Search found 15 matches

by Popoi
Fri Sep 03, 2004 5:06 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: The challenges of developing a good AI to ever more complex games
Replies: 58
Views: 989

RE: The challenges of developing a good AI to ever more complex games

<t> I'm thinking multilayered scripts that are USER programmable... that would give the modding community something interesting to think about.<br/>
<br/>
Using neural networks or other semi-non-determinitstic technologies i do not see as viable.. the testing would have to be insane to make sure ...
by Popoi
Thu Sep 02, 2004 11:28 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: disapointing Victory
Replies: 215
Views: 2480

stuff

<r> Mogami<br/>
<br/>
"Then again is has been directed to do certain things based on what occured in WWII (not in the current game because no one can know in advance what will happen) When you recognize the pattern knowing you are playing a machine you can take advantage. When I play the AI and I ...
by Popoi
Thu Sep 02, 2004 11:07 pm
Forum: Tech Support
Topic: Lost ground troops
Replies: 4
Views: 73

frustration

<t> Yes very frustrating...<br/>
<br/>
Unfortunately, with software, there are no magic wands that can be waved over the code to fix things. Step one towards a fix is to reproduce the error. If you can reproduce it and post the steps for doing so here, i bet the devs can fix it pretty soon.<br ...
by Popoi
Thu Sep 02, 2004 10:03 pm
Forum: General Discussion
Topic: Rome:Total War
Replies: 47
Views: 1038

NTW

when/if someone mods RTW into Napoleonic Total War, i will dig a pit in the woods and hide there with my computer for a year. soooo sweet.

IMO Nap. TW was pretty buggy for MTW though, and grossly imbalanced.
by Popoi
Thu Sep 02, 2004 10:00 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Aiding the AI
Replies: 2
Views: 54

good idea

of course you assume that a human won't err :D
by Popoi
Thu Sep 02, 2004 9:57 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: disapointing Victory
Replies: 215
Views: 2480

exploit?

<r> Mogami<br/>
<br/>
I kinda understand where you're going, but it bugs me when a game craps out because of what some calls *ai exploits*.<br/>
<br/>
As a <B><s>[b]</s>hypothetical<e>[/b]</e></B> example with respect to gameplay, not for WITP in particular:<br/>
<br/>
If the AI is programmed ...
by Popoi
Thu Sep 02, 2004 9:16 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: disapointing Victory
Replies: 215
Views: 2480

This is why Close Combat sucked

<t> This reminds me of a discussion i had about Close Combat, a most excellent tactical WWII game in which the AI was so POORLY designed that you had to invent 'house rules' in order to make it challenging. That killed the game for me.<br/>
<br/>
To say that "playing ahistorically" is "cheating ...
by Popoi
Thu Sep 02, 2004 7:42 pm
Forum: Tech Support
Topic: Building roads/railroads
Replies: 8
Views: 186

Bridge over river Kwai

I WANT THE BRIDGE OVER RIVER KWAI, DAMNIT. BUILT BY BRITISH P.O.W.s [:D][:D][:D]
by Popoi
Thu Sep 02, 2004 7:37 pm
Forum: Tech Support
Topic: >>BUG: Planes T/O from and land on AGC<<
Replies: 1
Views: 39

navsource

removed due to above post by surly
by Popoi
Thu Sep 02, 2004 7:34 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: IT IS FRIGGIN BAD ENOUGH
Replies: 130
Views: 1614

PT Killers

<r> I agree that PTs should be hard to hit, and hard to find in naval searches that are set at high altitudes.<br/>
<br/>
<B><s>[b]</s>BUT<e>[/b]</e></B><br/>
(a) If you have naval search set at below 1000 feet, you should be able to SPOT them. Since they can create a tremendous wake if running ...
by Popoi
Thu Sep 02, 2004 7:23 pm
Forum: Tech Support
Topic: Lost ground troops
Replies: 4
Views: 73

reproduce

see if you can reproduce it when playing head to head against yourself. Try to get a "before" save game, and an "after" save game
by Popoi
Thu Sep 02, 2004 4:44 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Bug Reports and Enhancement Requests
Replies: 856
Views: 22596

RE: WitP Wish List

<r> - I want to know the <B><s>[b]</s>current weather DURING the turn<e>[/b]</e></B> (after the orders phase, when all the AI goes down) <br/>
<br/>
- I want to be able to <B><s>[b]</s>transfer individual pilots to other squadrons <e>[/b]</e></B> ( in order to mix aces and greenhorns, or to create ...
by Popoi
Thu Sep 02, 2004 3:21 am
Forum: Tech Support
Topic: please delete me (moved to wish list)
Replies: 0
Views: 31

please delete me (moved to wish list)

edited - moved to wish list
by Popoi
Thu Sep 02, 2004 3:08 am
Forum: Tech Support
Topic: >>BUG: Planes T/O from and land on AGC<<
Replies: 1
Views: 39

>>BUG: Planes T/O from and land on AGC<<

<r> USING PATCH 1.21<br/>
To reproduce, start a Tutorial scenario and access ACG from Einewok base. (allied)<br/>
<br/>
This concerns the vessel "AGC Rockey Mount" as refered to in the Game.<br/>
<br/>
All online resources i could find refered to her as "Rocky Mount", i'm blindly assuming you ...
by Popoi
Wed Sep 01, 2004 4:51 pm
Forum: Tech Support
Topic: Too Many Planes
Replies: 17
Views: 311

110 Aircraft

Using patch 1.21
I've been playing the tutorial for some experiments.. i dunno if this allows for more leeway, but i had over 110 aircraft on the Lexington.

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