Search found 32 matches

by ciril
Wed Oct 24, 2018 4:58 pm
Forum: Flashpoint Campaigns Classic
Topic: Soviet 160mm mortar effectiveness
Replies: 8
Views: 511

RE: Soviet 160mm mortar effectiveness

<t> Thanks much for taking the time to check that.<br/>
<br/>
The turn I sent you was just an exiample; it happened on a number of occasions that the targeted platoon of M1 tanks was left with no or one tank after a barrage of two mortar batteries.<br/>
<br/>
Realizing the tank busting ...
by ciril
Sat Sep 08, 2018 7:01 am
Forum: Flashpoint Campaigns Classic
Topic: Soviet 160mm mortar effectiveness
Replies: 8
Views: 511

RE: Soviet 160mm mortar effectiveness

Thanks for replying. How often do these direct or near-direct hits happen, especially since the mortar is hardly the most accurate weapon there is?

I'll send you a .save file in PM.
by ciril
Wed Sep 05, 2018 7:48 am
Forum: Flashpoint Campaigns Classic
Topic: Soviet 160mm mortar effectiveness
Replies: 8
Views: 511

Soviet 160mm mortar effectiveness

<t> Is it me or are these things prime tank killers in the game? A 3x barrage on a platoon of tanks in the woods will knock out at least one tanks, usually two. So two such barrages will eliminate a platoon.<br/>
<br/>
The question is, can a mortar (granted, a battery of six in Fulda 85 scenario ...
by ciril
Fri Aug 10, 2018 2:43 pm
Forum: Flashpoint Campaigns Classic
Topic: artillery questions
Replies: 7
Views: 179

RE: artillery questions

I just witnessed an airstrike go in without me ordering it. The initial FSCC option is off, and the FS tab check boxes are greyed out and off, too. So something's hmmm off here.
by ciril
Thu Jul 19, 2018 7:00 pm
Forum: Flashpoint Campaigns Classic
Topic: artillery questions
Replies: 7
Views: 179

RE: artillery questions

Ok, thanks, Cap'n
by ciril
Thu Jul 19, 2018 6:29 pm
Forum: Flashpoint Campaigns Classic
Topic: artillery questions
Replies: 7
Views: 179

RE: artillery questions

<t> Hmmm, so if I do<br/>
Order 1 fire on one TRP<br/>
Order 2 fire on one TRP<br/>
Order 3 fire on one TRP<br/>
Order n fire on one TRP<br/>
the unit will never scoot, because the counter gets reset after each order is plotted. But sometimes I see them scoot even after only one TRP in the ...
by ciril
Thu Jul 19, 2018 3:39 pm
Forum: Flashpoint Campaigns Classic
Topic: artillery questions
Replies: 7
Views: 179

RE: artillery questions

It does help - thanks! Maybe add it to the documentation somewhere?

One question, do the 3 missions have to be from the same order? In other words, does the counter to 3 restart to 0 each time a player order is complete?
by ciril
Wed Jul 18, 2018 1:28 pm
Forum: Flashpoint Campaigns Classic
Topic: artillery questions
Replies: 7
Views: 179

artillery questions

<t> Hi all,<br/>
<br/>
1. when do arty units scoot on their own after firing? I am seeing quick scoot capable units not scoot, and those not capable move sometimes. And I assume they can only move after firing the last mission in their orders.<br/>
<br/>
2. can the staff plot a bombardment even ...
by ciril
Thu May 29, 2014 7:27 pm
Forum: FlashPoint Germany
Topic: Anybody still playing this.
Replies: 2
Views: 1035

RE: Anybody still playing this.

<t> I am thinking of starting a game with a friend of mine. But I have never played it for real, only a little bit after it first came out. So I don't know what condition it's in in terms of playability and program stability/bugs. There doesn't seem to be much interest, either, judging from the ...
by ciril
Thu May 08, 2014 5:54 am
Forum: Decisive Battles: Battles In Italy
Topic: If this engine could be improved...?
Replies: 5
Views: 1094

RE: If this engine could be improved...?

