Search found 106 matches

by Sly
Tue Mar 28, 2023 11:18 am
Forum: Tech Support
Topic: Aircraft in reserve state
Replies: 19
Views: 1211

Re: Aircraft in reserve state

Playing h2h
I can confirm that the number of aircraft in reserve varies unintentionally. If I end the soviet turn and start the german turn right away, everything looks fine as always. But if I interrupt turn, exit the game and reload the game, then a large part of the planes go into reserve status ...
by Sly
Wed Dec 21, 2022 12:52 pm
Forum: Feature Suggestions
Topic: new concept of deliberate attack with additional artillery fire
Replies: 0
Views: 343

new concept of deliberate attack with additional artillery fire

traditional deliberate attack with the difference that the player will be able to create a group of artillery from units occupying the same hex.

example:

123rd, 124th, 125th Infantry Divisions occupy one hex.
123 makes a deliberate attack with artillery support from 124, 125 ID. 123 ID ...
by Sly
Sun Sep 18, 2022 10:35 am
Forum: Tech Support
Topic: Issue with Mech Infantry
Replies: 31
Views: 2942

Re: Issue with Mech Infantry

Then the only thing that still puzzles me is the speed of the mechanized infantry.
The game engine applies increased speed to cavalry units and motorcycles. from a tactical point of view, mechanized infantry also have this advantage in speed. Therefore, I have an idea: if we increase the speed of ...
by Sly
Thu Sep 15, 2022 12:50 pm
Forum: Tech Support
Topic: Issue with Mech Infantry
Replies: 31
Views: 2942

Re: Issue with Mech Infantry

the idea of ​​treating mechanized infantry as a hard target, i.e. an armored personnel carrier with a crew at a distance of more than 500m, and a traditional infantry, i.e. a soft target at a distance of less than 500m, is flexible and interesting, but one thing has probably escaped attention.
If we ...
by Sly
Wed Aug 31, 2022 11:58 am
Forum: Tech Support
Topic: Issue with Mech Infantry
Replies: 31
Views: 2942

Re: Issue with Mech Infantry

the problem is that mech infantry squad is treated as infantry squad in this game. Their speed is 6, armor 1, which is a symbolic number. Mech infantry is infantry plus additional weapons mounted on an armored vehicle. the APC itself is not represented in the game at all. It was the same in WitW and ...
by Sly
Wed Aug 31, 2022 7:50 am
Forum: Tech Support
Topic: Issue with Mech Infantry
Replies: 31
Views: 2942

Re: Issue with Mech Infantry

I can confirm that I also have similar observations when it comes to mechanized (armored) infantry. It's hard to prove, but I suspect that the combat engine treats it as a "hard target".
Of course, AT guns can shoot both soft targets and hard targets. except that they should use anti-soft power when ...
by Sly
Wed Aug 03, 2022 7:42 pm
Forum: Gary Grigsby's War in the East 2
Topic: What's next for the series?
Replies: 6
Views: 971

Re: What's next for the series?

You are right about the complexity of a game like this, and to be honest, Gary, you and the rest of the team are my one and only hope for War in the East and West Game. I don't even expect anyone else to be able to do the job.
I think the popularity of such a game would be so great that it would ...
by Sly
Thu Jul 14, 2022 2:03 pm
Forum: Feature Suggestions
Topic: A new concept of automatic reconnaissance missions
Replies: 0
Views: 286

A new concept of automatic reconnaissance missions

My idea is to simplify reconnaissance missions.
Currently, the air force oob for both sides is very detailed and it should stay that way. One problem, however, is the constant ferrying of reconnaissance planes to new airfields.
The process could be more automatic. Some types of recon aircraft ...
by Sly
Thu Jul 14, 2022 1:20 pm
Forum: Feature Suggestions
Topic: A new concept of using reserve units
Replies: 1
Views: 376

A new concept of using reserve units

Currently, reserve units react during a battle.
My idea is that the reserve units can react not only to the battle but also to the movements of the enemy units.
Any unit of the active player that moves in the enemy hexes (pending friendly included) could be subject to an attack (counterattack) by ...
by Sly
Wed Jun 22, 2022 7:18 pm
Forum: Feature Suggestions
Topic: Division leaders
Replies: 6
Views: 603

Re: Division leaders

And I like your suggestion. For all those who will suffer from this, you can add the auto management option. Divisional commanders would change on historic dates, like units withdrawls.
The influence of the division commanders could be significant on CPP, ammunition consumption, quality of recon ...
by Sly
Wed Jun 22, 2022 9:18 am
Forum: Gary Grigsby's War in the East 2
Topic: lets talk about soviet cavalry again
Replies: 43
Views: 4011

lets talk about soviet cavalry again

I would like to return to the topic that Jango32 started, I hope this time the Soviet cavalry will not attract any idiot :D .

