Search found 30 matches

by AdmiralSarek
Mon Oct 12, 2015 5:48 pm
Forum: Commander - The Great War
Topic: In Progress Massive Mod.
Replies: 54
Views: 1392

RE: In Progress Massive Mod.

<t> "Due to constant crashes while trying to mod the in game Lua scripts, I have had enough this project is now abandoned I have uninstalled the game completely. I won't be playing it anymore,I'm moving on to other games that come with an editor, and don't have Lua scripts that drive you up the ...
by AdmiralSarek
Mon Aug 03, 2015 7:30 am
Forum: Commander - The Great War
Topic: In Progress Massive Mod.
Replies: 54
Views: 1392

RE: In Progress Massive Mod.

This looks awesome, can I manage to wait until it is ready before I start any new games?

If any help is needed testing this, I am reasonably good with code and should be able to make it work on my PC.
by AdmiralSarek
Mon Jul 13, 2015 10:00 pm
Forum: Commander - The Great War
Topic: Thoughts on 1.64
Replies: 55
Views: 1785

RE: Thoughts on 1.64

<t> I think airships should cost 50 to produce, the same as bombers, not the current 30.<br/>
That would solve a lot of problems.<br/>
<br/>
Also when one of your fighters gets attacked on the ground, and the unit is exhausted, another neighboring fighter should be used to intercept the attack ie ...
by AdmiralSarek
Sat Jul 04, 2015 5:50 pm
Forum: Commander - The Great War
Topic: Thoughts on 1.64
Replies: 55
Views: 1785

RE: Thoughts on 1.64

<t> I think the Belgium surrendering event should be changed, either removed entirely or my preference only fire when the whole country is overrun.<br/>
<br/>
I just had a game as the Allies where I was taking back Belgium, there was a Belgium unit in the Antwerp fortress (which shouldn't be a ...
by AdmiralSarek
Fri Jun 19, 2015 6:13 am
Forum: Commander - The Great War
Topic: Thoughts on 1.64
Replies: 55
Views: 1785

RE: Thoughts on 1.64

To solve the Turkey problem, can sea hexes be modified to be territorial waters, you need to declare war to move in to them, just like land hexes.
by AdmiralSarek
Fri Jun 19, 2015 6:08 am
Forum: Commander - The Great War
Topic: Concerns and ideas.....
Replies: 3
Views: 187

RE: Concerns and ideas.....

<t> Not sure about 5, but the rest are good.<br/>
<br/>
To add to points 2, Austria shouldn't have a dreadnaught fleet, they just didn't have enough ships to count as a fleet (they had 2), same goes for Italy (they had 6), and Russia only had 4 so they shouldn't get one either. <br/>
<br/>
<br ...
by AdmiralSarek
Mon Jun 08, 2015 7:59 am
Forum: Commander - The Great War
Topic: What's the deal with Bulgaria?
Replies: 27
Views: 1072

RE: What's the deal with Bulgaria?

<t> OK, I found it, but it sounds like bulgaria will be changed to just enter the war every time. Which is the best idea, unless the Italy script gets changed so it goes red as well (if Serbia gets smashed).<br/>
<br/>
As it is I could probably read the script again and figure out how to 'game' it ...
by AdmiralSarek
Mon Jun 08, 2015 7:41 am
Forum: Commander - The Great War
Topic: General question regarding Country PP?
Replies: 4
Views: 222

RE: General question regarding Country PP?

<t> would the amount of convoys get increased as well?<br/>
<br/>
can we change to two different types of production points, heavy and light.<br/>
The heavy ones are for planes, ships artillery etc.<br/>
While the light are for infantry, cavalry.<br/>
<br/>
So for example Russia would have ...
by AdmiralSarek
Mon Jun 08, 2015 7:38 am
Forum: Commander - The Great War
Topic: Thoughts on 1.64
Replies: 55
Views: 1785

RE: Thoughts on 1.64

<r> Having to create a special unit is no good, to hard, fortifications were already in place<br/>
For example the ones near where I live <URL url="http://en.wikipedia.org/wiki/North_Head,_New_Zealand">http://en.wikipedia.org/wiki/North_Head,_New_Zealand</URL><br/>
note the minefields as well.<br ...
by AdmiralSarek
Sun Jun 07, 2015 6:06 pm
Forum: Commander - The Great War
Topic: COMMANDER THE GREAT WAR AND ITS FUTURE.
Replies: 132
Views: 3293

RE: COMMANDER THE GREAT WAR AND ITS FUTURE.

naming things is fine, though I would suggest that we are allowed to zoom in more than we can now, and only then the extra names show up.
by AdmiralSarek
Sun Jun 07, 2015 6:04 pm
Forum: Commander - The Great War
Topic: General question regarding Country PP?
Replies: 4
Views: 222

RE: General question regarding Country PP?