<t> I'd introduce more uncertainty to intelligence gathering. As soon as contact is established, ALL details about the enemy unit are known, i.e. you know as much as the opponent about the unit, or nearly as much. Perhaps this could be made less than 100% accurate, and made more accurate after ...
by ciril
Fri Apr 08, 2005 5:23 pm
Forum: FlashPoint Germany
Topic: V1.02 Sliding Movement
Replies: 3
Views: 129

RE: V1.02 Sliding Movement

<r> <QUOTE><s>[quote]</s>ORIGINAL: Adam Parker<br/>
<br/>
Kudos on adding the soft slide animation to unit movement. This makes watching turns unfold a lot more intuitive imo.
<e>[/quote]</e></QUOTE>
<br/>
Yes, very nice. It's quite commendable when a game producer listens to the players ...
by ciril
Sun Mar 06, 2005 12:06 pm
Forum: FlashPoint Germany
Topic: Please post reasonable thoughts on improvements.
Replies: 55
Views: 1775

RE: Please post reasonable thoughts on improvements.

If I may, I'd I third the third suggestion.
by ciril
Sun Feb 20, 2005 9:18 pm
Forum: FlashPoint Germany
Topic: Please post reasonable thoughts on improvements.
Replies: 55
Views: 1775

RE: Please post reasonable thoughts on improvements.

<t> Would it be possible to make the counters slide from one square to another? Ideally the sliding speed would be adjustable. That would make it easier to follow the units' movement during the execution phase. As it now is it's a bit complicated to follow who is going/shooting where at what moment ...
by ciril
Sun Jan 30, 2005 10:38 pm
Forum: FlashPoint Germany
Topic: is weather simulated?
Replies: 4
Views: 186

RE: is weather simulated?

Thanks. Does anything special happen with the weather when a nuclear device detonates on the map?
by ciril
Sun Jan 30, 2005 9:28 pm
Forum: FlashPoint Germany
Topic: is weather simulated?
Replies: 4
Views: 186

is weather simulated?

Hi all,

I don't have the game yet and I have a question: how is weather simulated in the game? Thanks.
by ciril
Tue Sep 03, 2002 9:44 pm
Forum: Tech Support
Topic: Subs - underwater BBs
Replies: 25
Views: 340

subs and their survivability in port and at sea

<t>Paragraph 29 of the 1.10 patch readme says ships in port take a reduced amount of damage from being bombed. This would explain the problem with the "resilient" sub in port.<br/>
<br/>
As for the subs "hit" at sea, it might also be that they get hit with MG fire, which is of course not as lethal ...
by ciril
Mon Aug 26, 2002 1:59 pm
Forum: Tech Support
Topic: The Return of Uber B17s
Replies: 21
Views: 353

I love this topic!

<r>Yes, it's the Zeros and their (in)ability to perform the Picard maneuver to get at the Fortresses. Been there (at 32.860 ft), done that:<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/showthread.php?s=&postid=259811"><s>[url]</s><LINK_TEXT text="showthread.php?s=&postid=259811">http://www ...
by ciril
Sat Aug 24, 2002 1:45 am
Forum: Tech Support
Topic: The Return of Uber B17s
Replies: 21
Views: 353

Oleg's naval bombardment

I am on the receiving end of Oleg's naval bombardment. The report he saw and pasted here do not quite match the results I'm seeing in the next planning phase.

As Black Cat suggested, the only sure way to test is a HS game.
by ciril
Fri Aug 23, 2002 10:59 pm
Forum: Tech Support
Topic: Subs - underwater BBs
Replies: 25
Views: 340

things might not be the way they seem

<r>Spooky is saying what I would have, that a reported hit might not necessarily be a direct hit on the sub's hull.<br/>
<br/>
And of course, not every reported hit is a hit in the first place (FOW).<br/>
<br/>
As for the hit on the sub in port, that may have been pure luck. There were bombs ...
by ciril
Fri Aug 23, 2002 9:47 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: how many bombers actually fly a mission?
Replies: 3
Views: 118

no naval search

Originally posted by Kid
Do you have a precentage of them assigned to Naval Search? This could account for it.
No. The percentage is 0.

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