The basic principle in this simulation is that division-sized units have ZOCs, and can move better in the enemy's control zone, in pending frendly hexes
Brigade size units ...
by Sly
Tue Jun 21, 2022 1:02 pm
Forum: Gary Grigsby's War in the East 2
Topic: A Moderator asks you to stop and think...
Replies: 36
Views: 4365

Re: A Moderator asks you to stop and think...

this attack on Looki was so stupid that it was obvious. If the ban doesn't help, I think that this guy will have to be removed from the forum. I also hope that Looki will pick up and come back to the forum. I believe he was popular and needed
by Sly
Mon Jun 20, 2022 8:05 pm
Forum: Tech Support
Topic: problem with AA support unit
Replies: 3
Views: 348

Re: problem with AA support unit

I prepared save files. But I forgot how to attach them, I know they won't pass as standard attachment. Maybe an e-mail?
by Sly
Sun Jun 19, 2022 8:28 pm
Forum: Tech Support
Topic: problem with AA support unit
Replies: 3
Views: 348

problem with AA support unit

they participate in ground combat but do not run AA fire during Ground Support Mission. It is interesting that the AA SU attached directly to the combat unit (like SP Flak companies) participate in ground combat and conduct AA fire similarly to AA guns organically related to the division oob .
I've ...
by Sly
Tue Sep 07, 2021 3:41 am
Forum: Tech Support
Topic: Changing the Intensity, changes them all
Replies: 4
Views: 329

RE: Changing the Intensity, changes them all

I can confirm that I noticed it too. Changing the ground attack mission intensity settings changes the settings globally for all missions
by Sly
Mon Aug 16, 2021 4:52 pm
Forum: Feature Suggestions
Topic: Hide Airfield option
Replies: 1
Views: 153

Hide Airfield option

<t> First of all, I want to point out that the main map looks really great but has one drawback.<br/>
Select Berlin on the map and view the area. As for me, too many of these AF "circles". I propose a simple solution: Map Info: Hide Airfield option.<br/>
In my opinion, this way the map will look ...
by Sly
Sat May 01, 2021 3:16 pm
Forum: Tech Support
Topic: [added to review list] bugs in air to ground combat engine - screenshots added
Replies: 21
Views: 553

RE: posible bug in air to ground combat engine

I have exactly the same opinion as you about this situation.
I'm sure you and your team will find a solution. Thanks for showing interest.
by Sly
Thu Apr 29, 2021 5:11 am
Forum: Feature Suggestions
Topic: Would be nice to get Devs response in this subforum
Replies: 5
Views: 300

RE: Would be nice to get Devs response in this subforum

although I have spoken on this subforum myself, I agree with Joel without comment
by Sly
Thu Apr 29, 2021 4:39 am
Forum: Tech Support
Topic: [added to review list] bugs in air to ground combat engine - screenshots added
Replies: 21
Views: 553

RE: posible bug in air to ground combat engine

It's good that You remember that there was something like that[:)].

There is a polish saying that illustrates this situation: "The bells are ringing, but it is not known in which church".

PS. e mail send

by Sly
Wed Apr 28, 2021 5:18 am
Forum: Tech Support
Topic: [added to review list] bugs in air to ground combat engine - screenshots added
Replies: 21
Views: 553

RE: posible bug in air to ground combat engine

<t> I wanna help not to complain so yeah that explains a lot. <br/>
Saves are needed, I'll take care of it. <br/>
If i may, I will send them by e-mail, I'm not sure if I will be able to include them on the forum.<br/>
by the way<br/>
Gary used this rule, there are no more diving attacks below ...

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