Beta
Replies: 35
Views: 483

RE: 1.08.01 Beta

<t> What is this reinforcement bug? I had a situation in the latest official release where during a reinforcement phase I could not detach factors from a corps into Stockholm. It would create a 0-factor garrison icon on the map, but I could not transfer factors into it. This was a solo-AI game as ...
by Ted1066
Tue Apr 20, 2010 1:49 pm
Forum: Tech Support
Topic: militia casualties impasse
Replies: 11
Views: 269

RE: militia casualties impasse

<t> Higher value targets should be forced to be taken first in this situation (cav, gds, art), but in the absence of anything other than militia in the pinning force, militia losses beyond 2.0 morale should still be allowed/required from the pinning force. I have also encountered this, but from a ...
by Ted1066
Fri Mar 26, 2010 6:35 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Die rolls
Replies: 21
Views: 626

RE: Die rolls

<r> <QUOTE><s>[quote]</s>ORIGINAL: Dancing Bear<br/>
Leaders are not meant to be wounded in siege battes, and so is a bug (reported on Mantis, interestingly, the same battle caused the besiegers and beseiged to swith places, so it was unusual for two reasons).
<e>[/quote]</e></QUOTE>
<br/>
100 ...
by Ted1066
Sat Mar 13, 2010 5:29 pm
Forum: Opponents Wanted
Topic: A new "classic eia" game
Replies: 30
Views: 681

RE: A new "classic eia" game

<t> A) Winter movement<br/>
<br/>
yes<br/>
<br/>
B) Third Party Combat<br/>
<br/>
no<br/>
<br/>
C) France and GB start at war<br/>
<br/>
Yes<br/>
<br/>
D) Options may be changed during game<br/>
<br/>
Yes - needed if something goes wrong<br/>
<br/>
E) Eco Manipulation<br/>
<br ...
by Ted1066
Fri Mar 12, 2010 8:38 pm
Forum: Opponents Wanted
Topic: A new "classic eia" game
Replies: 30
Views: 681

RE: A new "classic eia" game

C or Del:

Who's in on this game? I sent an email and pm'd C awhile back, but I haven't heard anything back yet. If one of you can let me know if I'm in, I'll send out my option choices.

Cheers,

Ted
by Ted1066
Mon Mar 08, 2010 5:08 pm
Forum: Opponents Wanted
Topic: A new "classic eia" game
Replies: 30
Views: 681

RE: A new "classic eia" game

I'd be up for that too - I just gave YW map a run and found it really good, but of course I walked all over the AI ;)

Put me down (C, you should already have my email from our LD2 game).

Ted
by Ted1066
Tue Mar 02, 2010 10:27 pm
Forum: Tech Support
Topic: Possible retreating bug
Replies: 6
Views: 190

RE: Possible retreating bug

<t> Have either of you taken the time to read the charts? I'm curious, because its pretty clear where only ONE '+1' modifier comes from. In Table 14.9, a defender gets a '+1' to their strat rating IF they are comprised entirely of cav or cossacks/freikorps, referred to as Note (H). Note (H) ONLY ...
by Ted1066
Tue Mar 02, 2010 7:07 pm
Forum: Tech Support
Topic: Possible retreating bug
Replies: 6
Views: 190

RE: Possible retreating bug

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DCWhitworth<br/>
<br/>
The odds may not be as bad as you think. Check table 14.9 - an all cavalry force gets +1 to the leader's strategic rating when trying to withdraw and another +1 if Echelon or Outflank is picked. So the odds of a withdraw could be as good ...
by Ted1066
Tue Mar 02, 2010 1:42 am
Forum: Tech Support
Topic: Possible retreating bug
Replies: 6
Views: 190

Possible retreating bug

<t> Hey Marshall,<br/>
<br/>
I'm in a PBEM game as Russia and I have now encountered for a 4th turn in a row a Turkish cav managing to withdraw. Once or twice I can chalk up to good luck, but 4 times in a row begins to push the bounds of reasonable expectation. There's about a 1% chance of being ...
by Ted1066
Fri Feb 26, 2010 12:48 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Blockade of ports
Replies: 25
Views: 328

RE: Blockade of ports

<t> The original EiA rules allowed for a DoW by a player whose opponents troops were being ferried by a neutral ally. A second scenario was a neutral ally of the opponent housing an enemies fleets/troops in their territory. The example is France/GB at war and a neutral Spain is transporting French ...
by Ted1066
Sun Feb 21, 2010 7:35 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Minor countries
Replies: 7
Views: 166

RE: Minor countries

<t> Reading through the original EiA rules, I came across 4.6.5.2 and 4.6.5.3, which states: <br/>
<br/>
"4.6.5.2: If the controlling power desires to help the minor country against the major power(s) attacking it, it has to declare war on or already be at war with the other major power(s) before ...
by Ted1066
Fri Feb 12, 2010 6:45 pm
Forum: Tech Support
Topic: potential standing orders bug during land phase
Replies: 18
Views: 322

RE: potential standing orders bug during land phase

<t> Yep, found it. Wow, did not even know that existed - is that actually described somewhere in the manual? I just checked briefly and couldn't find anything.<br/>
<br/>
And YES, that should be given a button!<br/>
<br/>
Cheers,<br/>
<br/>
Ted<br/>
<br/>
PS In that same unit description ...
by Ted1066
Thu Feb 11, 2010 6:54 pm
Forum: Tech Support
Topic: potential standing orders bug during land phase
Replies: 18
Views: 322

RE: potential standing orders bug during land phase

<r>
<QUOTE><s>[quote]</s>ORIGINAL: bresh<br/>
<br/>
I dont get the question.<br/>
As far as i can see, i can issue orders to fleets and corps(single corps),garrisons, during my land/naval phase. Havent tested if the orders actually worked, but dont see why not. (I know i just issused orders to ...
by Ted1066
Tue Feb 09, 2010 10:48 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Garrisoned Depots
Replies: 20
Views: 644

RE: Garrisoned Depots

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DCWhitworth<br/>
<br/>
Since there is a bit of dispute as to whether this 'rule' is good or not I think the best solution is to change it so that garrisoned depots *don't* stop movement then you can create a house rule if you want.<br/>
<br/>
And garrisoned ...

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