<t> definitely make the SG maintenance 0.<br/>
<br/>
<br/>
If there are more PP's to go around I would expect the western front to more quickly enter stalemate, with double rows of infantry backed up by double rows of fighters. Manpower losses might actual become a problem for Germany, France and ...
by AdmiralSarek
Sun Jun 07, 2015 5:59 pm
Forum: Commander - The Great War
Topic: Thoughts on 1.64
Replies: 55
Views: 1785

RE: Thoughts on 1.64

<t> Simple thing for naval bombardments, either remove all strategic attack from the ships or make all cities have coastal defenses which damage the ships.<br/>
The current situation is a nonsense, especially for the ottoman empire who can be naval bombarded back into the stone age.<br/>
<br ...
by AdmiralSarek
Wed May 27, 2015 7:45 am
Forum: Tech Support
Topic: 1.6.4 bugs
Replies: 2
Views: 661

1.6.4 bugs

<t> two bugs.<br/>
1)when a naval unit is in the port of a country that surrenders, it gets stuck there, can't move and can't be disbanded. It should return to your production queue like land units do.<br/>
2)when bombing subs with air ships, and I have fighters in range, the fighters take damage ...
by AdmiralSarek
Wed May 20, 2015 2:33 am
Forum: Commander - The Great War
Topic: Taking Netherlands as CP? Recovering PPs?
Replies: 3
Views: 218

RE: Taking Netherlands as CP? Recovering PPs?

<t> Being that you want to use everything available to push France back, then hitting the dutch would probably be bad.<br/>
Only consider it if you can't take the Belgium fortress buy the coast.<br/>
<br/>
You would get another port to repair u-boats, so if you are going big in the navy it could ...
by AdmiralSarek
Wed May 20, 2015 2:30 am
Forum: Commander - The Great War
Topic: What's the deal with Bulgaria?
Replies: 27
Views: 1072

RE: What's the deal with Bulgaria?

I can't find the LUA file, which one is the bulharia enters the way in?
by AdmiralSarek
Wed May 20, 2015 2:22 am
Forum: Commander - The Great War
Topic: COMMANDER THE GREAT WAR AND ITS FUTURE.
Replies: 132
Views: 3293

RE: COMMANDER THE GREAT WAR AND ITS FUTURE.

And make the British ones better, now way were they that bad, some of the Austrian ones were truly bad.

In the end it is about game balance, we want the CP to win half of the time.
by AdmiralSarek
Wed May 20, 2015 2:21 am
Forum: Commander - The Great War
Topic: The future of merchant convoys....
Replies: 6
Views: 286

RE: The future of merchant convoys....

<t> I can decode the script for you, it counts all of the hit points of naval ships for each side (not including ones in the productions queue, transports and convoys), then if the CP has greater than 1.5 x the hit points of the entente then the blockade is broken.<br/>
<br/>
A 1:1 ration would ...
by AdmiralSarek
Fri Mar 13, 2015 5:28 pm
Forum: Commander - The Great War
Topic: Hoorah! Commander: The Great War is Updated to Version 1.6.2
Replies: 34
Views: 1144

RE: Hoorah! Commander: The Great War is Updated!

Fair enough, I am on steam so I have to update.
Bit of a flaw in the steam design being forced to update, fine for the massive online shot em up games.
But for other single player games and this game not so useful.
by AdmiralSarek
Fri Mar 13, 2015 5:26 pm
Forum: Commander - The Great War
Topic: The Battle of Tsingtao - 1914 (Rare War Photo's)
Replies: 2
Views: 185

RE: The Battle of Tsingtao - 1914 (Rare War Photo's)

Breaching China's sovereignty to make the attack is interesting. No one cared about that, but Belgium was a different story.
by AdmiralSarek
Fri Mar 13, 2015 5:21 pm
Forum: Commander - The Great War
Topic: Thoughts on 1.62 beta patch
Replies: 57
Views: 1823

RE: Thoughts on 1.62 beta patch

Depends on time zones, I had to wait until Saturday morning.

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