Search found 24 matches

by boulou
Thu May 22, 2008 3:45 pm
Forum: Panzer Command: Kharkov
Topic: First look
Replies: 17
Views: 378

RE: First look

<r>
<QUOTE><s>[quote]</s>ORIGINAL: massimorocca<br/>
<br/>
Erik, I'm tied with the old Sp naming convention. May be is an aging factor, but "campaigning" I care more about Sergent Rolf Steiner than 8/2/2[:D]
<e>[/quote]</e></QUOTE>
<br/>
Same for me here... I find it a bit hard immersing ...
by boulou
Wed May 21, 2008 6:41 pm
Forum: Tech Support
Topic: reinforcement turn
Replies: 23
Views: 438

RE: reinforcement turn

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Could you provide some more detail?<br/>
<br/>
Regards,<br/>
<br/>
- Erik
<e>[/quote]</e></QUOTE>
<br/>
I could see the infantry gun (supposed to arrive on turn 5) listed in the unit selection and debrief screens, but it never ...
by boulou
Wed May 21, 2008 6:09 pm
Forum: Tech Support
Topic: reinforcement turn
Replies: 23
Views: 438

RE: reinforcement turn

<t> Erik,<br/>
<br/>
you may remember I had a similar issue (no reinforcement coming) in the last bootcamp scenario, and you'll guess what type of keyboard I have! [;)]<br/>
<br/>
Could this bug be also responsible for my gun not showing in game (even though listed at the beginning and the end ...
by boulou
Wed May 21, 2008 5:50 pm
Forum: Tech Support
Topic: 'Can't find file with media id' message
Replies: 1
Views: 98

'Can't find file with media id' message

Erik,

I've got this message in all of my log files and was wondering how "bad" it is... is it pointing to a possibly serious issue, or is it just harmless ?


by boulou
Mon May 19, 2008 5:59 pm
Forum: Tech Support
Topic: Next RCG Battle does not load...
Replies: 19
Views: 374

RE: Next RCG Battle does not load...

Erik,

what kind of issue does the line "Can't find file with media id: _" point to ?
'caus I have it in all of my log files!
by boulou
Sun May 18, 2008 12:42 am
Forum: Panzer Command: Kharkov
Topic: Bought Kharkov and OWS
Replies: 20
Views: 458

RE: Bought Kharkov and OWS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RyanCrierie<br/>
And introduce more playback controls; rather than "play/pause" and "Rewind to beginning". A fast forward or fast rewind button that advanced/decreased time in 10 second segments would be nice.
<e>[/quote]</e></QUOTE>
<br/>
+1!<br/>
I find ...
by boulou
Sat May 17, 2008 11:29 pm
Forum: Panzer Command: Kharkov
Topic: Question about indirect
Replies: 25
Views: 380

RE: Question about indirect

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mraah<br/>
<br/>
How easy would it be to "tie-in" the offboard unit's so that the rubber band for each artillery piece can be shown stretched out with the calling unit's LOS band ???<br/>
<br/>
That's the only way I can think of displaying it's relative ...
by boulou
Sat May 17, 2008 10:58 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

RE: Slowdown

ORIGINAL: Erik Rutins
Ok, can you confirm for me the date and time stamp on the exe and dll files in your main installation folder please?

It is 15 May 2008 (03:57) for all files.
by boulou
Fri May 16, 2008 10:26 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

RE: Slowdown

Erik,

that's clearly the first one for me... It is not up to the point that the game becomes unplayable but there is a progressive slowdown as you describe, which clears out after restarting the game.
Running 1.01h as of today...
by boulou
Thu May 15, 2008 6:41 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

RE: Slowdown

No process running and affecting CPU in any significant way that I can see, at least... I wouldn't bother you otherwise! [:D]
I've occasionally checked during a game in progress and it looks like it is just consuming a lot of resources on my machine.
by boulou
Thu May 15, 2008 6:31 pm
Forum: Panzer Command: Kharkov
Topic: UI Suggestion: Artillery available indication
Replies: 10
Views: 153

RE: UI Suggestion: Artillery available indication

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Our first look at this, it proved to be much more difficult to implement than anticipated, so it won't be in v1.01. I'll keep you posted as we will be taking a second look for the next official update. I agree that it would be very nice ...
by boulou
Thu May 15, 2008 6:22 pm
Forum: The War Room
Topic: Mounting and Unmounting Locations
Replies: 1
Views: 511

RE: Mounting and Unmounting Locations

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
A tip on mounting and unmounting is this: When a unit "unmounts" it will be in the same relative position it "mounted" from. So if you want your squads to "unmount" in front of your vehicle then "mount" them when they are standing in ...
by boulou
Thu May 15, 2008 5:35 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

RE: Slowdown

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Oh, some scenarios will definitely be slow to calculate. The Kursk and Mcensk ones in particular are pretty high density. That's to be expected and is not a bug.<br/>
<br/>
What I'm concerned about are any reports that have things ...
by boulou
Wed May 14, 2008 8:17 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

RE: Slowdown

<r>
<QUOTE><s>[quote]</s>ORIGINAL: mbelew<br/>
That looks right for the interface. The render-loop uses similar drawing techniques as the game, and it never stops unless it gets a message from Windows.
<e>[/quote]</e></QUOTE>
<br/>
it may work the way it is intended, but it doesn't feel 'right ...
by boulou
Tue May 13, 2008 7:12 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

RE: Slowdown

<t> I have 2GB memory so that shouldn't be the issue. FYI, I'm running XP SP2 with intel core duo 4300. Graphics card is GeForce 8800 GTS. Overall, a pretty decent config to run the game.<br/>
<br/>
I've just played an hour or so without noticing significant slowdown. However, the CPU is used at ...
by boulou
Tue May 13, 2008 6:15 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

RE: Slowdown

Erik,

I've been running any latest update available since day 1. I noticed the issue while running 1.01e. Have installed 1.01g today and will see if it is any better.
by boulou
Tue May 13, 2008 4:50 pm
Forum: Tech Support
Topic: Slowdown
Replies: 21
Views: 422

Slowdown

<t> I've seen Agrippa aluding to it in another post, and this seems to happen to me on a regular basis.<br/>
When I start the game it runs smooth and fine. After a while though, play becomes a little lagged (e.g. it may take a second or two for a simple unit click). If I exit the game at this point ...
by boulou
Sat May 10, 2008 10:25 am
Forum: Tech Support
Topic: Pathing issues
Replies: 7
Views: 225

RE: Pathing issues

<r> Thanks for this really quick update, Erik! <SM sm="happy0065.gif">[sm=happy0065.gif]</SM><br/>
<br/>
I'm more than pleased... great job! It seems to work as it should... really. It is nice to see the unit advancing while continuously adapting the path as it gets stuck. Did I mention it was a ...
by boulou
Fri May 09, 2008 8:58 pm
Forum: Tech Support
Topic: Pathing issues
Replies: 7
Views: 225

RE: Pathing issues

Rick,

I installed 1.01d right after download.
Same here by the way... I can see the gun in the list (purchase & after action panels) but not during play.
by boulou
Thu May 08, 2008 6:24 pm
Forum: Tech Support
Topic: Pathing issues
Replies: 7
Views: 225

RE: Pathing issues

<t> Thanks for the feedback, Erik (and glad those can be fixed!)<br/>
<br/>
I actually played the scenario twice to completion and tried 2 more times for 10 turns or so (mainly hitting the play button)... no gun, no T-60! Either I am the most unlucky guy on the planet or there is something wrong ...

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