Search found 168 matches

by CV2
Sat Feb 19, 2011 9:26 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: Fixing a Markov Chain Problem

<t> Well in the case of the patrol planes on naval attack, thats a simple matter of removing the button from that aircraft type which to be historically accurate, should be done. Im not talking about tweaking the routine, Im talking about removing the mission type altogether. Fortunately this one ...
by CV2
Sat Feb 19, 2011 6:27 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r> This is perhaps the best source I could find on line on it. No mention of ANY daytime torpedo attacks at all.<br/>
<br/>
<LINK><s>[link]</s>http://www.absoluteastronomy.com/topics/PBY_Catalina<e>[/link]</e></LINK><br/>
<br/>
Night attacks and night mining (which was a surprise to me, didnt ...
by CV2
Sat Feb 19, 2011 6:08 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r> <QUOTE><s>[quote]</s>ORIGINAL: LoBaron<br/>
<br/>
CV2, I will to explain to you what the problem is in providing a solution for the Catalina accuracy issue you seem to have followed since<br/>
the time the game was developed, although I do not think think that an explanation should be ...
by CV2
Sat Feb 19, 2011 5:59 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r>
<QUOTE><s>[quote]</s>ORIGINAL: witpqs<br/>

<QUOTE><s>[quote]</s>ORIGINAL: CV2<br/>

<QUOTE><s>[quote]</s>ORIGINAL: LoBaron<br/>
<br/>
Doh...how could I miss this.<br/>
<br/>
All the other guys are already having fun in <LINK link="http://www.matrixgames.com/forums/tm.asp?m=2724672"><s ...
by CV2
Sat Feb 19, 2011 5:15 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r>
<QUOTE><s>[quote]</s>ORIGINAL: LoBaron<br/>
<br/>
Doh...how could I miss this.<br/>
<br/>
All the other guys are already having fun in <LINK link="http://www.matrixgames.com/forums/tm.asp?m=2724672"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=2724672]</s>this thread<e>[/link]</e ...
by CV2
Sat Feb 19, 2011 1:05 am
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r> Guadalcanal for example. I dont remember it all now, I wrote it out in the devs forum years ago but with in a week or 2 tops there were 6 different squadrons operating (I listed the squadrons and dates) - without problems - out of Henderson. No air HQ present, and army, marine, and naval air all ...
by CV2
Fri Feb 18, 2011 11:04 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

ORIGINAL: witpqs

This thread is for OOB errors (like planes with the wrong range and stuff). You should take this game combat engine issue elsewhere.

Look again - Air issues AND OOB errors.
by CV2
Fri Feb 18, 2011 11:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nomad<br/>
<br/>
Since all you want to do is jump and down and yell and scream, then I will ask<br/>
<B><s>[b]</s>Why didn't you see this when you were testing the game and get it fixed. This behavior has been in since the first release<e>[/b]</e></B>
<e ...
by CV2
Fri Feb 18, 2011 8:12 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r> <QUOTE><s>[quote]</s>ORIGINAL: LoBaron<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: CV2<br/>
Now I take it you are defending the accuracy of the weapon.
<e>[/quote]</e></QUOTE>
<br/>
Wrong. I am merely raising an eyebrow about how much attention you pay to this slightly off accuracy, in ...
by CV2
Fri Feb 18, 2011 7:33 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nomad<br/>
<br/>
I have a feeling that the 200 foot release altitude has some bearing on the accuracy also.
<e>[/quote]</e></QUOTE>
<br/>
Yes, 200' - 200 miles per hour. 1 AA gunner should be able to smoke a target flying that low and that slow and coming ...
by CV2
Fri Feb 18, 2011 7:28 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<t> PBY pilots have about the same experience in torpedo use that Dutch pilots have in naval bombing, would you agree?<br/>
<br/>
Have you ever seen the Dutch attain the hit rates with bombs as torps with the Cats? - Keeping in mind they drop MORE bombs than Cats have torpedoes on top of that. Not ...
by CV2
Fri Feb 18, 2011 7:19 pm
Forum: The War Room
Topic: Catalina's over rated
Replies: 46
Views: 1088

RE: Catalina's over rated

Has anyone ever seen a strike of PBYs not score a hit? I cant say that I have.





Ever.






And I have played AE for 3 or 4 years now.
by CV2
Fri Feb 18, 2011 5:21 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<r> <QUOTE><s>[quote]</s>ORIGINAL: LoBaron<br/>
<br/>
1) 2) 5) Air HQs have a range greater than 0 [;)]<br/>
<br/>
3) They hit no fast moving warships but 2 AKs and 1 PB, higher chance to get hits there, even with low torp skill.<br/>
<br/>
4) The accuracy is actually much lower than 80 ...
by CV2
Fri Feb 18, 2011 4:21 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AE Air Issues and Air OOB Issues [OUTDATED]
Replies: 2051
Views: 33556

RE: AE Air Issues and Air OOB Issues

<t> CC from other thread:<br/>
<br/>
Ed: I cant upload files of any type since Matrix changed its site, I dont know why, so I cant upload the saves. I have them if wanted.<br/>
<br/>
Date is 21 Dec 41 (all 3 attacks on this date). Note PBYs start with torp attack experience under 20. These ...
by CV2
Fri Feb 18, 2011 3:56 pm
Forum: The War Room
Topic: Catalina's over rated
Replies: 46
Views: 1088

RE: Catalina's over rated

<t> Date is 21 Dec 41 (all 3 attacks on this date). Note PBYs start with torp attack experience under 20. These aircraft are launching from Bataan a level 1 airfield level 2 port (note: naval attack airstrikes can not launch from a level 1 airfield and if using port size as airfield size for the ...
by CV2
Thu Feb 17, 2011 6:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Assigning HQs
Replies: 2
Views: 100

RE: Assigning HQs

Better to assign them to a corps HQ. UI use Aus I corps.
by CV2
Wed Feb 16, 2011 4:23 am
Forum: The War Room
Topic: Four-stack conversions
Replies: 25
Views: 349

RE: Four-stack conversions

<t> Do you want either your DEs or APDs shooting it out? RADAR will help hunting subs making the DE a little more effective in that regard. The DE pretty much just chases subs (and frankly subs seem to kill more ASW ships than the other way around). The APD is more versatile being able to fill a ...
by CV2
Wed Feb 16, 2011 3:56 am
Forum: War in the Pacific: Admiral's Edition
Topic: Command structure and PP feature
Replies: 17
Views: 393

RE: Command structure and PP feature

<r> <QUOTE><s>[quote]</s>ORIGINAL: Feurer Krieg<br/>
<br/>
<br/>
Is there any in game benefit to doing those things? (1st Marine to ABDA for example. I was under the impression there is not, so why not allow free non-restricted command changes. The Allied player can easily drop off 1st Marine in ...
by CV2
Wed Feb 16, 2011 12:09 am
Forum: The War Room
Topic: invasions
Replies: 6
Views: 76

RE: invasions

<t> Ground units get disrupted at sea. The longer they are at sea, the more they get disrupted. Landing causes disruption. Even if unloading on an empty beach, they will suffer some disruption. I suspect all the combat squads were disrupted and there was nothing left to attack with and hence the ...
by CV2
Tue Feb 15, 2011 8:43 pm
Forum: War in the Pacific: Admiral's Edition
Topic: base troop capacity question
Replies: 10
Views: 147

RE: base troop capacity question

Frankly, the only use I really see for tracker is to let you know when a ground unit has arrived at its destination.

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