Search found 17 matches

by thekossack
Fri May 20, 2022 8:32 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Map Location Labels?
Replies: 2
Views: 819

Map Location Labels?

Just want to confirm - there is no way to create map location labels in the editor. Would need to embed them in the background image I suppose.
by thekossack
Fri May 20, 2022 3:41 am
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Editor Questions
Replies: 1
Views: 813

Editor Questions

Love the user friendly nature of this editor (Im struggling mightily with Decisive Campaigns counterpart)!

Do have some questions however (by tab);

1. Game Data;
What is the "Reverse Unit Counter Icons" do?

2. HQs;
Types - Do they confer any actual effects on the unit?

3. Army Table;
By giving ...
by thekossack
Thu May 19, 2022 4:54 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: quality of air/ground/logistics assets
Replies: 3
Views: 915

Re: quality of air/ground/logistics assets

My guess is that for Assets, quality will modify readiness recovery rates. For assets that are reusable, some have a minimum readiness condition before they can be used.

My question is whether used assets that have delayed return are recovering readiness as they sit on the bench, or do they return ...
by thekossack
Thu May 19, 2022 4:01 pm
Forum: WEGO World War II: Stalingrad
Topic: Various Questions
Replies: 6
Views: 565

Re: Various Questions

Thank you so much for the explanations. Really great system!
by thekossack
Thu May 19, 2022 3:58 pm
Forum: WEGO World War II: Stalingrad
Topic: Questions; Air Assets and Losses
Replies: 2
Views: 268

Re: Questions; Air Assets and Losses

Thank you very much for the clarifications. Indeed, I totally agree with the manner in which “assets” have been abstracted out but still offer meaningful effects and compelling game decisions!
by thekossack
Wed May 18, 2022 8:06 pm
Forum: WEGO World War II: Stalingrad
Topic: Questions; Air Assets and Losses
Replies: 2
Views: 268

Questions; Air Assets and Losses

1. Is it true that Air Assets only incur strength losses when performing Ground Attack/bombardment missions as a result of AA fire resolution? Losses never occur from Counter Air or Interdiction?

2. Is it true that when resolving Counter Air/Interdiction status for the turn, Quality/Readiness ...
by thekossack
Sat May 14, 2022 5:25 pm
Forum: WEGO World War II: Stalingrad
Topic: Feature Request
Replies: 4
Views: 357

Feature Request

Would love to see the following;

1. Variable weather (ability to set probabilities and/or define by turn in editor).

2. Two weather layers - ground conditions & Visibility, the latter affecting Intel and air operations.

3. Variable schedule for unit Reinforcement/Withdrawal. Perhaps a % chance ...
by thekossack
Sat May 14, 2022 5:13 pm
Forum: WEGO World War II: Stalingrad
Topic: Various Questions
Replies: 6
Views: 565

Various Questions

Just sinking my teeth into this, and so far, I think this a wonderful product! As I work my way through the scenarios I have some questions about game mechanics;

1. Turn resolution sequencing; Confirming that artillery bombardments/airstrikes will always be resolved prior to any unit moving, ergo ...
by thekossack
Sun Nov 28, 2021 2:12 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Q: Variable Reinforcements/Initial Deployment
Replies: 3
Views: 220

Q: Variable Reinforcements/Initial Deployment

I am just dipping my toes into this amazing game. Truly wonderful system. I am curious however, if the engine allows for initial variable unit placement and/or variable/delayed reinforcement entry.
by thekossack
Thu Apr 26, 2018 6:34 pm
Forum: Desert War 1940 - 1942
Topic: Editor Feature Request - Variable Reinforcements
Replies: 1
Views: 125

Editor Feature Request - Variable Reinforcements

<t> I would love to see a variable reinforcement feature to randomize arrival times. In the Combat Mission scenario editor, there was a field to enter the percentage chance a new unit would appear on a given turn. I believe there was also a way change that % chance for future turns.<br/>
<br ...
by thekossack
Tue Apr 17, 2018 1:37 pm
Forum: Desert War 1940 - 1942
Topic: Questions about game features. On the Fence to Purchase
Replies: 2
Views: 186

Questions about game features. On the Fence to Purchase

<t> This game looks very compelling, but I am curious about some of the features;<br/>
Weather,Reinforcements: modelled/variable?<br/>
<br/>
Are the Supply points (ammo/fuel) fixed in quantity for a scenario, or do they accumulate over turns, and if so, what are the scenario editor parameters for ...
by thekossack
Fri Aug 07, 2015 8:58 pm
Forum: Opponents Wanted
Topic: Seeking pbem opponent
Replies: 2
Views: 137

Seeking pbem opponent

Looking for someone to play some small to medium scenarios, and/or try Crimson Sky.
by thekossack
Fri Aug 07, 2015 6:29 pm
Forum: Mods and Scenarios
Topic: new scenario: Crimson Sky (Russian Air Assault)
Replies: 2
Views: 128

new scenario: Crimson Sky (Russian Air Assault)

<t> I just completed the prototype for a scenario with some rather unique features. A West German TIR is given very wide latitude to set up in any built up area of the map. Russian non motorized elements from an Air Assault Brigade set up essentially anywhere on the map OUTSIDE urban zones. At 4 am ...
by thekossack
Sat Dec 01, 2007 10:52 pm
Forum: Advanced Tactics Series
Topic: Some Questions about AT
Replies: 6
Views: 86

Some Questions about AT

<t> I am considering buying this game, but have some questions about the engine;<br/>
<br/>
1. Is weather modeled? If so, how?<br/>
<br/>
2. Is there an "ambush" feature for units that move next to enemies that were hidden?<br/>
<br/>
3. Does terrain modify the "hide" status of units?<br ...
by thekossack
Wed Aug 15, 2001 2:09 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Setting Victory Locations, totally baffled
Replies: 2
Views: 135

Setting Victory Locations, totally baffled

<t>While attempting my 1st serious SD, I have been a heck of a time simply placing VLs. Basically, the ones that automatically appeared with my map wont go away, and I cannot seem to move them. <br/>
<br/>
I just want to be able add/remove VLs. I cannot find ANYTHING in the manual that deals with ...
by thekossack
Tue Aug 14, 2001 7:48 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: SD Question; timing of dawn for visibility
Replies: 2
Views: 145

SD Question; timing of dawn for visibility

I am designing a scenario where I want to include pre-dawn, low visibility action, then eventually have visisbility increase with the approach of morning.

Does the engine account for this?
If so, when does it occur?

Any info much appreciated.
by thekossack
Sat Aug 11, 2001 6:49 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Grief with Mega Campaign
Replies: 3
Views: 109

Grief with Mega Campaign

<t>Just received my copy of the much vaunted and much anticipated MC and, well, am not a thouroughly satisfied customer.<br/>
<br/>
Its about some basic issues;<br/>
<br/>
1. The game doesnt work...I get numerous locks, crashes, and snaffoos, and even if I get thru the first mission, the "Yugo Bug ...

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