Search found 16 matches

by Arcuse
Tue Jun 02, 2026 5:06 pm
Forum: Mods and Scenarios
Topic: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic
Replies: 6
Views: 669

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Hello Schweggy,

Thanks a lot for the test and feedback ! I have used some of your remarks in the above post :) .

I'll will reduce the total time.
In addition, I'll try to work something in Lua to allow the player to keep playing after the merchants are sunk.

Thanks again for the feedback.

I'll ...
by Arcuse
Tue Jun 02, 2026 5:02 pm
Forum: Mods and Scenarios
Topic: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic
Replies: 6
Views: 669

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic


I like points, but this is not universal for players/scenario designers, you choose :)

Regarding the ammunition, in Correcaminos' scenario you may see points losses per ammunition expended, in this case if the anti-ships missiles are so valuable, more penalty, specially on low importance targets ...
by Arcuse
Wed May 20, 2026 6:42 pm
Forum: Mods and Scenarios
Topic: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic
Replies: 6
Views: 669

Re: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Hey,

thanks a lot for the review Nikel !
Glad to read that there were no nasty red error pop-up ^^

- Typos:
Description: transciption, perhaps is better adaptation?
Briefing: SPecial
Special Action: "Instant ready of all your aircraft." Readiness instead of ready?
--> Will fix. Lots of "faux ...
by Arcuse
Tue May 19, 2026 1:52 pm
Forum: Mods and Scenarios
Topic: Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic
Replies: 6
Views: 669

Strike Group Molniya 1985 - Mission 01 - Wolves of the Atlantic

Hello,

First time posting a scenario. Got quite far in internal testing and I thought it was time to submit it to others.

Disclaimer:
- I used AI to generate a couple of images and to generate the lua code
- This mission is supposed to be the first of a 5 missions campaign with persistence ...
by Arcuse
Tue May 19, 2026 1:22 pm
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing
Replies: 17
Views: 1066

Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Hello,

Tested the latest version in "scenario mode". Very enjoyable scenario with a few surprises :) . Losses & Expenditures at the bottom.
To me, it is production ready.
No bug.

SPOILER





I only slightly altered the convoy route to save some time.
I set up my rolling BARCAP with F-15 west of ...
by Arcuse
Tue Apr 14, 2026 12:26 pm
Forum: Mods and Scenarios
Topic: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing
Replies: 17
Views: 1066

Re: Sea of Japan Crisis - Convoy to Taoyuan, 1985 -- New beta for testing

Hello,

Thanks for the new scenario :)

I enjoy these light, low complexity scenarios !
I only tested it once without trying to reproducs Nikel's issues or good decisions.

Briefing was clear enough. Complexity and difficulty My main remark would be linked to the Weapon Tight (especially for the ...
by Arcuse
Sun Apr 05, 2026 8:16 am
Forum: Tech Support
Topic: B1825.15 - Tides of War M02 - No units spawned
Replies: 1
Views: 274

B1825.15 - Tides of War M02 - No units spawned

Good morning,

After completing the Tides of War Mission 01 in campaign (more than 500 pts), I moved to M02. However, I am not getting any surface unit besides the AI OPV.
See attached logs and save.

The save is from a straight : victory mission 01 to Mission 02 in campaign mode.

Thank you ...
by Arcuse
Wed Apr 01, 2026 5:28 pm
Forum: Tech Support
Topic: [RESOLVED] Tides of War
Replies: 11
Views: 1222

Re: [RESOLVED] Tides of War

Nikel wrote: Wed Apr 01, 2026 3:09 pm
Knightpawn wrote: Wed Apr 01, 2026 2:54 pm Based on the above, should we assume that the DLC will not work for Steam until a new beta (or official release) becomes available?
Is B1825.15 not official on steam?
It is. But for CMO, you specifically have to opt out of beta to get the latest stable version.
by Arcuse
Wed Apr 01, 2026 7:34 am
Forum: Command: Modern Operations series
Topic: Tides of War first impressions
Replies: 36
Views: 7092

Re: Tides of War first impressions

Good morning,

I'll add a voice for the post above :
1) The Designer Notes state that the starting player score is 250, but it's actually negative 500.
--> Same on my side. I suspect the briefing is ok as I ended up with a score of 480+ and only got an "average" ranking.

2) At a certain point ...
by Arcuse
Wed Aug 06, 2025 7:25 pm
Forum: Tech Support
Topic: [FIXED][1567] Frequent game freeze
Replies: 19
Views: 1456

Re: [1567] Frequent game freeze

Hello,

It seems that the issue is fixed in B1706.
I took a break shortly after march.

Clean re-install today, latest DBs, B1706 downloaded.

Did not "play" but I let the Fail safe scenario 1 run for 2hr ingame at "Flame 1" speed and nothing to declare (besides a few hicups when new contacts ...
by Arcuse
Sat Mar 22, 2025 7:28 pm
Forum: Tech Support
Topic: [FIXED][1567] Frequent game freeze
Replies: 19
Views: 1456

Re: [1567] Frequent game freeze

Good evening,

coming back with bad news : I launched the first scenario of Fail safe tonight and I experienced lags without any shot being fired.
Please find attached the logs and the save in a 7z format - can't attach the .save it seems - (I saved a few IRL seconds after the big freeze).

Thank you.
by Arcuse
Tue Mar 18, 2025 10:48 am
Forum: Tech Support
Topic: [FIXED][1567] Frequent game freeze
Replies: 19
Views: 1456

Re: [1567] Frequent game freeze



- are there any options that I should / can enable to help you ?


One thought: It is possible that what you are experiencing is the "unguided weapon impacts hiccup" issue which is identified and fixed for the next update. Can you try a scenario featuring only missile weapons (no guns or any ...
by Arcuse
Tue Mar 11, 2025 5:08 pm
Forum: Tech Support
Topic: [FIXED][1567] Frequent game freeze
Replies: 19
Views: 1456

Re: [1567] Frequent game freeze



- are there any options that I should / can enable to help you ?


One thought: It is possible that what you are experiencing is the "unguided weapon impacts hiccup" issue which is identified and fixed for the next update. Can you try a scenario featuring only missile weapons (no guns or any ...
by Arcuse
Tue Mar 11, 2025 11:03 am
Forum: Tech Support
Topic: [FIXED][1567] Frequent game freeze
Replies: 19
Views: 1456

Re: [1567] Frequent game freeze



Hello,

Bug Report
Game Version: 1.07.1567.01

Subject
Game freezes for 10 seconds very often.

Description
I have been experiencing some huge lag spikes in all kind of scenario (including low complexity ones - say Battle of Latakia - but also present in bigger ones, like Caribbean Fury #1 ...
by Arcuse
Mon Mar 10, 2025 3:23 pm
Forum: Tech Support
Topic: [FIXED][1567] Frequent game freeze
Replies: 19
Views: 1456

Re: [1567] Frequent game freeze

Hello,

Yes I have tested without messing around with the Core affinity.

Actually, I always leave it alone in CMO but I have tried it "just in case".

On a side note, Multi thread management was the reason I upgraded to Win11. So far, I have not noticed any improvement in (the only game where I had ...
by Arcuse
Sat Mar 08, 2025 3:00 pm
Forum: Tech Support
Topic: [FIXED][1567] Frequent game freeze
Replies: 19
Views: 1456

[FIXED][1567] Frequent game freeze

Hello,

Bug Report
Game Version: 1.07.1567.01

Subject
Game freezes for 10 seconds very often.

Description
I have been experiencing some huge lag spikes in all kind of scenario (including low complexity ones - say Battle of Latakia - but also present in bigger ones, like Caribbean Fury #1) at ...

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