Search found 189 matches

by runandhidegamer
Sat Sep 12, 2026 7:32 pm
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

Some of the Star Trek Technology Added

At this stage I did a quick review of what technology has been added so far to the research screen..... I also need to check with AI when i would add technology used by the other races in the game such as vulcans, klingons and romulans.... are they added later?




008 Some Of The Star Trek ...
by runandhidegamer
Sat Sep 12, 2026 4:20 pm
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

A Second Potential Main Screen

The prior graphic I had for the main user interface included the Delta Quadrant.... so I have redone the potential interface without the Delta Quadrant included and also added an image of the Galaxy-class vessel USS Enterprise (NCC-1701-D) on the right of screen completely created by AI..... a nice ...
by runandhidegamer
Sat Sep 12, 2026 3:57 pm
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

the research tree and components

Over the years , modding the research tree and components have been a nightmare for me.

And today it took 6 hours to get over a specific issue with the research tree, the design screen and components which were faulty..

Luckily using AI to tackle the issue got us over this speed hump.... and ...
by runandhidegamer
Sat Sep 12, 2026 9:57 am
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

Now to debug some errors

As was expected, the mod is in early stage..... something crashed the mod so the game did not start.

I got AI to look at what was happening and it came back with the screenshot below......

Index Out Of Range errors were impossible to fix before.......
Luckily now AI is on this and is telling me ...
by runandhidegamer
Sat Sep 12, 2026 6:10 am
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

Components Used In Star Trek

At the same time as the reseach tree was built, AI also created the file showing all the components in the mod including those linked with the research programs. Look at all those numbers below.... think how long a human would take to write all this out....AI did this in less than a minute.



004 ...
by runandhidegamer
Sat Sep 12, 2026 6:05 am
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

An Early Look At The Star Trek Research Tree

This mod was started around 4 hours ago and we already have the first version look at the research tree as shown below based specifically on research, design and technology in the Star Trek Picard, Sisko and Janeway era.

003 Very Early Build Of The Research Tree.jpg
003 Very Early Build Of The Research Tree.jpg (100.29 KiB) Viewed 59 times
by runandhidegamer
Sat Sep 12, 2026 3:25 am
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

All This Created by AI in 72 Seconds

So by enlisting the aid of AI to seek out what is needed to build this mod from scratch, the following was created for the mod in one minute and 12 seconds........

For 50 races in 72 seconds, AI has created race definitions, policy files, racial biases, family data, a completely brand new component ...
by runandhidegamer
Sat Sep 12, 2026 3:04 am
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

Any idea what the mod will look like?

We all know the layout for Distant Worlds Universe which has been around for 12 years.

The aim of this new AI assisted mod is that we are going for a major new look to the game.

Attached below is an early example of what the main screen will hopefully look like in this TNG / DS9 /VOY inspired mod ...
by runandhidegamer
Sat Sep 12, 2026 2:51 am
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

Why Not Distant Worlds 2?

I had wanted to try and use Distant Worlds 2 to build this mod, however my PC has only 8 gig of memory and I was running into issues with Distant Worlds 2....so I have opted to return back tio Distant Worlds Universe.

This mod is veing built entirely with the assistence of AI which has already ...
by runandhidegamer
Thu Sep 03, 2026 10:14 pm
Forum: Design and Modding
Topic: Is there an easy way to add a custom race/specie?
Replies: 1
Views: 178

Re: Is there an easy way to add a custom race/specie?

Keep an eye on my post here as I will go through showing how to create new races in the game.

https://forums.matrixgames.com/viewtopic.php?t=416331
by runandhidegamer
Tue Jul 14, 2026 9:02 pm
Forum: Design and Modding
Topic: Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)
Replies: 9
Views: 263

Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)

forum banner.jpg
forum banner.jpg (290.45 KiB) Viewed 263 times

Work has started on a highly detailed version of Star Trek Next Generation..........
by runandhidegamer
Mon May 11, 2026 3:02 am
Forum: Design and Modding
Topic: Star Wars - cancelled
Replies: 1
Views: 1186

Star Wars - cancelled

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by runandhidegamer
Mon May 12, 2025 7:59 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 61157

Re: Star Trek The Picard Era V2 Available To Download Again






As there's no 'thanks' button on this forum I'll say thank you here for uploading this mod. Most appreciated.



Thanks Jayman........ I had this mod backed up in my archives for about 3 or 4 years so knew I could bring it back from the dead......


Sorry for the delay, I'd also like to ...
by runandhidegamer
Thu Apr 24, 2025 6:26 pm
Forum: Tech Support
Topic: Help,I got this error Could not load required sound
Replies: 2
Views: 1668

Re: Help,I got this error Could not load required sound

Not sure what file is missing.....

Go to steam , right click Distant Worlds Universe and then select properties.
Click installed files and then click Verify integrity of game files.

This will reinstall any files that are missing.

If this did not work, what mods are you using?
by runandhidegamer
Fri Apr 18, 2025 4:34 pm
Forum: Design and Modding
Topic: Star Wars - The Evacuation of Yavin (in beta development)
Replies: 452
Views: 39832

Re: Star Wars - The Evacuation of Yavin (in beta development)




Mod dead?


More like merged with new mod for star Wars being worked on......... elements of this mod have been switched oy the mod I am working on now Star Wars - Rise of the Dark Side (Created Using The Powers Of AI)


Oh wow, I was literally just watching videos on your YouTube channel ...
by runandhidegamer
Thu Apr 17, 2025 7:31 pm
Forum: Design and Modding
Topic: The Picard era mod was restored.
Replies: 0
Views: 1183

The Picard era mod was restored.

Just a quick note that the Star Trek Picard era mod has been found and made available here again .... in case people do not go into the original link any more after the mod been gone for so long.

Mod can be downloaded from here

https://www.matrixgames.com/forums/viewtopic.php?f=10492&t=276580 ...
by runandhidegamer
Tue Apr 15, 2025 5:55 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 61157

Star Trek The Picard Era V2 Available To Download Again



Download the mod below

This mod is back from the dead......

I do not use Mediafire so I have no link there for the Picard era mod V2......

But the below link is where I have the mod stored on my Microsoft account and this file will never be removed.......

Download the file "Star Trek ...
by runandhidegamer
Mon Apr 14, 2025 7:44 am
Forum: Design and Modding
Topic: Star Wars - Relaced May 2026 with an improved Star Wars mod
Replies: 29
Views: 7248

Star Wars - Rise of the Dark Side (Created Using The Powers Of AI)

With the mod being based 10 years before the Battle of Yavin, Grand Moff Tarkin will be seen in this mod working on a new project for the empire.

Tarkin2.png
Tarkin2.png (361.87 KiB) Viewed 4761 times
by runandhidegamer
Mon Apr 14, 2025 7:38 am
Forum: Design and Modding
Topic: Star Wars - The Evacuation of Yavin (in beta development)
Replies: 452
Views: 39832

Re: Star Wars - The Evacuation of Yavin (in beta development)

Alucard0Reborn wrote: Tue Apr 08, 2025 4:01 am Mod dead?
More like merged with new mod for star Wars being worked on......... elements of this mod have been switched oy the mod I am working on now Star Wars - Rise of the Dark Side (Created Using The Powers Of AI)
by runandhidegamer
Mon Apr 14, 2025 6:55 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 61157

Star Trek The Picard Era V2 Available To Download Again

Screenshot of Picard era V2 link once again available in Distant Worlds after downloading from link above......

Untitled.png
Untitled.png (104.99 KiB) Viewed 3217 times

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